/*
* Copyright 2007 Stephen Chin
*
* All rights reserved.
*/
package edu.umd.cs.piccolox.pswing;
import java.awt.event.MouseEvent;
import java.awt.geom.Point2D;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.util.PPickPath;
/**
* Interface allowing PSwing events that originated from swing and are destined
* for PSwing nodes must conform to.
*/
public interface PSwingEvent {
/**
* Returns the x,y position of the event in the local coordinate system of
* the node the event occurred on.
*
* @return a Point2D object containing the x and y coordinates local to the
* node.
*/
Point2D getLocalPoint();
/**
* Returns the horizontal x position of the event in the local coordinate
* system of the node the event occurred on.
*
* @return x a double indicating horizontal position local to the node.
*/
double getLocalX();
/**
* Returns the vertical y position of the event in the local coordinate
* system of the node the event occurred on.
*
* @return y a double indicating vertical position local to the node.
*/
double getLocalY();
/**
* Determine the event type.
*
* @return the id
*/
int getID();
/**
* Determine the node the event originated at. If an event percolates up the
* tree and is handled by an event listener higher up in the tree than the
* original node that generated the event, this returns the original node.
* For mouse drag and release events, this is the node that the original
* matching press event went to - in other words, the event is 'grabbed' by
* the originating node.
*
* @return the node
*/
PNode getNode();
/**
* Determine the path the event took from the PCanvas down to the visual
* component.
*
* @return the path
*/
PPickPath getPath();
/**
* Determine the node the event originated at. If an event percolates up the
* tree and is handled by an event listener higher up in the tree than the
* original node that generated the event, this returns the original node.
* For mouse drag and release events, this is the node that the original
* matching press event went to - in other words, the event is 'grabbed' by
* the originating node.
*
* @return the node
*/
PNode getGrabNode();
/**
* Return the path from the PCanvas down to the currently grabbed object.
*
* @return the path
*/
PPickPath getGrabPath();
/**
* Get the current node that is under the cursor. This may return a
* different result then getGrabNode() when in a MOUSE_RELEASED or
* MOUSE_DRAGGED event.
*
* @return the current node.
*/
PNode getCurrentNode();
/**
* Get the path from the PCanvas down to the visual component currently
* under the mouse.This may give a different result then getGrabPath()
* during a MOUSE_DRAGGED or MOUSE_RELEASED operation.
*
* @return the current path.
*/
PPickPath getCurrentPath();
/**
* Calls appropriate method on the listener based on this events ID.
*
* @param listener the MouseListener or MouseMotionListener to dispatch to.
*/
void dispatchTo(Object listener);
/**
* Set the source of this event. As the event is fired up the tree the
* source of the event will keep changing to reflect the scenegraph object
* that is firing the event.
*
* @param aSource the source of the event
*/
void setSource(Object aSource);
/**
* Returns this event as a mouse event. This reduces the need to cast
* instances of this interface when they are known to all extend MouseEvent.
*
* @return this object casted to a MouseEvent
*/
MouseEvent asMouseEvent();
}