/* * Copyright (c) 2002-@year@, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the University of Maryland nor the names of its contributors may be used to * endorse or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean * under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo. */ package edu.umd.cs.piccolo; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.util.ArrayList; import java.util.List; import edu.umd.cs.piccolo.util.PBounds; import edu.umd.cs.piccolo.util.PObjectOutputStream; /** * <b>PLayer</b> is a node that can be viewed directly by multiple camera nodes. * Generally child nodes are added to a layer to give the viewing cameras * something to look at. * <P> * A single layer node may be viewed through multiple cameras with each * camera using its own view transform. This means that any node (since layers can have * children) may be visible through multiple cameras at the same time. * <p> * @see PCamera * @see edu.umd.cs.piccolo.event.PInputEvent * @see edu.umd.cs.piccolo.util.PPickPath * @version 1.0 * @author Jesse Grosjean */ public class PLayer extends PNode { /** * */ private static final long serialVersionUID = 3135722599250436769L; /** * The property name that identifies a change in the set of this layer's * cameras (see {@link #getCamera getCamera}, {@link #getCameraCount * getCameraCount}, {@link #getCamerasReference getCamerasReference}). In * any property change event the new value will be a reference to the list * of cameras, but old value will always be null. */ public static final String PROPERTY_CAMERAS = "cameras"; public static final int PROPERTY_CODE_CAMERAS = 1 << 13; private transient List<PCamera> cameras; public PLayer() { super(); cameras = new ArrayList<PCamera>(); } //**************************************************************** // Cameras - Maintain the list of cameras that are viewing this // layer. //**************************************************************** /** * Get the list of cameras viewing this layer. */ public List<PCamera> getCamerasReference() { return cameras; } /** * Get the number of cameras viewing this layer. */ public int getCameraCount() { if (cameras == null) { return 0; } return cameras.size(); } /** * Get the camera in this layer's camera list at the specified index. */ public PCamera getCamera(int index) { return (PCamera) cameras.get(index); } /** * Add a camera to this layer's camera list. This method it called automatically * when a layer is added to a camera. */ public void addCamera(PCamera camera) { addCamera(cameras.size(), camera); } /** * Add a camera to this layer's camera list at the specified index. This * method it called automatically when a layer is added to a camera. */ public void addCamera(int index, PCamera camera) { cameras.add(index, camera); invalidatePaint(); firePropertyChange(PROPERTY_CODE_CAMERAS, PROPERTY_CAMERAS, null, cameras); } /** * Remove the camera from this layer's camera list. */ public PCamera removeCamera(PCamera camera) { return removeCamera(cameras.indexOf(camera)); } /** * Remove the camera at the given index from this layer's camera list. */ public PCamera removeCamera(int index) { PCamera result = (PCamera) cameras.remove(index); invalidatePaint(); firePropertyChange(PROPERTY_CODE_CAMERAS, PROPERTY_CAMERAS, null, cameras); return result; } //**************************************************************** // Camera Repaint Notifications - Layer nodes must forward their // repaints to each camera that is viewing them so that the camera // views will also get repainted. //**************************************************************** /** * Override repaints and forward them to the cameras that are * viewing this layer. */ public void repaintFrom(PBounds localBounds, PNode childOrThis) { if (childOrThis != this) { localToParent(localBounds); } notifyCameras(localBounds); if (getParent() != null) { getParent().repaintFrom(localBounds, childOrThis); } } protected void notifyCameras(PBounds parentBounds) { int count = getCameraCount(); for (int i = 0; i < count; i++) { PCamera each = (PCamera) cameras.get(i); each.repaintFromLayer(parentBounds, this); } } //**************************************************************** // Serialization - Layers conditionally serialize their cameras. // This means that only the camera references that were unconditionally // (using writeObject) serialized by someone else will be restored // when the layer is unserialized. //**************************************************************** /** * Write this layer and all its children out to the given stream. Note * that the layer writes out any cameras that are viewing it conditionally, so they will only * get written out if someone else writes them unconditionally. */ private void writeObject(ObjectOutputStream out) throws IOException { out.defaultWriteObject(); int count = getCameraCount(); for (int i = 0; i < count; i++) { ((PObjectOutputStream)out).writeConditionalObject(cameras.get(i)); } out.writeObject(Boolean.FALSE); } private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); cameras = new ArrayList<PCamera>(); while (true) { Object each = in.readObject(); if (each != null) { if (each.equals(Boolean.FALSE)) { break; } else { cameras.add((PCamera)each); } } } } }