/*
* Copyright (c) 2008-2009, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package edu.umd.cs.piccolox.pswing;
import java.awt.Component;
import java.util.Vector;
import javax.swing.JComponent;
import javax.swing.RepaintManager;
import javax.swing.SwingUtilities;
import edu.umd.cs.piccolo.util.PBounds;
/**
* This RepaintManager replaces the default Swing implementation, and is used to
* intercept and repaint dirty regions of PSwing components.
* <p>
* This is an internal class used by Piccolo to support Swing components in
* Piccolo. This should not be instantiated, though all the public methods of
* javax.swing.RepaintManager may still be called and perform in the expected
* manner.
* </p>
* <p>
* PBasicRepaint Manager is an extension of RepaintManager that traps those
* repaints called by the Swing components that have been added to the PCanvas
* and passes these repaints to the SwingVisualComponent rather than up the
* component hierarchy as usually happens.
* </p>
* <p>
* Also traps revalidate calls made by the Swing components added to the PCanvas
* to reshape the applicable Visual Component.
* </p>
* <p>
* Also keeps a list of PSwings that are painting. This disables repaint until
* the component has finished painting. This is to address a problem introduced
* by Swing's CellRendererPane which is itself a work-around. The problem is
* that JTable's, JTree's, and JList's cell renderers need to be validated
* before repaint. Since we have to repaint the entire Swing component hierarchy
* (in the case of a Swing component group used as a Piccolo visual component).
* This causes an infinite loop. So we introduce the restriction that no
* repaints can be triggered by a call to paint.
* </p>
*
* @author Benjamin B. Bederson
* @author Lance E. Good
* @author Sam R. Reid
*/
public class PSwingRepaintManager extends RepaintManager {
// The components that are currently painting
// This needs to be a vector for thread safety
private final Vector paintingComponents = new Vector();
/**
* Locks repaint for a particular (Swing) component displayed by PCanvas.
*
* @param c The component for which the repaint is to be locked
*/
public void lockRepaint(final JComponent c) {
paintingComponents.addElement(c);
}
/**
* Unlocks repaint for a particular (Swing) component displayed by PCanvas.
*
* @param c The component for which the repaint is to be unlocked
*/
public void unlockRepaint(final JComponent c) {
paintingComponents.remove(c);
}
/**
* Returns true if repaint is currently locked for a component and false
* otherwise.
*
* @param c The component for which the repaint status is desired
* @return Whether the component is currently painting
*/
public boolean isPainting(final JComponent c) {
return paintingComponents.contains(c);
}
/**
* This is the method "repaint" now calls in the Swing components.
* Overridden to capture repaint calls from those Swing components which are
* being used as Piccolo visual components and to call the Piccolo repaint
* mechanism rather than the traditional Component hierarchy repaint
* mechanism. Otherwise, behaves like the superclass.
*
* @param component Component to be repainted
* @param x X coordinate of the dirty region in the component
* @param y Y coordinate of the dirty region in the component
* @param width Width of the dirty region in the component
* @param height Height of the dirty region in the component
*/
public synchronized void addDirtyRegion(final JComponent component, final int x, final int y, final int width,
final int height) {
boolean captureRepaint = false;
JComponent childComponent = null;
int captureX = x;
int captureY = y;
// We have to check to see if the PCanvas
// (ie. the SwingWrapper) is in the components ancestry. If so,
// we will want to capture that repaint. However, we also will
// need to translate the repaint request since the component may
// be offset inside another component.
for (Component comp = component; comp != null && comp.isLightweight(); comp = comp.getParent()) {
if (comp.getParent() instanceof PSwingCanvas.ChildWrapper) {
captureRepaint = true;
childComponent = (JComponent) comp;
break;
}
else {
// Adds to the offset since the component is nested
captureX += comp.getLocation().getX();
captureY += comp.getLocation().getY();
}
}
// Now we check to see if we should capture the repaint and act
// accordingly
if (captureRepaint) {
if (!isPainting(childComponent)) {
final double repaintW = Math.min(childComponent.getWidth() - captureX, width);
final double repaintH = Math.min(childComponent.getHeight() - captureY, height);
dispatchRepaint(childComponent, new PBounds(captureX, captureY, repaintW, repaintH));
}
}
else {
super.addDirtyRegion(component, x, y, width, height);
}
}
private void dispatchRepaint(final JComponent childComponent, final PBounds repaintBounds) {
final PSwing pSwing = (PSwing) childComponent.getClientProperty(PSwing.PSWING_PROPERTY);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
pSwing.repaint(repaintBounds);
}
});
}
/**
* This is the method "revalidate" calls in the Swing components. Overridden
* to capture revalidate calls from those Swing components being used as
* Piccolo visual components and to update Piccolo's visual component
* wrapper bounds (these are stored separately from the Swing component).
* Otherwise, behaves like the superclass.
*
* @param invalidComponent The Swing component that needs validation
*/
public synchronized void addInvalidComponent(final JComponent invalidComponent) {
final JComponent capturedComponent = invalidComponent;
if (capturedComponent.getParent() == null
|| !(capturedComponent.getParent() instanceof PSwingCanvas.ChildWrapper)) {
super.addInvalidComponent(invalidComponent);
}
else {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
capturedComponent.validate();
final PSwing pSwing = (PSwing) capturedComponent.getClientProperty(PSwing.PSWING_PROPERTY);
pSwing.reshape();
}
});
}
}
}