/*
* Copyright (c) 2002-@year@, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the University of Maryland nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean
* under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo.
*/
package edu.umd.cs.piccolo;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import edu.umd.cs.piccolo.activities.PActivity;
import edu.umd.cs.piccolo.activities.PActivityScheduler;
import edu.umd.cs.piccolo.util.PDebug;
import edu.umd.cs.piccolo.util.PNodeFilter;
/**
* <b>PRoot</b> serves as the top node in Piccolo's runtime structure.
* The PRoot responsible for running the main UI loop that processes
* input from activities and external events.
* <P>
* @version 1.1
* @author Jesse Grosjean
*/
public class PRoot extends PNode {
/**
* The property name that identifies a change in the set of this root's
* input sources (see {@link InputSource InputSource}). In any property
* change event the new value will be a reference to the list of this root's
* input sources, but old value will always be null.
*/
public static final String PROPERTY_INPUT_SOURCES = "inputSources";
public static final int PROPERTY_CODE_INPUT_SOURCES = 1 << 14;
protected transient boolean processingInputs;
protected transient boolean processInputsScheduled;
private PInputManager defaultInputManager;
private transient List inputSources;
private transient long globalTime;
private PActivityScheduler activityScheduler;
/**
* This interfaces is for advanced use only. If you want to implement a
* different kind of input framework then Piccolo provides you can hook
* it in here.
*/
public static interface InputSource {
public void processInput();
}
/**
* Construct a new PRoot(). Note the PCanvas already creates a basic scene
* graph for you so often you will not need to construct your own roots.
*/
public PRoot() {
super();
inputSources = new ArrayList();
globalTime = System.currentTimeMillis();
activityScheduler = new PActivityScheduler(this);
}
//****************************************************************
// Activities
//****************************************************************
/**
* Add an activity to the activity scheduler associated with this root.
* Activities are given a chance to run during each call to the roots
* <code>processInputs</code> method. When the activity has finished
* running it will automatically get removed.
*/
public boolean addActivity(PActivity activity) {
getActivityScheduler().addActivity(activity);
return true;
}
/**
* Get the activity scheduler associated with this root.
*/
public PActivityScheduler getActivityScheduler() {
return activityScheduler;
}
/**
* Wait for all scheduled activities to finish before returning from
* this method. This will freeze out user input, and so it is generally
* recommended that you use PActivities.setTriggerTime() to offset activities
* instead of using this method.
*/
public void waitForActivities() {
PNodeFilter cameraWithCanvas = new PNodeFilter() {
public boolean accept(PNode aNode) {
return (aNode instanceof PCamera) && (((PCamera)aNode).getComponent() != null);
}
public boolean acceptChildrenOf(PNode aNode) {
return true;
}
};
while (activityScheduler.getActivitiesReference().size() > 0) {
processInputs();
Iterator i = getAllNodes(cameraWithCanvas, null).iterator();
while (i.hasNext()) {
PCamera each = (PCamera) i.next();
each.getComponent().paintImmediately();
}
}
}
//****************************************************************
// Basics
//****************************************************************
/**
* Return this.
*/
public PRoot getRoot() {
return this;
}
/**
* Get the default input manager to be used when processing input
* events. PCanvas's use this method when they forward new swing input
* events to the PInputManager.
*/
public PInputManager getDefaultInputManager() {
if (defaultInputManager == null) {
defaultInputManager = new PInputManager();
addInputSource(defaultInputManager);
}
return defaultInputManager;
}
/**
* Advanced. If you want to add additional input sources to the roots
* UI process you can do that here. You will seldom do this unless you
* are making additions to the piccolo framework.
*/
public void addInputSource(InputSource inputSource) {
inputSources.add(inputSource);
firePropertyChange(PROPERTY_CODE_INPUT_SOURCES ,PROPERTY_INPUT_SOURCES, null, inputSources);
}
/**
* Advanced. If you want to remove the default input source from the roots
* UI process you can do that here. You will seldom do this unless you
* are making additions to the piccolo framework.
*/
public void removeInputSource(InputSource inputSource) {
inputSources.remove(inputSource);
firePropertyChange(PROPERTY_CODE_INPUT_SOURCES ,PROPERTY_INPUT_SOURCES, null, inputSources);
}
/**
* Returns a new timer. This method allows subclasses, such as PSWTRoot to
* create custom timers that will be used transparently by the Piccolo
* framework.
*/
public Timer createTimer(int delay, ActionListener listener) {
return new Timer(delay,listener);
}
//****************************************************************
// UI Loop - Methods for running the main UI loop of Piccolo.
//****************************************************************
/**
* Get the global Piccolo time. This is set to System.currentTimeMillis() at
* the beginning of the roots <code>processInputs</code> method. Activities
* should usually use this global time instead of System.
* currentTimeMillis() so that multiple activities will be synchronized.
*/
public long getGlobalTime() {
return globalTime;
}
/**
* This is the heartbeat of the Piccolo framework. Pending input events
* are processed. Activities are given a chance to run, and the bounds caches
* and any paint damage is validated.
*/
public void processInputs() {
PDebug.startProcessingInput();
processingInputs = true;
globalTime = System.currentTimeMillis();
int count = inputSources == null ? 0: inputSources.size();
for (int i = 0; i < count; i++) {
InputSource each = (InputSource) inputSources.get(i);
each.processInput();
}
activityScheduler.processActivities(globalTime);
validateFullBounds();
validateFullPaint();
processingInputs = false;
PDebug.endProcessingInput();
}
public void setFullBoundsInvalid(boolean fullLayoutInvalid) {
super.setFullBoundsInvalid(fullLayoutInvalid);
scheduleProcessInputsIfNeeded();
}
public void setChildBoundsInvalid(boolean childLayoutInvalid) {
super.setChildBoundsInvalid(childLayoutInvalid);
scheduleProcessInputsIfNeeded();
}
public void setPaintInvalid(boolean paintInvalid) {
super.setPaintInvalid(paintInvalid);
scheduleProcessInputsIfNeeded();
}
public void setChildPaintInvalid(boolean childPaintInvalid) {
super.setChildPaintInvalid(childPaintInvalid);
scheduleProcessInputsIfNeeded();
}
public void scheduleProcessInputsIfNeeded() {
// The reason for the special case here (when not in the event dispatch thread) is that
// the SwingUtilitiles.invokeLater code below only invokes later with respect to the
// event dispatch thread, it will invoke concurrently with other threads.
if (!SwingUtilities.isEventDispatchThread()) {
// Piccolo is not thread safe and should amost always be called from the
// Swing event dispatch thread. It should only reach this point when a new canvas
// is being created.
return;
}
PDebug.scheduleProcessInputs();
if (!processInputsScheduled && !processingInputs &&
(getFullBoundsInvalid() || getChildBoundsInvalid() || getPaintInvalid() || getChildPaintInvalid())) {
processInputsScheduled = true;
SwingUtilities.invokeLater(new Runnable() {
public void run() {
processInputs();
PRoot.this.processInputsScheduled = false;
}
});
}
}
}