package edu.umd.cs.piccolo.examples;
import java.awt.Color;
import java.awt.geom.Dimension2D;
import edu.umd.cs.piccolo.PCanvas;
import edu.umd.cs.piccolo.PLayer;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.event.PBasicInputEventHandler;
import edu.umd.cs.piccolo.event.PInputEvent;
import edu.umd.cs.piccolo.nodes.PPath;
import edu.umd.cs.piccolox.PFrame;
/**
* This example shows how to make a node handle events.
*/
public class NodeEventExample extends PFrame {
public NodeEventExample() {
this(null);
}
public NodeEventExample(PCanvas aCanvas) {
super("NodeEventExample", false, aCanvas);
}
public void initialize() {
PLayer layer = getCanvas().getLayer();
// create a new node and override some of the event handling
// methods so that the node changes to orange when the mouse (Button 1) is
// pressed on the node, and changes back to green when the mouse
// is released. Also when the mouse is dragged the node updates its
// position so that the node is "dragged". Note that this only serves
// as a simple example, most of the time dragging nodes is best done
// with the PDragEventHandler, but this shows another way to do it.
//
// Note that each of these methods marks the event as handled. This is so that
// when the node is being dragged the zoom and pan event handles
// (that are installed by default) do not also operate, but they will
// still respond to events that are not handled by the node. (try to uncomment
// the aEvent.setHandled() calls and see what happens.
final PNode aNode = new PNode();
aNode.addInputEventListener(new PBasicInputEventHandler() {
public void mousePressed(PInputEvent aEvent) {
aNode.setPaint(Color.orange);
printEventCoords(aEvent);
aEvent.setHandled(true);
}
public void mouseDragged(PInputEvent aEvent) {
Dimension2D delta = aEvent.getDeltaRelativeTo(aNode);
aNode.translate(delta.getWidth(), delta.getHeight());
printEventCoords(aEvent);
aEvent.setHandled(true);
}
public void mouseReleased(PInputEvent aEvent) {
aNode.setPaint(Color.green);
printEventCoords(aEvent);
aEvent.setHandled(true);
}
// Note this slows things down a lot, comment it out to see how the normal
// speed of things is.
//
// For fun the coords of each event that the node handles are printed out.
// This can help to understand how coordinate systems work. Notice that when
// the example first starts all the values for (canvas, global, and local) are
// equal. But once you drag the node then the local coordinates become different
// then the screen and global coordinates. When you pan or zoom then the screen
// coordinates become different from the global coordinates.
public void printEventCoords(PInputEvent aEvent) {
System.out.println("Canvas Location: " + aEvent.getCanvasPosition());
//System.out.println("Global Location: " + aEvent.getGlobalLocation());
System.out.println("Local Location: " + aEvent.getPositionRelativeTo(aNode));
System.out.println("Canvas Delta: " + aEvent.getCanvasDelta());
//System.out.println("Global Delta: " + aEvent.getGlobalDelta());
System.out.println("Local Delta: " + aEvent.getDeltaRelativeTo(aNode));
}
});
aNode.setBounds(0, 0, 200, 200);
aNode.setPaint(Color.green);
// By default the filter accepts all events, but here we constrain the kinds of
// events that aNode receives to button 1 events. Comment this line out and then
// you will be able to drag the node with any mouse button.
//aNode.setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK));
// add another node to the canvas that does not handle events as a reference
// point, so that we can make sure that our green node is getting dragged.
layer.addChild(PPath.createRectangle(0, 0, 100, 80));
layer.addChild(aNode);
}
public static void main(String[] args) {
new NodeEventExample();
}
}