/*
* Copyright (c) 2002-@year@, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the University of Maryland nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean
* under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo.
*/
package edu.umd.cs.piccolo;
import java.awt.event.FocusEvent;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.geom.Point2D;
import edu.umd.cs.piccolo.event.PBasicInputEventHandler;
import edu.umd.cs.piccolo.event.PInputEvent;
import edu.umd.cs.piccolo.event.PInputEventListener;
import edu.umd.cs.piccolo.util.PPickPath;
/**
* <b>PInputManager</b> is responsible for dispatching PInputEvents
* to node's event listeners. Events are dispatched from PRoot's processInputs
* method.
* <P>
* @see edu.umd.cs.piccolo.event.PInputEvent
* @see PRoot
* @version 1.0
* @author Jesse Grosjean
*/
public class PInputManager extends PBasicInputEventHandler implements PRoot.InputSource {
private Point2D lastCanvasPosition;
private Point2D currentCanvasPosition;
private InputEvent nextInput;
private int nextType;
private PCamera nextInputSource;
private PPickPath mouseFocus;
private PPickPath previousMouseFocus;
private PPickPath mouseOver;
private PPickPath previousMouseOver;
private PInputEventListener keyboardFocus;
private int pressedCount;
public PInputManager() {
super();
lastCanvasPosition = new Point2D.Double();
currentCanvasPosition = new Point2D.Double();
}
//****************************************************************
// Basic
//****************************************************************
/**
* Return the node that currently has the keyboard focus. This node
* receives the key events.
*/
public PInputEventListener getKeyboardFocus() {
return keyboardFocus;
}
/**
* Set the node that should recive key events.
*/
public void setKeyboardFocus(PInputEventListener eventHandler) {
PInputEvent focusEvent = new PInputEvent(this, null);
if (keyboardFocus != null) {
dispatchEventToListener(focusEvent, FocusEvent.FOCUS_LOST, keyboardFocus);
}
keyboardFocus = eventHandler;
if (keyboardFocus != null) {
dispatchEventToListener(focusEvent, FocusEvent.FOCUS_GAINED, keyboardFocus);
}
}
/**
* Return the node that currently has the mouse focus. This will return
* the node that received the current mouse pressed event, or null if the
* mouse is not pressed. The mouse focus gets mouse dragged events even
* what the mouse is not over the mouse focus.
*/
public PPickPath getMouseFocus() {
return mouseFocus;
}
public void setMouseFocus(PPickPath path) {
previousMouseFocus = mouseFocus;
mouseFocus = path;
}
/**
* Return the node the the mouse is currently over.
*/
public PPickPath getMouseOver() {
return mouseOver;
}
public void setMouseOver(PPickPath path) {
mouseOver = path;
}
public Point2D getLastCanvasPosition() {
return lastCanvasPosition;
}
public Point2D getCurrentCanvasPosition() {
return currentCanvasPosition;
}
//****************************************************************
// Event Handling - Methods for handling events
//
// The dispatch manager updates the focus nodes based on the
// incoming events, and dispatches those events to the appropriate
// focus nodes.
//****************************************************************
public void keyPressed(PInputEvent event) {
dispatchEventToListener(event, KeyEvent.KEY_PRESSED, keyboardFocus);
}
public void keyReleased(PInputEvent event) {
dispatchEventToListener(event, KeyEvent.KEY_RELEASED, keyboardFocus);
}
public void keyTyped(PInputEvent event) {
dispatchEventToListener(event, KeyEvent.KEY_TYPED, keyboardFocus);
}
public void mouseClicked(PInputEvent event) {
dispatchEventToListener(event, MouseEvent.MOUSE_CLICKED, previousMouseFocus);
}
public void mouseWheelRotated(PInputEvent event) {
setMouseFocus(getMouseOver());
dispatchEventToListener(event, MouseWheelEvent.WHEEL_UNIT_SCROLL, mouseOver);
}
public void mouseWheelRotatedByBlock(PInputEvent event) {
setMouseFocus(getMouseOver());
dispatchEventToListener(event, MouseWheelEvent.WHEEL_BLOCK_SCROLL, mouseOver);
}
public void mouseDragged(PInputEvent event) {
checkForMouseEnteredAndExited(event);
dispatchEventToListener(event, MouseEvent.MOUSE_DRAGGED, mouseFocus);
}
public void mouseEntered(PInputEvent event) {
dispatchEventToListener(event, MouseEvent.MOUSE_ENTERED, mouseOver);
}
public void mouseExited(PInputEvent event) {
dispatchEventToListener(event, MouseEvent.MOUSE_EXITED, previousMouseOver);
}
public void mouseMoved(PInputEvent event) {
checkForMouseEnteredAndExited(event);
dispatchEventToListener(event, MouseEvent.MOUSE_MOVED, mouseOver);
}
public void mousePressed(PInputEvent event) {
if (pressedCount == 0) {
setMouseFocus(getMouseOver());
}
pressedCount++;
dispatchEventToListener(event, MouseEvent.MOUSE_PRESSED, mouseFocus);
if (pressedCount < 1 || pressedCount > 3) System.err.println("invalid pressedCount on mouse pressed: " + pressedCount);
}
public void mouseReleased(PInputEvent event) {
pressedCount--;
checkForMouseEnteredAndExited(event);
dispatchEventToListener(event, MouseEvent.MOUSE_RELEASED, mouseFocus);
if (pressedCount == 0) {
setMouseFocus(null);
}
if (pressedCount < 0 || pressedCount > 2) System.err.println("invalid pressedCount on mouse released: " + pressedCount);
}
protected void checkForMouseEnteredAndExited(PInputEvent event) {
PNode c = (mouseOver != null) ? mouseOver.getPickedNode() : null;
PNode p = (previousMouseOver != null) ? previousMouseOver.getPickedNode() : null;
if (c != p) {
dispatchEventToListener(event, MouseEvent.MOUSE_EXITED, previousMouseOver);
dispatchEventToListener(event, MouseEvent.MOUSE_ENTERED, mouseOver);
previousMouseOver = mouseOver;
}
}
//****************************************************************
// Event Dispatch.
//****************************************************************
public void processInput() {
if (nextInput == null) return;
PInputEvent e = new PInputEvent(this, nextInput);
Point2D newCurrentCanvasPosition = null;
Point2D newLastCanvasPosition = null;
if (e.isMouseEvent()) {
if (e.isMouseEnteredOrMouseExited()) {
PPickPath aPickPath = nextInputSource.pick(((MouseEvent)nextInput).getX(), ((MouseEvent)nextInput).getY(), 1);
setMouseOver(aPickPath);
previousMouseOver = aPickPath;
newCurrentCanvasPosition = (Point2D) currentCanvasPosition.clone();
newLastCanvasPosition = (Point2D) lastCanvasPosition.clone();
} else {
lastCanvasPosition.setLocation(currentCanvasPosition);
currentCanvasPosition.setLocation(((MouseEvent)nextInput).getX(), ((MouseEvent)nextInput).getY());
PPickPath aPickPath = nextInputSource.pick(currentCanvasPosition.getX(), currentCanvasPosition.getY(), 1);
setMouseOver(aPickPath);
}
}
nextInput = null;
nextInputSource = null;
this.processEvent(e, nextType);
if (newCurrentCanvasPosition != null && newLastCanvasPosition != null) {
currentCanvasPosition.setLocation(newCurrentCanvasPosition);
lastCanvasPosition.setLocation(newLastCanvasPosition);
}
}
public void processEventFromCamera(InputEvent event, int type, PCamera camera) {
// queue input
nextInput = event;
nextType = type;
nextInputSource = camera;
// tell root to process queued inputs
camera.getRoot().processInputs();
}
private void dispatchEventToListener(PInputEvent event, int type, PInputEventListener listener) {
if (listener != null) {
// clear the handled bit since the same event object is used to send multiple events such as
// mouseEntered/mouseExited and mouseMove.
event.setHandled(false);
listener.processEvent(event, type);
}
}
}