package edu.umd.cs.piccolo.examples; import java.awt.Color; import java.awt.geom.Dimension2D; import edu.umd.cs.piccolo.PCanvas; import edu.umd.cs.piccolo.PLayer; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.event.PBasicInputEventHandler; import edu.umd.cs.piccolo.event.PInputEvent; import edu.umd.cs.piccolo.nodes.PPath; import edu.umd.cs.piccolox.PFrame; /** * This example shows how to make a node handle events. */ public class NodeEventExample extends PFrame { public NodeEventExample() { this(null); } public NodeEventExample(PCanvas aCanvas) { super("NodeEventExample", false, aCanvas); } public void initialize() { PLayer layer = getCanvas().getLayer(); // create a new node and override some of the event handling // methods so that the node changes to orange when the mouse (Button 1) is // pressed on the node, and changes back to green when the mouse // is released. Also when the mouse is dragged the node updates its // position so that the node is "dragged". Note that this only serves // as a simple example, most of the time dragging nodes is best done // with the PDragEventHandler, but this shows another way to do it. // // Note that each of these methods marks the event as handled. This is so that // when the node is being dragged the zoom and pan event handles // (that are installed by default) do not also operate, but they will // still respond to events that are not handled by the node. (try to uncomment // the aEvent.setHandled() calls and see what happens. final PNode aNode = new PNode(); aNode.addInputEventListener(new PBasicInputEventHandler() { public void mousePressed(PInputEvent aEvent) { aNode.setPaint(Color.orange); printEventCoords(aEvent); aEvent.setHandled(true); } public void mouseDragged(PInputEvent aEvent) { Dimension2D delta = aEvent.getDeltaRelativeTo(aNode); aNode.translate(delta.getWidth(), delta.getHeight()); printEventCoords(aEvent); aEvent.setHandled(true); } public void mouseReleased(PInputEvent aEvent) { aNode.setPaint(Color.green); printEventCoords(aEvent); aEvent.setHandled(true); } // Note this slows things down a lot, comment it out to see how the normal // speed of things is. // // For fun the coords of each event that the node handles are printed out. // This can help to understand how coordinate systems work. Notice that when // the example first starts all the values for (canvas, global, and local) are // equal. But once you drag the node then the local coordinates become different // then the screen and global coordinates. When you pan or zoom then the screen // coordinates become different from the global coordinates. public void printEventCoords(PInputEvent aEvent) { System.out.println("Canvas Location: " + aEvent.getCanvasPosition()); //System.out.println("Global Location: " + aEvent.getGlobalLocation()); System.out.println("Local Location: " + aEvent.getPositionRelativeTo(aNode)); System.out.println("Canvas Delta: " + aEvent.getCanvasDelta()); //System.out.println("Global Delta: " + aEvent.getGlobalDelta()); System.out.println("Local Delta: " + aEvent.getDeltaRelativeTo(aNode)); } }); aNode.setBounds(0, 0, 200, 200); aNode.setPaint(Color.green); // By default the filter accepts all events, but here we constrain the kinds of // events that aNode receives to button 1 events. Comment this line out and then // you will be able to drag the node with any mouse button. //aNode.setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK)); // add another node to the canvas that does not handle events as a reference // point, so that we can make sure that our green node is getting dragged. layer.addChild(PPath.createRectangle(0, 0, 100, 80)); layer.addChild(aNode); } public static void main(String[] args) { new NodeEventExample(); } }