diff --git a/core/src/main/java/edu/umd/cs/piccolo/PNode.java b/core/src/main/java/edu/umd/cs/piccolo/PNode.java index 62a041e..7a1cd33 100644 --- a/core/src/main/java/edu/umd/cs/piccolo/PNode.java +++ b/core/src/main/java/edu/umd/cs/piccolo/PNode.java @@ -95,3902 +95,3672 @@ * @author Jesse Grosjean */ public class PNode implements Cloneable, Serializable, Printable { - /** - * The minimum difference in transparency required before the transparency - * is allowed to change. Done for efficiency reasons. I doubt very much that - * the human eye could tell the difference between 0.01 and 0.02 - * transparency. - */ - private static final float TRANSPARENCY_RESOLUTION = 0.01f; + /** + * The minimum difference in transparency required before the transparency + * is allowed to change. Done for efficiency reasons. I doubt very much that + * the human eye could tell the difference between 0.01 and 0.02 + * transparency. + */ + private static final float TRANSPARENCY_RESOLUTION = 0.01f; - /** - * Allows for future serialization code to understand versioned binary - * formats. - */ - private static final long serialVersionUID = 1L; + /** + * Allows for future serialization code to understand versioned binary + * formats. + */ + private static final long serialVersionUID = 1L; - /** - * The property name that identifies a change in this node's client - * propertie (see {@link #getClientProperty getClientProperty}). In an - * property change event the new value will be a reference to the map of - * client properties but old value will always be null. - */ - public static final String PROPERTY_CLIENT_PROPERTIES = "clientProperties"; + /** + * The property name that identifies a change in this node's client + * propertie (see {@link #getClientProperty getClientProperty}). In an + * property change event the new value will be a reference to the map of + * client properties but old value will always be null. + */ + public static final String PROPERTY_CLIENT_PROPERTIES = "clientProperties"; - /** - * The property code that identifies a change in this node's client - * propertie (see {@link #getClientProperty getClientProperty}). In an - * property change event the new value will be a reference to the map of - * client properties but old value will always be null. - */ - public static final int PROPERTY_CODE_CLIENT_PROPERTIES = 1 << 0; + /** + * The property code that identifies a change in this node's client + * propertie (see {@link #getClientProperty getClientProperty}). In an + * property change event the new value will be a reference to the map of + * client properties but old value will always be null. + */ + public static final int PROPERTY_CODE_CLIENT_PROPERTIES = 1 << 0; - /** - * The property name that identifies a change of this node's bounds (see - * {@link #getBounds getBounds}, {@link #getBoundsReference - * getBoundsReference}). In any property change event the new value will be - * a reference to this node's bounds, but old value will always be null. - */ - public static final String PROPERTY_BOUNDS = "bounds"; + /** + * The property name that identifies a change of this node's bounds (see + * {@link #getBounds getBounds}, {@link #getBoundsReference + * getBoundsReference}). In any property change event the new value will be + * a reference to this node's bounds, but old value will always be null. + */ + public static final String PROPERTY_BOUNDS = "bounds"; - /** - * The property code that identifies a change of this node's bounds (see - * {@link #getBounds getBounds}, {@link #getBoundsReference - * getBoundsReference}). In any property change event the new value will be - * a reference to this node's bounds, but old value will always be null. - */ - public static final int PROPERTY_CODE_BOUNDS = 1 << 1; + /** + * The property code that identifies a change of this node's bounds (see + * {@link #getBounds getBounds}, {@link #getBoundsReference + * getBoundsReference}). In any property change event the new value will be + * a reference to this node's bounds, but old value will always be null. + */ + public static final int PROPERTY_CODE_BOUNDS = 1 << 1; - /** - * The property name that identifies a change of this node's full bounds - * (see {@link #getFullBounds getFullBounds}, - * {@link #getFullBoundsReference getFullBoundsReference}). In any property - * change event the new value will be a reference to this node's full bounds - * cache, but old value will always be null. - */ - public static final String PROPERTY_FULL_BOUNDS = "fullBounds"; + /** + * The property name that identifies a change of this node's full bounds + * (see {@link #getFullBounds getFullBounds}, + * {@link #getFullBoundsReference getFullBoundsReference}). In any property + * change event the new value will be a reference to this node's full bounds + * cache, but old value will always be null. + */ + public static final String PROPERTY_FULL_BOUNDS = "fullBounds"; - /** - * The property code that identifies a change of this node's full bounds - * (see {@link #getFullBounds getFullBounds}, - * {@link #getFullBoundsReference getFullBoundsReference}). In any property - * change event the new value will be a reference to this node's full bounds - * cache, but old value will always be null. - */ - public static final int PROPERTY_CODE_FULL_BOUNDS = 1 << 2; + /** + * The property code that identifies a change of this node's full bounds + * (see {@link #getFullBounds getFullBounds}, + * {@link #getFullBoundsReference getFullBoundsReference}). In any property + * change event the new value will be a reference to this node's full bounds + * cache, but old value will always be null. + */ + public static final int PROPERTY_CODE_FULL_BOUNDS = 1 << 2; - /** - * The property name that identifies a change of this node's transform (see - * {@link #getTransform getTransform}, {@link #getTransformReference - * getTransformReference}). In any property change event the new value will - * be a reference to this node's transform, but old value will always be - * null. - */ - public static final String PROPERTY_TRANSFORM = "transform"; + /** + * The property name that identifies a change of this node's transform (see + * {@link #getTransform getTransform}, {@link #getTransformReference + * getTransformReference}). In any property change event the new value will + * be a reference to this node's transform, but old value will always be + * null. + */ + public static final String PROPERTY_TRANSFORM = "transform"; - /** - * The property code that identifies a change of this node's transform (see - * {@link #getTransform getTransform}, {@link #getTransformReference - * getTransformReference}). In any property change event the new value will - * be a reference to this node's transform, but old value will always be - * null. - */ - public static final int PROPERTY_CODE_TRANSFORM = 1 << 3; + /** + * The property code that identifies a change of this node's transform (see + * {@link #getTransform getTransform}, {@link #getTransformReference + * getTransformReference}). In any property change event the new value will + * be a reference to this node's transform, but old value will always be + * null. + */ + public static final int PROPERTY_CODE_TRANSFORM = 1 << 3; - /** - * The property name that identifies a change of this node's visibility (see - * {@link #getVisible getVisible}). Both old value and new value will be - * null in any property change event. - */ - public static final String PROPERTY_VISIBLE = "visible"; + /** + * The property name that identifies a change of this node's visibility (see + * {@link #getVisible getVisible}). Both old value and new value will be + * null in any property change event. + */ + public static final String PROPERTY_VISIBLE = "visible"; - /** - * The property code that identifies a change of this node's visibility (see - * {@link #getVisible getVisible}). Both old value and new value will be - * null in any property change event. - */ - public static final int PROPERTY_CODE_VISIBLE = 1 << 4; + /** + * The property code that identifies a change of this node's visibility (see + * {@link #getVisible getVisible}). Both old value and new value will be + * null in any property change event. + */ + public static final int PROPERTY_CODE_VISIBLE = 1 << 4; - /** - * The property name that identifies a change of this node's paint (see - * {@link #getPaint getPaint}). Both old value and new value will be set - * correctly in any property change event. - */ - public static final String PROPERTY_PAINT = "paint"; + /** + * The property name that identifies a change of this node's paint (see + * {@link #getPaint getPaint}). Both old value and new value will be set + * correctly in any property change event. + */ + public static final String PROPERTY_PAINT = "paint"; - /** - * The property code that identifies a change of this node's paint (see - * {@link #getPaint getPaint}). Both old value and new value will be set - * correctly in any property change event. - */ - public static final int PROPERTY_CODE_PAINT = 1 << 5; + /** + * The property code that identifies a change of this node's paint (see + * {@link #getPaint getPaint}). Both old value and new value will be set + * correctly in any property change event. + */ + public static final int PROPERTY_CODE_PAINT = 1 << 5; - /** - * The property name that identifies a change of this node's transparency - * (see {@link #getTransparency getTransparency}). Both old value and new - * value will be null in any property change event. - */ - public static final String PROPERTY_TRANSPARENCY = "transparency"; + /** + * The property name that identifies a change of this node's transparency + * (see {@link #getTransparency getTransparency}). Both old value and new + * value will be null in any property change event. + */ + public static final String PROPERTY_TRANSPARENCY = "transparency"; - /** - * The property code that identifies a change of this node's transparency - * (see {@link #getTransparency getTransparency}). Both old value and new - * value will be null in any property change event. - */ - public static final int PROPERTY_CODE_TRANSPARENCY = 1 << 6; + /** + * The property code that identifies a change of this node's transparency + * (see {@link #getTransparency getTransparency}). Both old value and new + * value will be null in any property change event. + */ + public static final int PROPERTY_CODE_TRANSPARENCY = 1 << 6; - /** - * The property name that identifies a change of this node's pickable status - * (see {@link #getPickable getPickable}). Both old value and new value will - * be null in any property change event. - */ - public static final String PROPERTY_PICKABLE = "pickable"; - /** - * The property code that identifies a change of this node's pickable status - * (see {@link #getPickable getPickable}). Both old value and new value will - * be null in any property change event. - */ - public static final int PROPERTY_CODE_PICKABLE = 1 << 7; + /** + * The property name that identifies a change of this node's pickable status + * (see {@link #getPickable getPickable}). Both old value and new value will + * be null in any property change event. + */ + public static final String PROPERTY_PICKABLE = "pickable"; + /** + * The property code that identifies a change of this node's pickable status + * (see {@link #getPickable getPickable}). Both old value and new value will + * be null in any property change event. + */ + public static final int PROPERTY_CODE_PICKABLE = 1 << 7; - /** - * The property name that identifies a change of this node's children - * pickable status (see {@link #getChildrenPickable getChildrenPickable}). - * Both old value and new value will be null in any property change event. - */ - public static final String PROPERTY_CHILDREN_PICKABLE = "childrenPickable"; + /** + * The property name that identifies a change of this node's children + * pickable status (see {@link #getChildrenPickable getChildrenPickable}). + * Both old value and new value will be null in any property change event. + */ + public static final String PROPERTY_CHILDREN_PICKABLE = "childrenPickable"; - /** - * The property code that identifies a change of this node's children - * pickable status (see {@link #getChildrenPickable getChildrenPickable}). - * Both old value and new value will be null in any property change event. - */ - public static final int PROPERTY_CODE_CHILDREN_PICKABLE = 1 << 8; + /** + * The property code that identifies a change of this node's children + * pickable status (see {@link #getChildrenPickable getChildrenPickable}). + * Both old value and new value will be null in any property change event. + */ + public static final int PROPERTY_CODE_CHILDREN_PICKABLE = 1 << 8; - /** - * The property name that identifies a change in the set of this node's - * direct children (see {@link #getChildrenReference getChildrenReference}, - * {@link #getChildrenIterator getChildrenIterator}). In any property change - * event the new value will be a reference to this node's children, but old - * value will always be null. - */ - public static final String PROPERTY_CHILDREN = "children"; + /** + * The property name that identifies a change in the set of this node's + * direct children (see {@link #getChildrenReference getChildrenReference}, + * {@link #getChildrenIterator getChildrenIterator}). In any property change + * event the new value will be a reference to this node's children, but old + * value will always be null. + */ + public static final String PROPERTY_CHILDREN = "children"; - /** - * The property code that identifies a change in the set of this node's - * direct children (see {@link #getChildrenReference getChildrenReference}, - * {@link #getChildrenIterator getChildrenIterator}). In any property change - * event the new value will be a reference to this node's children, but old - * value will always be null. - */ - public static final int PROPERTY_CODE_CHILDREN = 1 << 9; + /** + * The property code that identifies a change in the set of this node's + * direct children (see {@link #getChildrenReference getChildrenReference}, + * {@link #getChildrenIterator getChildrenIterator}). In any property change + * event the new value will be a reference to this node's children, but old + * value will always be null. + */ + public static final int PROPERTY_CODE_CHILDREN = 1 << 9; - /** - * The property name that identifies a change of this node's parent (see - * {@link #getParent getParent}). Both old value and new value will be set - * correctly in any property change event. - */ - public static final String PROPERTY_PARENT = "parent"; + /** + * The property name that identifies a change of this node's parent (see + * {@link #getParent getParent}). Both old value and new value will be set + * correctly in any property change event. + */ + public static final String PROPERTY_PARENT = "parent"; - /** - * The property code that identifies a change of this node's parent (see - * {@link #getParent getParent}). Both old value and new value will be set - * correctly in any property change event. - */ - public static final int PROPERTY_CODE_PARENT = 1 << 10; + /** + * The property code that identifies a change of this node's parent (see + * {@link #getParent getParent}). Both old value and new value will be set + * correctly in any property change event. + */ + public static final int PROPERTY_CODE_PARENT = 1 << 10; - /** Is an optimization for use during repaints. */ - private static final PBounds TEMP_REPAINT_BOUNDS = new PBounds(); + /** Is an optimization for use during repaints. */ + private static final PBounds TEMP_REPAINT_BOUNDS = new PBounds(); - /** The single scene graph delegate that receives low level node events. */ - public static PSceneGraphDelegate SCENE_GRAPH_DELEGATE = null; + /** The single scene graph delegate that receives low level node events. */ + public static PSceneGraphDelegate SCENE_GRAPH_DELEGATE = null; - /** Tracks the parent of this node, may be null. */ - private transient PNode parent; + /** Tracks the parent of this node, may be null. */ + private transient PNode parent; - /** Tracks all immediate child nodes. */ - private List children; + /** Tracks all immediate child nodes. */ + private List children; - /** Bounds of the PNode. */ - private final PBounds bounds; + /** Bounds of the PNode. */ + private final PBounds bounds; - /** Transform that applies to this node in relation to its parent. */ - private PAffineTransform transform; + /** Transform that applies to this node in relation to its parent. */ + private PAffineTransform transform; - /** The paint to use for the background of this node. */ - private Paint paint; + /** The paint to use for the background of this node. */ + private Paint paint; - /** - * How Opaque this node should be 1f = fully opaque, 0f = completely - * transparent. - */ - private float transparency; + /** + * How Opaque this node should be 1f = fully opaque, 0f = completely + * transparent. + */ + private float transparency; - /** A modifiable set of client properties. */ - private MutableAttributeSet clientProperties; + /** A modifiable set of client properties. */ + private MutableAttributeSet clientProperties; - /** - * An optimization that remembers the full bounds of a node rather than - * computing it every time. - */ - private PBounds fullBoundsCache; + /** + * An optimization that remembers the full bounds of a node rather than + * computing it every time. + */ + private PBounds fullBoundsCache; - /** - * Mask used when deciding whether to bubble up property change events to - * parents. - */ - private int propertyChangeParentMask = 0; + /** + * Mask used when deciding whether to bubble up property change events to + * parents. + */ + private int propertyChangeParentMask = 0; - /** Used to handle property change listeners. */ - private transient SwingPropertyChangeSupport changeSupport; + /** Used to handle property change listeners. */ + private transient SwingPropertyChangeSupport changeSupport; - /** List of event listeners. */ - private transient EventListenerList listenerList; + /** List of event listeners. */ + private transient EventListenerList listenerList; - /** Whether this node is pickable or not. */ - private boolean pickable; + /** Whether this node is pickable or not. */ + private boolean pickable; - /** - * Whether to stop processing pick at this node and not bother drilling down - * into children. - */ - private boolean childrenPickable; + /** + * Whether to stop processing pick at this node and not bother drilling down + * into children. + */ + private boolean childrenPickable; - /** Whether this node will be rendered. */ - private boolean visible; + /** Whether this node will be rendered. */ + private boolean visible; - private boolean childBoundsVolatile; + private boolean childBoundsVolatile; - /** Whether this node needs to be repainted. */ - private boolean paintInvalid; + /** Whether this node needs to be repainted. */ + private boolean paintInvalid; - /** Whether children need to be repainted. */ - private boolean childPaintInvalid; + /** Whether children need to be repainted. */ + private boolean childPaintInvalid; - /** Whether this node's bounds have changed, and so needs to be relaid out. */ - private boolean boundsChanged; + /** Whether this node's bounds have changed, and so needs to be relaid out. */ + private boolean boundsChanged; - /** Whether this node's full bounds need to be recomputed. */ - private boolean fullBoundsInvalid; + /** Whether this node's full bounds need to be recomputed. */ + private boolean fullBoundsInvalid; - /** Whether this node's child bounds need to be recomputed. */ - private boolean childBoundsInvalid; + /** Whether this node's child bounds need to be recomputed. */ + private boolean childBoundsInvalid; - private boolean occluded; + private boolean occluded; - /** Stores the name associated to this node. */ - private String name; + /** Stores the name associated to this node. */ + private String name; - /** - * toImage fill strategy that stretches the node be as large as possible - * while still retaining its aspect ratio. - * - * @since 1.3 - */ - public static final int FILL_STRATEGY_ASPECT_FIT = 1; + /** + * toImage fill strategy that stretches the node be as large as possible + * while still retaining its aspect ratio. + * + * @since 1.3 + */ + public static final int FILL_STRATEGY_ASPECT_FIT = 1; - /** - * toImage fill strategy that stretches the node be large enough to cover - * the image, and centers it. - * - * @since 1.3 - */ - public static final int FILL_STRATEGY_ASPECT_COVER = 2; + /** + * toImage fill strategy that stretches the node be large enough to cover + * the image, and centers it. + * + * @since 1.3 + */ + public static final int FILL_STRATEGY_ASPECT_COVER = 2; - /** - * toImage fill strategy that stretches the node to be exactly the - * dimensions of the image. Will result in distortion if the aspect ratios - * are different. - * - * @since 1.3 - */ - public static final int FILL_STRATEGY_EXACT_FIT = 4; + /** + * toImage fill strategy that stretches the node to be exactly the + * dimensions of the image. Will result in distortion if the aspect ratios + * are different. + * + * @since 1.3 + */ + public static final int FILL_STRATEGY_EXACT_FIT = 4; - /** - * Creates a new PNode with the given name. - * - * @since 1.3 - * @param newName - * name to assign to node - */ - public PNode(final String newName) { - this(); - setName(newName); - } + /** + * Creates a new PNode with the given name. + * + * @since 1.3 + * @param newName name to assign to node + */ + public PNode(final String newName) { + this(); + setName(newName); + } - /** - * Constructs a new PNode. - *
- * By default a node's paint is null, and bounds are empty. These values - * must be set for the node to show up on the screen once it's added to a - * scene graph. - */ - public PNode() { - bounds = new PBounds(); - fullBoundsCache = new PBounds(); - transparency = 1.0f; - pickable = true; - childrenPickable = true; - visible = true; - } + /** + * Constructs a new PNode. + *
+ * By default a node's paint is null, and bounds are empty. These values
+ * must be set for the node to show up on the screen once it's added to a
+ * scene graph.
+ */
+ public PNode() {
+ bounds = new PBounds();
+ fullBoundsCache = new PBounds();
+ transparency = 1.0f;
+ pickable = true;
+ childrenPickable = true;
+ visible = true;
+ }
- // ****************************************************************
- // Animation - Methods to animate this node.
- //
- // Note that animation is implemented by activities (PActivity),
- // so if you need more control over your animation look at the
- // activities package. Each animate method creates an animation that
- // will animate the node from its current state to the new state
- // specified over the given duration. These methods will try to
- // automatically schedule the new activity, but if the node does not
- // descend from the root node when the method is called then the
- // activity will not be scheduled and you must schedule it manually.
- // ****************************************************************
+ // ****************************************************************
+ // Animation - Methods to animate this node.
+ //
+ // Note that animation is implemented by activities (PActivity),
+ // so if you need more control over your animation look at the
+ // activities package. Each animate method creates an animation that
+ // will animate the node from its current state to the new state
+ // specified over the given duration. These methods will try to
+ // automatically schedule the new activity, but if the node does not
+ // descend from the root node when the method is called then the
+ // activity will not be scheduled and you must schedule it manually.
+ // ****************************************************************
- /**
- * Animate this node's bounds from their current location when the activity
- * starts to the specified bounds. If this node descends from the root then
- * the activity will be scheduled, else the returned activity should be
- * scheduled manually. If two different transform activities are scheduled
- * for the same node at the same time, they will both be applied to the
- * node, but the last one scheduled will be applied last on each frame, so
- * it will appear to have replaced the original. Generally you will not want
- * to do that. Note this method animates the node's bounds, but does not
- * change the node's transform. Use animateTransformToBounds() to animate
- * the node's transform instead.
- *
- * @param x
- * left of target bounds
- * @param y
- * top of target bounds
- * @param width
- * width of target bounds
- * @param height
- * height of target bounds
- * @param duration
- * amount of time that the animation should take
- * @return the newly scheduled activity
- */
- public PInterpolatingActivity animateToBounds(final double x,
- final double y, final double width, final double height,
- final long duration) {
- if (duration == 0) {
- setBounds(x, y, width, height);
- return null;
- }
+ /**
+ * Animate this node's bounds from their current location when the activity
+ * starts to the specified bounds. If this node descends from the root then
+ * the activity will be scheduled, else the returned activity should be
+ * scheduled manually. If two different transform activities are scheduled
+ * for the same node at the same time, they will both be applied to the
+ * node, but the last one scheduled will be applied last on each frame, so
+ * it will appear to have replaced the original. Generally you will not want
+ * to do that. Note this method animates the node's bounds, but does not
+ * change the node's transform. Use animateTransformToBounds() to animate
+ * the node's transform instead.
+ *
+ * @param x left of target bounds
+ * @param y top of target bounds
+ * @param width width of target bounds
+ * @param height height of target bounds
+ * @param duration amount of time that the animation should take
+ * @return the newly scheduled activity
+ */
+ public PInterpolatingActivity animateToBounds(final double x, final double y, final double width,
+ final double height, final long duration) {
+ if (duration == 0) {
+ setBounds(x, y, width, height);
+ return null;
+ }
- final PBounds dst = new PBounds(x, y, width, height);
+ final PBounds dst = new PBounds(x, y, width, height);
- final PInterpolatingActivity interpolatingActivity = new PInterpolatingActivity(
- duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE) {
- private PBounds src;
+ final PInterpolatingActivity interpolatingActivity = new PInterpolatingActivity(duration,
+ PUtil.DEFAULT_ACTIVITY_STEP_RATE) {
+ private PBounds src;
- protected void activityStarted() {
- src = getBounds();
- startResizeBounds();
- super.activityStarted();
- }
+ protected void activityStarted() {
+ src = getBounds();
+ startResizeBounds();
+ super.activityStarted();
+ }
- public void setRelativeTargetValue(final float zeroToOne) {
- PNode.this.setBounds(src.x + zeroToOne * (dst.x - src.x), src.y
- + zeroToOne * (dst.y - src.y), src.width + zeroToOne
- * (dst.width - src.width), src.height + zeroToOne
- * (dst.height - src.height));
- }
+ public void setRelativeTargetValue(final float zeroToOne) {
+ PNode.this.setBounds(src.x + zeroToOne * (dst.x - src.x), src.y + zeroToOne * (dst.y - src.y),
+ src.width + zeroToOne * (dst.width - src.width), src.height + zeroToOne
+ * (dst.height - src.height));
+ }
- protected void activityFinished() {
- super.activityFinished();
- endResizeBounds();
- }
- };
+ protected void activityFinished() {
+ super.activityFinished();
+ endResizeBounds();
+ }
+ };
- addActivity(interpolatingActivity);
- return interpolatingActivity;
- }
+ addActivity(interpolatingActivity);
+ return interpolatingActivity;
+ }
- /**
- * Animate this node from it's current transform when the activity starts a
- * new transform that will fit the node into the given bounds. If this node
- * descends from the root then the activity will be scheduled, else the
- * returned activity should be scheduled manually. If two different
- * transform activities are scheduled for the same node at the same time,
- * they will both be applied to the node, but the last one scheduled will be
- * applied last on each frame, so it will appear to have replaced the
- * original. Generally you will not want to do that. Note this method
- * animates the node's transform, but does not directly change the node's
- * bounds rectangle. Use animateToBounds() to animate the node's bounds
- * rectangle instead.
- *
- * @param x
- * left of target bounds
- * @param y
- * top of target bounds
- * @param width
- * width of target bounds
- * @param height
- * height of target bounds
- * @param duration
- * amount of time that the animation should take
- * @return the newly scheduled activity
- */
- public PTransformActivity animateTransformToBounds(final double x,
- final double y, final double width, final double height,
- final long duration) {
- final PAffineTransform t = new PAffineTransform();
- t.setToScale(width / getWidth(), height / getHeight());
- final double scale = t.getScale();
- t.setOffset(x - getX() * scale, y - getY() * scale);
- return animateToTransform(t, duration);
- }
+ /**
+ * Animate this node from it's current transform when the activity starts a
+ * new transform that will fit the node into the given bounds. If this node
+ * descends from the root then the activity will be scheduled, else the
+ * returned activity should be scheduled manually. If two different
+ * transform activities are scheduled for the same node at the same time,
+ * they will both be applied to the node, but the last one scheduled will be
+ * applied last on each frame, so it will appear to have replaced the
+ * original. Generally you will not want to do that. Note this method
+ * animates the node's transform, but does not directly change the node's
+ * bounds rectangle. Use animateToBounds() to animate the node's bounds
+ * rectangle instead.
+ *
+ * @param x left of target bounds
+ * @param y top of target bounds
+ * @param width width of target bounds
+ * @param height height of target bounds
+ * @param duration amount of time that the animation should take
+ * @return the newly scheduled activity
+ */
+ public PTransformActivity animateTransformToBounds(final double x, final double y, final double width,
+ final double height, final long duration) {
+ final PAffineTransform t = new PAffineTransform();
+ t.setToScale(width / getWidth(), height / getHeight());
+ final double scale = t.getScale();
+ t.setOffset(x - getX() * scale, y - getY() * scale);
+ return animateToTransform(t, duration);
+ }
- /**
- * Animate this node's transform from its current location when the activity
- * starts to the specified location, scale, and rotation. If this node
- * descends from the root then the activity will be scheduled, else the
- * returned activity should be scheduled manually. If two different
- * transform activities are scheduled for the same node at the same time,
- * they will both be applied to the node, but the last one scheduled will be
- * applied last on each frame, so it will appear to have replaced the
- * original. Generally you will not want to do that.
- *
- * @param x
- * the final target x position of node
- * @param y
- * the final target y position of node
- * @param duration
- * amount of time that the animation should take
- * @param scale
- * the final scale for the duration
- * @param theta
- * final theta value (in radians) for the animation
- * @return the newly scheduled activity
- */
- public PTransformActivity animateToPositionScaleRotation(final double x,
- final double y, final double scale, final double theta,
- final long duration) {
- final PAffineTransform t = getTransform();
- t.setOffset(x, y);
- t.setScale(scale);
- t.setRotation(theta);
- return animateToTransform(t, duration);
- }
+ /**
+ * Animate this node's transform from its current location when the activity
+ * starts to the specified location, scale, and rotation. If this node
+ * descends from the root then the activity will be scheduled, else the
+ * returned activity should be scheduled manually. If two different
+ * transform activities are scheduled for the same node at the same time,
+ * they will both be applied to the node, but the last one scheduled will be
+ * applied last on each frame, so it will appear to have replaced the
+ * original. Generally you will not want to do that.
+ *
+ * @param x the final target x position of node
+ * @param y the final target y position of node
+ * @param duration amount of time that the animation should take
+ * @param scale the final scale for the duration
+ * @param theta final theta value (in radians) for the animation
+ * @return the newly scheduled activity
+ */
+ public PTransformActivity animateToPositionScaleRotation(final double x, final double y, final double scale,
+ final double theta, final long duration) {
+ final PAffineTransform t = getTransform();
+ t.setOffset(x, y);
+ t.setScale(scale);
+ t.setRotation(theta);
+ return animateToTransform(t, duration);
+ }
- /**
- * Animate this node's transform from its current values when the activity
- * starts to the new values specified in the given transform. If this node
- * descends from the root then the activity will be scheduled, else the
- * returned activity should be scheduled manually. If two different
- * transform activities are scheduled for the same node at the same time,
- * they will both be applied to the node, but the last one scheduled will be
- * applied last on each frame, so it will appear to have replaced the
- * original. Generally you will not want to do that.
- *
- * @param destTransform
- * the final transform value
- * @param duration
- * amount of time that the animation should take
- * @return the newly scheduled activity
- */
- public PTransformActivity animateToTransform(
- final AffineTransform destTransform, final long duration) {
- if (duration == 0) {
- setTransform(destTransform);
- return null;
- } else {
- final PTransformActivity.Target t = new PTransformActivity.Target() {
- public void setTransform(final AffineTransform aTransform) {
- PNode.this.setTransform(aTransform);
- }
+ /**
+ * Animate this node's transform from its current values when the activity
+ * starts to the new values specified in the given transform. If this node
+ * descends from the root then the activity will be scheduled, else the
+ * returned activity should be scheduled manually. If two different
+ * transform activities are scheduled for the same node at the same time,
+ * they will both be applied to the node, but the last one scheduled will be
+ * applied last on each frame, so it will appear to have replaced the
+ * original. Generally you will not want to do that.
+ *
+ * @param destTransform the final transform value
+ * @param duration amount of time that the animation should take
+ * @return the newly scheduled activity
+ */
+ public PTransformActivity animateToTransform(final AffineTransform destTransform, final long duration) {
+ if (duration == 0) {
+ setTransform(destTransform);
+ return null;
+ }
+ else {
+ final PTransformActivity.Target t = new PTransformActivity.Target() {
+ public void setTransform(final AffineTransform aTransform) {
+ PNode.this.setTransform(aTransform);
+ }
- public void getSourceMatrix(final double[] aSource) {
- PNode.this.getTransformReference(true).getMatrix(aSource);
- }
- };
+ public void getSourceMatrix(final double[] aSource) {
+ PNode.this.getTransformReference(true).getMatrix(aSource);
+ }
+ };
- final PTransformActivity ta = new PTransformActivity(duration,
- PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destTransform);
- addActivity(ta);
- return ta;
- }
- }
+ final PTransformActivity ta = new PTransformActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, t,
+ destTransform);
+ addActivity(ta);
+ return ta;
+ }
+ }
- /**
- * Animate this node's color from its current value to the new value
- * specified. This meathod assumes that this nodes paint property is of type
- * color. If this node descends from the root then the activity will be
- * scheduled, else the returned activity should be scheduled manually. If
- * two different color activities are scheduled for the same node at the
- * same time, they will both be applied to the node, but the last one
- * scheduled will be applied last on each frame, so it will appear to have
- * replaced the original. Generally you will not want to do that.
- *
- * @param destColor
- * final color value.
- * @param duration
- * amount of time that the animation should take
- * @return the newly scheduled activity
- */
- public PInterpolatingActivity animateToColor(final Color destColor,
- final long duration) {
- if (duration == 0) {
- setPaint(destColor);
- return null;
- } else {
- final PColorActivity.Target t = new PColorActivity.Target() {
- public Color getColor() {
- return (Color) getPaint();
- }
+ /**
+ * Animate this node's color from its current value to the new value
+ * specified. This meathod assumes that this nodes paint property is of type
+ * color. If this node descends from the root then the activity will be
+ * scheduled, else the returned activity should be scheduled manually. If
+ * two different color activities are scheduled for the same node at the
+ * same time, they will both be applied to the node, but the last one
+ * scheduled will be applied last on each frame, so it will appear to have
+ * replaced the original. Generally you will not want to do that.
+ *
+ * @param destColor final color value.
+ * @param duration amount of time that the animation should take
+ * @return the newly scheduled activity
+ */
+ public PInterpolatingActivity animateToColor(final Color destColor, final long duration) {
+ if (duration == 0) {
+ setPaint(destColor);
+ return null;
+ }
+ else {
+ final PColorActivity.Target t = new PColorActivity.Target() {
+ public Color getColor() {
+ return (Color) getPaint();
+ }
- public void setColor(final Color color) {
- setPaint(color);
- }
- };
+ public void setColor(final Color color) {
+ setPaint(color);
+ }
+ };
- final PColorActivity ca = new PColorActivity(duration,
- PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destColor);
- addActivity(ca);
- return ca;
- }
- }
+ final PColorActivity ca = new PColorActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destColor);
+ addActivity(ca);
+ return ca;
+ }
+ }
- /**
- * Animate this node's transparency from its current value to the new value
- * specified. Transparency values must range from zero to one. If this node
- * descends from the root then the activity will be scheduled, else the
- * returned activity should be scheduled manually. If two different
- * transparency activities are scheduled for the same node at the same time,
- * they will both be applied to the node, but the last one scheduled will be
- * applied last on each frame, so it will appear to have replaced the
- * original. Generally you will not want to do that.
- *
- * @param zeroToOne
- * final transparency value.
- * @param duration
- * amount of time that the animation should take
- * @return the newly scheduled activity
- */
- public PInterpolatingActivity animateToTransparency(final float zeroToOne,
- final long duration) {
- if (duration == 0) {
- setTransparency(zeroToOne);
- return null;
- } else {
- final float dest = zeroToOne;
+ /**
+ * Animate this node's transparency from its current value to the new value
+ * specified. Transparency values must range from zero to one. If this node
+ * descends from the root then the activity will be scheduled, else the
+ * returned activity should be scheduled manually. If two different
+ * transparency activities are scheduled for the same node at the same time,
+ * they will both be applied to the node, but the last one scheduled will be
+ * applied last on each frame, so it will appear to have replaced the
+ * original. Generally you will not want to do that.
+ *
+ * @param zeroToOne final transparency value.
+ * @param duration amount of time that the animation should take
+ * @return the newly scheduled activity
+ */
+ public PInterpolatingActivity animateToTransparency(final float zeroToOne, final long duration) {
+ if (duration == 0) {
+ setTransparency(zeroToOne);
+ return null;
+ }
+ else {
+ final float dest = zeroToOne;
- final PInterpolatingActivity ta = new PInterpolatingActivity(
- duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE) {
- private float source;
+ final PInterpolatingActivity ta = new PInterpolatingActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE) {
+ private float source;
- protected void activityStarted() {
- source = getTransparency();
- super.activityStarted();
- }
+ protected void activityStarted() {
+ source = getTransparency();
+ super.activityStarted();
+ }
- public void setRelativeTargetValue(final float zeroToOne) {
- PNode.this.setTransparency(source + zeroToOne
- * (dest - source));
- }
- };
+ public void setRelativeTargetValue(final float zeroToOne) {
+ PNode.this.setTransparency(source + zeroToOne * (dest - source));
+ }
+ };
- addActivity(ta);
- return ta;
- }
- }
+ addActivity(ta);
+ return ta;
+ }
+ }
- /**
- * Schedule the given activity with the root, note that only scheduled
- * activities will be stepped. If the activity is successfully added true is
- * returned, else false.
- *
- * @param activity
- * new activity to schedule
- * @return true if the activity is successfully scheduled.
- */
- public boolean addActivity(final PActivity activity) {
- final PRoot r = getRoot();
- if (r != null) {
- return r.addActivity(activity);
- }
- return false;
- }
+ /**
+ * Schedule the given activity with the root, note that only scheduled
+ * activities will be stepped. If the activity is successfully added true is
+ * returned, else false.
+ *
+ * @param activity new activity to schedule
+ * @return true if the activity is successfully scheduled.
+ */
+ public boolean addActivity(final PActivity activity) {
+ final PRoot r = getRoot();
+ if (r != null) {
+ return r.addActivity(activity);
+ }
+ return false;
+ }
- // ****************************************************************
- // Client Properties - Methods for managing client properties for
- // this node.
- //
- // Client properties provide a way for programmers to attach
- // extra information to a node without having to subclass it and
- // add new instance variables.
- // ****************************************************************
+ // ****************************************************************
+ // Client Properties - Methods for managing client properties for
+ // this node.
+ //
+ // Client properties provide a way for programmers to attach
+ // extra information to a node without having to subclass it and
+ // add new instance variables.
+ // ****************************************************************
- /**
- * Return mutable attributed set of client properties associated with this
- * node.
- *
- * @return the client properties associated to this node
- */
- public MutableAttributeSet getClientProperties() {
- if (clientProperties == null) {
- clientProperties = new SimpleAttributeSet();
- }
- return clientProperties;
- }
+ /**
+ * Return mutable attributed set of client properties associated with this
+ * node.
+ *
+ * @return the client properties associated to this node
+ */
+ public MutableAttributeSet getClientProperties() {
+ if (clientProperties == null) {
+ clientProperties = new SimpleAttributeSet();
+ }
+ return clientProperties;
+ }
- /**
- * Returns the value of the client attribute with the specified key. Only
- * attributes added with addAttribute
will return a non-null
- * value.
- *
- * @param key
- * key to use while fetching client attribute
- *
- * @return the value of this attribute or null
- */
- public Object getAttribute(final Object key) {
- if (clientProperties == null || key == null) {
- return null;
- } else {
- return clientProperties.getAttribute(key);
- }
- }
+ /**
+ * Returns the value of the client attribute with the specified key. Only
+ * attributes added with addAttribute
will return a non-null
+ * value.
+ *
+ * @param key key to use while fetching client attribute
+ *
+ * @return the value of this attribute or null
+ */
+ public Object getAttribute(final Object key) {
+ if (clientProperties == null || key == null) {
+ return null;
+ }
+ else {
+ return clientProperties.getAttribute(key);
+ }
+ }
- /**
- * Add an arbitrary key/value to this node.
- *
- * The get/add attribute
methods provide access to a small
- * per-instance attribute set. Callers can use get/add attribute to annotate
- * nodes that were created by another module.
- *
- * If value is null this method will remove the attribute. - * - * @param key - * to use when adding the attribute - * @param value - * value to associate to the new attribute - */ - public void addAttribute(final Object key, final Object value) { - if (value == null && clientProperties == null) { - return; - } + /** + * Add an arbitrary key/value to this node. + *
+ * The get/add attribute
methods provide access to a small
+ * per-instance attribute set. Callers can use get/add attribute to annotate
+ * nodes that were created by another module.
+ *
+ * If value is null this method will remove the attribute.
+ *
+ * @param key to use when adding the attribute
+ * @param value value to associate to the new attribute
+ */
+ public void addAttribute(final Object key, final Object value) {
+ if (value == null && clientProperties == null) {
+ return;
+ }
- final Object oldValue = getAttribute(key);
+ final Object oldValue = getAttribute(key);
- if (value != oldValue) {
- if (clientProperties == null) {
- clientProperties = new SimpleAttributeSet();
- }
+ if (value != oldValue) {
+ if (clientProperties == null) {
+ clientProperties = new SimpleAttributeSet();
+ }
- if (value == null) {
- clientProperties.removeAttribute(key);
- } else {
- clientProperties.addAttribute(key, value);
- }
+ if (value == null) {
+ clientProperties.removeAttribute(key);
+ }
+ else {
+ clientProperties.addAttribute(key, value);
+ }
- if (clientProperties.getAttributeCount() == 0
- && clientProperties.getResolveParent() == null) {
- clientProperties = null;
- }
+ if (clientProperties.getAttributeCount() == 0 && clientProperties.getResolveParent() == null) {
+ clientProperties = null;
+ }
- firePropertyChange(PROPERTY_CODE_CLIENT_PROPERTIES,
- PROPERTY_CLIENT_PROPERTIES, null, clientProperties);
- firePropertyChange(PROPERTY_CODE_CLIENT_PROPERTIES, key.toString(),
- oldValue, value);
- }
- }
+ firePropertyChange(PROPERTY_CODE_CLIENT_PROPERTIES, PROPERTY_CLIENT_PROPERTIES, null, clientProperties);
+ firePropertyChange(PROPERTY_CODE_CLIENT_PROPERTIES, key.toString(), oldValue, value);
+ }
+ }
- /**
- * Returns an enumeration of all keys maped to attribute values values.
- *
- * @return an Enumeration over attribute keys
- */
- public Enumeration getClientPropertyKeysEnumeration() {
- if (clientProperties == null) {
- return PUtil.NULL_ENUMERATION;
- } else {
- return clientProperties.getAttributeNames();
- }
- }
+ /**
+ * Returns an enumeration of all keys maped to attribute values values.
+ *
+ * @return an Enumeration over attribute keys
+ */
+ public Enumeration getClientPropertyKeysEnumeration() {
+ if (clientProperties == null) {
+ return PUtil.NULL_ENUMERATION;
+ }
+ else {
+ return clientProperties.getAttributeNames();
+ }
+ }
- // convenience methods for attributes
+ // convenience methods for attributes
- /**
- * Fetches the value of the requested attribute, returning defaultValue is
- * not found.
- *
- * @param key
- * attribute to search for
- * @param defaultValue
- * value to return if attribute is not found
- *
- * @return value of attribute or defaultValue if not found
- */
- public Object getAttribute(final Object key, final Object defaultValue) {
- final Object value = getAttribute(key);
- if (value == null) {
- return defaultValue;
- }
+ /**
+ * Fetches the value of the requested attribute, returning defaultValue is
+ * not found.
+ *
+ * @param key attribute to search for
+ * @param defaultValue value to return if attribute is not found
+ *
+ * @return value of attribute or defaultValue if not found
+ */
+ public Object getAttribute(final Object key, final Object defaultValue) {
+ final Object value = getAttribute(key);
+ if (value == null) {
+ return defaultValue;
+ }
+
+ return value;
+ }
- return value;
- }
+ /**
+ * Fetches the boolean value of the requested attribute, returning
+ * defaultValue is not found.
+ *
+ * @param key attribute to search for
+ * @param defaultValue value to return if attribute is not found
+ *
+ * @return value of attribute or defaultValue if not found
+ */
+ public boolean getBooleanAttribute(final Object key, final boolean defaultValue) {
+ final Boolean value = (Boolean) getAttribute(key);
+ if (value == null) {
+ return defaultValue;
+ }
- /**
- * Fetches the boolean value of the requested attribute, returning
- * defaultValue is not found.
- *
- * @param key
- * attribute to search for
- * @param defaultValue
- * value to return if attribute is not found
- *
- * @return value of attribute or defaultValue if not found
- */
- public boolean getBooleanAttribute(final Object key,
- final boolean defaultValue) {
- final Boolean value = (Boolean) getAttribute(key);
- if (value == null) {
- return defaultValue;
- }
+ return value.booleanValue();
+ }
- return value.booleanValue();
- }
+ /**
+ * Fetches the integer value of the requested attribute, returning
+ * defaultValue is not found.
+ *
+ * @param key attribute to search for
+ * @param defaultValue value to return if attribute is not found
+ *
+ * @return value of attribute or defaultValue if not found
+ */
+ public int getIntegerAttribute(final Object key, final int defaultValue) {
+ final Number value = (Number) getAttribute(key);
+ if (value == null) {
+ return defaultValue;
+ }
- /**
- * Fetches the integer value of the requested attribute, returning
- * defaultValue is not found.
- *
- * @param key
- * attribute to search for
- * @param defaultValue
- * value to return if attribute is not found
- *
- * @return value of attribute or defaultValue if not found
- */
- public int getIntegerAttribute(final Object key, final int defaultValue) {
- final Number value = (Number) getAttribute(key);
- if (value == null) {
- return defaultValue;
- }
+ return value.intValue();
+ }
- return value.intValue();
- }
+ /**
+ * Fetches the double value of the requested attribute, returning
+ * defaultValue is not found.
+ *
+ * @param key attribute to search for
+ * @param defaultValue value to return if attribute is not found
+ *
+ * @return value of attribute or defaultValue if not found
+ */
+ public double getDoubleAttribute(final Object key, final double defaultValue) {
+ final Number value = (Number) getAttribute(key);
+ if (value == null) {
+ return defaultValue;
+ }
- /**
- * Fetches the double value of the requested attribute, returning
- * defaultValue is not found.
- *
- * @param key
- * attribute to search for
- * @param defaultValue
- * value to return if attribute is not found
- *
- * @return value of attribute or defaultValue if not found
- */
- public double getDoubleAttribute(final Object key, final double defaultValue) {
- final Number value = (Number) getAttribute(key);
- if (value == null) {
- return defaultValue;
- }
+ return value.doubleValue();
+ }
- return value.doubleValue();
- }
+ /**
+ * @deprecated use getAttribute(Object key)instead.
+ *
+ * @param key name of property to search for
+ * @return value of matching client property
+ */
+ public Object getClientProperty(final Object key) {
+ return getAttribute(key);
+ }
- /**
- * @deprecated use getAttribute(Object key)instead.
- *
- * @param key
- * name of property to search for
- * @return value of matching client property
- */
- public Object getClientProperty(final Object key) {
- return getAttribute(key);
- }
+ /**
+ * @deprecated use addAttribute(Object key, Object value)instead.
+ *
+ * @param key name of property to add
+ * @param value value or new attribute
+ */
+ public void addClientProperty(final Object key, final Object value) {
+ addAttribute(key, value);
+ }
- /**
- * @deprecated use addAttribute(Object key, Object value)instead.
- *
- * @param key
- * name of property to add
- * @param value
- * value or new attribute
- */
- public void addClientProperty(final Object key, final Object value) {
- addAttribute(key, value);
- }
+ /**
+ * @deprecated use getClientPropertyKeysEnumerator() instead.
+ *
+ * @return iterator for client property keys
+ */
+ public Iterator getClientPropertyKeysIterator() {
+ final Enumeration enumeration = getClientPropertyKeysEnumeration();
- /**
- * @deprecated use getClientPropertyKeysEnumerator() instead.
- *
- * @return iterator for client property keys
- */
- public Iterator getClientPropertyKeysIterator() {
- final Enumeration enumeration = getClientPropertyKeysEnumeration();
+ return new ClientPropertyKeyIterator(enumeration);
+ }
- return new ClientPropertyKeyIterator(enumeration);
- }
+ // ****************************************************************
+ // Copying - Methods for copying this node and its descendants.
+ // Copying is implemented in terms of serialization.
+ // ****************************************************************
- // ****************************************************************
- // Copying - Methods for copying this node and its descendants.
- // Copying is implemented in terms of serialization.
- // ****************************************************************
+ /**
+ * The copy method copies this node and all of its descendants. Note that
+ * copying is implemented in terms of java serialization. See the
+ * serialization notes for more information.
+ *
+ * @return new copy of this node or null if the node was not serializable
+ */
+ public Object clone() {
+ try {
+ final byte[] ser = PObjectOutputStream.toByteArray(this);
+ return new ObjectInputStream(new ByteArrayInputStream(ser)).readObject();
+ }
+ catch (final IOException e) {
+ return null;
+ }
+ catch (final ClassNotFoundException e) {
+ return null;
+ }
+ }
- /**
- * The copy method copies this node and all of its descendants. Note that
- * copying is implemented in terms of java serialization. See the
- * serialization notes for more information.
- *
- * @return new copy of this node or null if the node was not serializable
- */
- public Object clone() {
- try {
- final byte[] ser = PObjectOutputStream.toByteArray(this);
- return new ObjectInputStream(new ByteArrayInputStream(ser))
- .readObject();
- } catch (final IOException e) {
- return null;
- } catch (final ClassNotFoundException e) {
- return null;
- }
- }
+ // ****************************************************************
+ // Coordinate System Conversions - Methods for converting
+ // geometry between this nodes local coordinates and the other
+ // major coordinate systems.
+ //
+ // Each nodes has an affine transform that it uses to define its
+ // own coordinate system. For example if you create a new node and
+ // add it to the canvas it will appear in the upper right corner. Its
+ // coordinate system matches the coordinate system of its parent
+ // (the root node) at this point. But if you move this node by calling
+ // node.translate() the nodes affine transform will be modified and the
+ // node will appear at a different location on the screen. The node
+ // coordinate system no longer matches the coordinate system of its
+ // parent.
+ //
+ // This is useful because it means that the node's methods for
+ // rendering and picking don't need to worry about the fact that
+ // the node has been moved to another position on the screen, they
+ // keep working just like they did when it was in the upper right
+ // hand corner of the screen.
+ //
+ // The problem is now that each node defines its own coordinate
+ // system it is difficult to compare the positions of two node with
+ // each other. These methods are all meant to help solve that problem.
+ //
+ // The terms used in the methods are as follows:
+ //
+ // local - The local or base coordinate system of a node.
+ // parent - The coordinate system of a node's parent
+ // global - The topmost coordinate system, above the root node.
+ //
+ // Normally when comparing the positions of two nodes you will
+ // convert the local position of each node to the global coordinate
+ // system, and then compare the positions in that common coordinate
+ // system.
+ // ***************************************************************
- // ****************************************************************
- // Coordinate System Conversions - Methods for converting
- // geometry between this nodes local coordinates and the other
- // major coordinate systems.
- //
- // Each nodes has an affine transform that it uses to define its
- // own coordinate system. For example if you create a new node and
- // add it to the canvas it will appear in the upper right corner. Its
- // coordinate system matches the coordinate system of its parent
- // (the root node) at this point. But if you move this node by calling
- // node.translate() the nodes affine transform will be modified and the
- // node will appear at a different location on the screen. The node
- // coordinate system no longer matches the coordinate system of its
- // parent.
- //
- // This is useful because it means that the node's methods for
- // rendering and picking don't need to worry about the fact that
- // the node has been moved to another position on the screen, they
- // keep working just like they did when it was in the upper right
- // hand corner of the screen.
- //
- // The problem is now that each node defines its own coordinate
- // system it is difficult to compare the positions of two node with
- // each other. These methods are all meant to help solve that problem.
- //
- // The terms used in the methods are as follows:
- //
- // local - The local or base coordinate system of a node.
- // parent - The coordinate system of a node's parent
- // global - The topmost coordinate system, above the root node.
- //
- // Normally when comparing the positions of two nodes you will
- // convert the local position of each node to the global coordinate
- // system, and then compare the positions in that common coordinate
- // system.
- // ***************************************************************
+ /**
+ * Transform the given point from this node's local coordinate system to its
+ * parent's local coordinate system. Note that this will modify the point
+ * parameter.
+ *
+ * @param localPoint point in local coordinate system to be transformed.
+ * @return point in parent's local coordinate system
+ */
+ public Point2D localToParent(final Point2D localPoint) {
+ if (transform == null) {
+ return localPoint;
+ }
+ return transform.transform(localPoint, localPoint);
+ }
- /**
- * Transform the given point from this node's local coordinate system to its
- * parent's local coordinate system. Note that this will modify the point
- * parameter.
- *
- * @param localPoint
- * point in local coordinate system to be transformed.
- * @return point in parent's local coordinate system
- */
- public Point2D localToParent(final Point2D localPoint) {
- if (transform == null) {
- return localPoint;
- }
- return transform.transform(localPoint, localPoint);
- }
+ /**
+ * Transform the given dimension from this node's local coordinate system to
+ * its parent's local coordinate system. Note that this will modify the
+ * dimension parameter.
+ *
+ * @param localDimension dimension in local coordinate system to be
+ * transformed.
+ * @return dimension in parent's local coordinate system
+ */
+ public Dimension2D localToParent(final Dimension2D localDimension) {
+ if (transform == null) {
+ return localDimension;
+ }
+ return transform.transform(localDimension, localDimension);
+ }
- /**
- * Transform the given dimension from this node's local coordinate system to
- * its parent's local coordinate system. Note that this will modify the
- * dimension parameter.
- *
- * @param localDimension
- * dimension in local coordinate system to be transformed.
- * @return dimension in parent's local coordinate system
- */
- public Dimension2D localToParent(final Dimension2D localDimension) {
- if (transform == null) {
- return localDimension;
- }
- return transform.transform(localDimension, localDimension);
- }
+ /**
+ * Transform the given rectangle from this node's local coordinate system to
+ * its parent's local coordinate system. Note that this will modify the
+ * rectangle parameter.
+ *
+ * @param localRectangle rectangle in local coordinate system to be
+ * transformed.
+ * @return rectangle in parent's local coordinate system
+ */
+ public Rectangle2D localToParent(final Rectangle2D localRectangle) {
+ if (transform == null) {
+ return localRectangle;
+ }
+ return transform.transform(localRectangle, localRectangle);
+ }
- /**
- * Transform the given rectangle from this node's local coordinate system to
- * its parent's local coordinate system. Note that this will modify the
- * rectangle parameter.
- *
- * @param localRectangle
- * rectangle in local coordinate system to be transformed.
- * @return rectangle in parent's local coordinate system
- */
- public Rectangle2D localToParent(final Rectangle2D localRectangle) {
- if (transform == null) {
- return localRectangle;
- }
- return transform.transform(localRectangle, localRectangle);
- }
+ /**
+ * Transform the given point from this node's parent's local coordinate
+ * system to the local coordinate system of this node. Note that this will
+ * modify the point parameter.
+ *
+ * @param parentPoint point in parent's coordinate system to be transformed.
+ * @return point in this node's local coordinate system
+ */
+ public Point2D parentToLocal(final Point2D parentPoint) {
+ if (transform == null) {
+ return parentPoint;
+ }
- /**
- * Transform the given point from this node's parent's local coordinate
- * system to the local coordinate system of this node. Note that this will
- * modify the point parameter.
- *
- * @param parentPoint
- * point in parent's coordinate system to be transformed.
- * @return point in this node's local coordinate system
- */
- public Point2D parentToLocal(final Point2D parentPoint) {
- if (transform == null) {
- return parentPoint;
- }
+ return transform.inverseTransform(parentPoint, parentPoint);
+ }
- return transform.inverseTransform(parentPoint, parentPoint);
- }
+ /**
+ * Transform the given dimension from this node's parent's local coordinate
+ * system to the local coordinate system of this node. Note that this will
+ * modify the dimension parameter.
+ *
+ * @param parentDimension dimension in parent's coordinate system to be
+ * transformed.
+ * @return dimension in this node's local coordinate system
+ */
+ public Dimension2D parentToLocal(final Dimension2D parentDimension) {
+ if (transform == null) {
+ return parentDimension;
+ }
+ return transform.inverseTransform(parentDimension, parentDimension);
+ }
- /**
- * Transform the given dimension from this node's parent's local coordinate
- * system to the local coordinate system of this node. Note that this will
- * modify the dimension parameter.
- *
- * @param parentDimension
- * dimension in parent's coordinate system to be transformed.
- * @return dimension in this node's local coordinate system
- */
- public Dimension2D parentToLocal(final Dimension2D parentDimension) {
- if (transform == null) {
- return parentDimension;
- }
- return transform.inverseTransform(parentDimension, parentDimension);
- }
+ /**
+ * Transform the given rectangle from this node's parent's local coordinate
+ * system to the local coordinate system of this node. Note that this will
+ * modify the rectangle parameter.
+ *
+ * @param parentRectangle rectangle in parent's coordinate system to be
+ * transformed.
+ * @return rectangle in this node's local coordinate system
+ */
+ public Rectangle2D parentToLocal(final Rectangle2D parentRectangle) {
+ if (transform == null) {
+ return parentRectangle;
+ }
+ return transform.inverseTransform(parentRectangle, parentRectangle);
+ }
- /**
- * Transform the given rectangle from this node's parent's local coordinate
- * system to the local coordinate system of this node. Note that this will
- * modify the rectangle parameter.
- *
- * @param parentRectangle
- * rectangle in parent's coordinate system to be transformed.
- * @return rectangle in this node's local coordinate system
- */
- public Rectangle2D parentToLocal(final Rectangle2D parentRectangle) {
- if (transform == null) {
- return parentRectangle;
- }
- return transform.inverseTransform(parentRectangle, parentRectangle);
- }
+ /**
+ * Transform the given point from this node's local coordinate system to the
+ * global coordinate system. Note that this will modify the point parameter.
+ *
+ * @param localPoint point in local coordinate system to be transformed.
+ * @return point in global coordinates
+ */
+ public Point2D localToGlobal(final Point2D localPoint) {
+ PNode n = this;
+ while (n != null) {
+ n.localToParent(localPoint);
+ n = n.parent;
+ }
+ return localPoint;
+ }
- /**
- * Transform the given point from this node's local coordinate system to the
- * global coordinate system. Note that this will modify the point parameter.
- *
- * @param localPoint
- * point in local coordinate system to be transformed.
- * @return point in global coordinates
- */
- public Point2D localToGlobal(final Point2D localPoint) {
- PNode n = this;
- while (n != null) {
- n.localToParent(localPoint);
- n = n.parent;
- }
- return localPoint;
- }
+ /**
+ * Transform the given dimension from this node's local coordinate system to
+ * the global coordinate system. Note that this will modify the dimension
+ * parameter.
+ *
+ * @param localDimension dimension in local coordinate system to be
+ * transformed.
+ * @return dimension in global coordinates
+ */
+ public Dimension2D localToGlobal(final Dimension2D localDimension) {
+ PNode n = this;
+ while (n != null) {
+ n.localToParent(localDimension);
+ n = n.parent;
+ }
+ return localDimension;
+ }
- /**
- * Transform the given dimension from this node's local coordinate system to
- * the global coordinate system. Note that this will modify the dimension
- * parameter.
- *
- * @param localDimension
- * dimension in local coordinate system to be transformed.
- * @return dimension in global coordinates
- */
- public Dimension2D localToGlobal(final Dimension2D localDimension) {
- PNode n = this;
- while (n != null) {
- n.localToParent(localDimension);
- n = n.parent;
- }
- return localDimension;
- }
+ /**
+ * Transform the given rectangle from this node's local coordinate system to
+ * the global coordinate system. Note that this will modify the rectangle
+ * parameter.
+ *
+ * @param localRectangle rectangle in local coordinate system to be
+ * transformed.
+ * @return rectangle in global coordinates
+ */
+ public Rectangle2D localToGlobal(final Rectangle2D localRectangle) {
+ PNode n = this;
+ while (n != null) {
+ n.localToParent(localRectangle);
+ n = n.parent;
+ }
+ return localRectangle;
+ }
- /**
- * Transform the given rectangle from this node's local coordinate system to
- * the global coordinate system. Note that this will modify the rectangle
- * parameter.
- *
- * @param localRectangle
- * rectangle in local coordinate system to be transformed.
- * @return rectangle in global coordinates
- */
- public Rectangle2D localToGlobal(final Rectangle2D localRectangle) {
- PNode n = this;
- while (n != null) {
- n.localToParent(localRectangle);
- n = n.parent;
- }
- return localRectangle;
- }
+ /**
+ * Transform the given point from global coordinates to this node's local
+ * coordinate system. Note that this will modify the point parameter.
+ *
+ * @param globalPoint point in global coordinates to be transformed.
+ * @return point in this node's local coordinate system.
+ */
+ public Point2D globalToLocal(final Point2D globalPoint) {
+ final PAffineTransform globalTransform = computeGlobalTransform(this);
+ return globalTransform.inverseTransform(globalPoint, globalPoint);
+ }
- /**
- * Transform the given point from global coordinates to this node's local
- * coordinate system. Note that this will modify the point parameter.
- *
- * @param globalPoint
- * point in global coordinates to be transformed.
- * @return point in this node's local coordinate system.
- */
- public Point2D globalToLocal(final Point2D globalPoint) {
- final PAffineTransform globalTransform = computeGlobalTransform(this);
- return globalTransform.inverseTransform(globalPoint, globalPoint);
- }
+ private PAffineTransform computeGlobalTransform(final PNode node) {
+ if (node == null) {
+ return new PAffineTransform();
+ }
- private PAffineTransform computeGlobalTransform(final PNode node) {
- if (node == null) {
- return new PAffineTransform();
- }
-
- final PAffineTransform parentGlobalTransform = computeGlobalTransform(node.parent);
- if (node.transform != null) {
- parentGlobalTransform.concatenate(node.transform);
- }
- return parentGlobalTransform;
- }
+ final PAffineTransform parentGlobalTransform = computeGlobalTransform(node.parent);
+ if (node.transform != null) {
+ parentGlobalTransform.concatenate(node.transform);
+ }
+ return parentGlobalTransform;
+ }
- /**
- * Transform the given dimension from global coordinates to this node's
- * local coordinate system. Note that this will modify the dimension
- * parameter.
- *
- * @param globalDimension
- * dimension in global coordinates to be transformed.
- * @return dimension in this node's local coordinate system.
- */
- public Dimension2D globalToLocal(final Dimension2D globalDimension) {
- if (parent != null) {
- parent.globalToLocal(globalDimension);
- }
- return parentToLocal(globalDimension);
- }
+ /**
+ * Transform the given dimension from global coordinates to this node's
+ * local coordinate system. Note that this will modify the dimension
+ * parameter.
+ *
+ * @param globalDimension dimension in global coordinates to be transformed.
+ * @return dimension in this node's local coordinate system.
+ */
+ public Dimension2D globalToLocal(final Dimension2D globalDimension) {
+ if (parent != null) {
+ parent.globalToLocal(globalDimension);
+ }
+ return parentToLocal(globalDimension);
+ }
- /**
- * Transform the given rectangle from global coordinates to this node's
- * local coordinate system. Note that this will modify the rectangle
- * parameter.
- *
- * @param globalRectangle
- * rectangle in global coordinates to be transformed.
- * @return rectangle in this node's local coordinate system.
- */
- public Rectangle2D globalToLocal(final Rectangle2D globalRectangle) {
- if (parent != null) {
- parent.globalToLocal(globalRectangle);
- }
- return parentToLocal(globalRectangle);
- }
+ /**
+ * Transform the given rectangle from global coordinates to this node's
+ * local coordinate system. Note that this will modify the rectangle
+ * parameter.
+ *
+ * @param globalRectangle rectangle in global coordinates to be transformed.
+ * @return rectangle in this node's local coordinate system.
+ */
+ public Rectangle2D globalToLocal(final Rectangle2D globalRectangle) {
+ if (parent != null) {
+ parent.globalToLocal(globalRectangle);
+ }
+ return parentToLocal(globalRectangle);
+ }
- /**
- * Return the transform that converts local coordinates at this node to the
- * global coordinate system.
- *
- * @param dest
- * PAffineTransform to transform to global coordinates
- * @return The concatenation of transforms from the top node down to this
- * node.
- */
- public PAffineTransform getLocalToGlobalTransform(
- final PAffineTransform dest) {
- PAffineTransform result = dest;
- if (parent != null) {
- result = parent.getLocalToGlobalTransform(result);
- if (transform != null) {
- result.concatenate(transform);
- }
- } else if (dest == null) {
- result = getTransform();
- } else if (transform != null) {
- result.setTransform(transform);
- } else {
- result.setToIdentity();
- }
+ /**
+ * Return the transform that converts local coordinates at this node to the
+ * global coordinate system.
+ *
+ * @param dest PAffineTransform to transform to global coordinates
+ * @return The concatenation of transforms from the top node down to this
+ * node.
+ */
+ public PAffineTransform getLocalToGlobalTransform(final PAffineTransform dest) {
+ PAffineTransform result = dest;
+ if (parent != null) {
+ result = parent.getLocalToGlobalTransform(result);
+ if (transform != null) {
+ result.concatenate(transform);
+ }
+ }
+ else if (dest == null) {
+ result = getTransform();
+ }
+ else if (transform != null) {
+ result.setTransform(transform);
+ }
+ else {
+ result.setToIdentity();
+ }
- return result;
- }
+ return result;
+ }
- /**
- * Return the transform that converts global coordinates to local
- * coordinates of this node.
- *
- * @param dest
- * PAffineTransform to transform from global to local
- *
- * @return The inverse of the concatenation of transforms from the root down
- * to this node.
- */
- public PAffineTransform getGlobalToLocalTransform(
- final PAffineTransform dest) {
- PAffineTransform result = getLocalToGlobalTransform(dest);
- try {
- result.setTransform(result.createInverse());
- } catch (final NoninvertibleTransformException e) {
- throw new PAffineTransformException(e, result);
- }
- return result;
- }
+ /**
+ * Return the transform that converts global coordinates to local
+ * coordinates of this node.
+ *
+ * @param dest PAffineTransform to transform from global to local
+ *
+ * @return The inverse of the concatenation of transforms from the root down
+ * to this node.
+ */
+ public PAffineTransform getGlobalToLocalTransform(final PAffineTransform dest) {
+ PAffineTransform result = getLocalToGlobalTransform(dest);
+ try {
+ result.setTransform(result.createInverse());
+ }
+ catch (final NoninvertibleTransformException e) {
+ throw new PAffineTransformException(e, result);
+ }
+ return result;
+ }
- // ****************************************************************
- // Event Listeners - Methods for adding and removing event listeners
- // from a node.
- //
- // Here methods are provided to add property change listeners and
- // input event listeners. The property change listeners are notified
- // when certain properties of this node change, and the input event
- // listeners are notified when the nodes receives new key and mouse
- // events.
- // ****************************************************************
+ // ****************************************************************
+ // Event Listeners - Methods for adding and removing event listeners
+ // from a node.
+ //
+ // Here methods are provided to add property change listeners and
+ // input event listeners. The property change listeners are notified
+ // when certain properties of this node change, and the input event
+ // listeners are notified when the nodes receives new key and mouse
+ // events.
+ // ****************************************************************
- /**
- * Return the list of event listeners associated with this node.
- *
- * @return event listener list or null
- */
- public EventListenerList getListenerList() {
- return listenerList;
- }
+ /**
+ * Return the list of event listeners associated with this node.
+ *
+ * @return event listener list or null
+ */
+ public EventListenerList getListenerList() {
+ return listenerList;
+ }
- /**
- * Adds the specified input event listener to receive input events from this
- * node.
- *
- * @param listener
- * the new input listener
- */
- public void addInputEventListener(final PInputEventListener listener) {
- if (listenerList == null) {
- listenerList = new EventListenerList();
- }
- getListenerList().add(PInputEventListener.class, listener);
- }
+ /**
+ * Adds the specified input event listener to receive input events from this
+ * node.
+ *
+ * @param listener the new input listener
+ */
+ public void addInputEventListener(final PInputEventListener listener) {
+ if (listenerList == null) {
+ listenerList = new EventListenerList();
+ }
+ getListenerList().add(PInputEventListener.class, listener);
+ }
- /**
- * Removes the specified input event listener so that it no longer receives
- * input events from this node.
- *
- * @param listener
- * the input listener to remove
- */
- public void removeInputEventListener(final PInputEventListener listener) {
- if (listenerList == null) {
- return;
- }
- getListenerList().remove(PInputEventListener.class, listener);
- if (listenerList.getListenerCount() == 0) {
- listenerList = null;
- }
- }
+ /**
+ * Removes the specified input event listener so that it no longer receives
+ * input events from this node.
+ *
+ * @param listener the input listener to remove
+ */
+ public void removeInputEventListener(final PInputEventListener listener) {
+ if (listenerList == null) {
+ return;
+ }
+ getListenerList().remove(PInputEventListener.class, listener);
+ if (listenerList.getListenerCount() == 0) {
+ listenerList = null;
+ }
+ }
- /**
- * Add a PropertyChangeListener to the listener list. The listener is
- * registered for all properties. See the fields in PNode and subclasses
- * that start with PROPERTY_ to find out which properties exist.
- *
- * @param listener
- * The PropertyChangeListener to be added
- */
- public void addPropertyChangeListener(final PropertyChangeListener listener) {
- if (changeSupport == null) {
- changeSupport = new SwingPropertyChangeSupport(this);
- }
- changeSupport.addPropertyChangeListener(listener);
- }
+ /**
+ * Add a PropertyChangeListener to the listener list. The listener is
+ * registered for all properties. See the fields in PNode and subclasses
+ * that start with PROPERTY_ to find out which properties exist.
+ *
+ * @param listener The PropertyChangeListener to be added
+ */
+ public void addPropertyChangeListener(final PropertyChangeListener listener) {
+ if (changeSupport == null) {
+ changeSupport = new SwingPropertyChangeSupport(this);
+ }
+ changeSupport.addPropertyChangeListener(listener);
+ }
- /**
- * Add a PropertyChangeListener for a specific property. The listener will
- * be invoked only when a call on firePropertyChange names that specific
- * property. See the fields in PNode and subclasses that start with
- * PROPERTY_ to find out which properties are supported.
- *
- * @param propertyName
- * The name of the property to listen on.
- * @param listener
- * The PropertyChangeListener to be added
- */
- public void addPropertyChangeListener(final String propertyName,
- final PropertyChangeListener listener) {
- if (listener == null) {
- return;
- }
- if (changeSupport == null) {
- changeSupport = new SwingPropertyChangeSupport(this);
- }
- changeSupport.addPropertyChangeListener(propertyName, listener);
- }
+ /**
+ * Add a PropertyChangeListener for a specific property. The listener will
+ * be invoked only when a call on firePropertyChange names that specific
+ * property. See the fields in PNode and subclasses that start with
+ * PROPERTY_ to find out which properties are supported.
+ *
+ * @param propertyName The name of the property to listen on.
+ * @param listener The PropertyChangeListener to be added
+ */
+ public void addPropertyChangeListener(final String propertyName, final PropertyChangeListener listener) {
+ if (listener == null) {
+ return;
+ }
+ if (changeSupport == null) {
+ changeSupport = new SwingPropertyChangeSupport(this);
+ }
+ changeSupport.addPropertyChangeListener(propertyName, listener);
+ }
- /**
- * Remove a PropertyChangeListener from the listener list. This removes a
- * PropertyChangeListener that was registered for all properties.
- *
- * @param listener
- * The PropertyChangeListener to be removed
- */
- public void removePropertyChangeListener(
- final PropertyChangeListener listener) {
- if (changeSupport != null) {
- changeSupport.removePropertyChangeListener(listener);
- }
- }
+ /**
+ * Remove a PropertyChangeListener from the listener list. This removes a
+ * PropertyChangeListener that was registered for all properties.
+ *
+ * @param listener The PropertyChangeListener to be removed
+ */
+ public void removePropertyChangeListener(final PropertyChangeListener listener) {
+ if (changeSupport != null) {
+ changeSupport.removePropertyChangeListener(listener);
+ }
+ }
- /**
- * Remove a PropertyChangeListener for a specific property.
- *
- * @param propertyName
- * The name of the property that was listened on.
- * @param listener
- * The PropertyChangeListener to be removed
- */
- public void removePropertyChangeListener(final String propertyName,
- final PropertyChangeListener listener) {
- if (listener == null) {
- return;
- }
- if (changeSupport == null) {
- return;
- }
- changeSupport.removePropertyChangeListener(propertyName, listener);
- }
+ /**
+ * Remove a PropertyChangeListener for a specific property.
+ *
+ * @param propertyName The name of the property that was listened on.
+ * @param listener The PropertyChangeListener to be removed
+ */
+ public void removePropertyChangeListener(final String propertyName, final PropertyChangeListener listener) {
+ if (listener == null) {
+ return;
+ }
+ if (changeSupport == null) {
+ return;
+ }
+ changeSupport.removePropertyChangeListener(propertyName, listener);
+ }
- /**
- * Return the propertyChangeParentMask that determines which property change
- * events are forwared to this nodes parent so that its property change
- * listeners will also be notified.
- *
- * @return mask used for deciding whether to bubble property changes up to
- * parent
- */
- public int getPropertyChangeParentMask() {
- return propertyChangeParentMask;
- }
+ /**
+ * Return the propertyChangeParentMask that determines which property change
+ * events are forwared to this nodes parent so that its property change
+ * listeners will also be notified.
+ *
+ * @return mask used for deciding whether to bubble property changes up to
+ * parent
+ */
+ public int getPropertyChangeParentMask() {
+ return propertyChangeParentMask;
+ }
- /**
- * Set the propertyChangeParentMask that determines which property change
- * events are forwared to this nodes parent so that its property change
- * listeners will also be notified.
- *
- * @param propertyChangeParentMask
- * new mask for property change bubble up
- */
- public void setPropertyChangeParentMask(final int propertyChangeParentMask) {
- this.propertyChangeParentMask = propertyChangeParentMask;
- }
+ /**
+ * Set the propertyChangeParentMask that determines which property change
+ * events are forwared to this nodes parent so that its property change
+ * listeners will also be notified.
+ *
+ * @param propertyChangeParentMask new mask for property change bubble up
+ */
+ public void setPropertyChangeParentMask(final int propertyChangeParentMask) {
+ this.propertyChangeParentMask = propertyChangeParentMask;
+ }
- /**
- * Report a bound property update to any registered listeners. No event is
- * fired if old and new are equal and non-null. If the propertyCode exists
- * in this node's propertyChangeParentMask then a property change event will
- * also be fired on this nodes parent.
- *
- * @param propertyCode
- * The code of the property changed.
- * @param propertyName
- * The name of the property that was changed.
- * @param oldValue
- * The old value of the property.
- * @param newValue
- * The new value of the property.
- */
- protected void firePropertyChange(final int propertyCode,
- final String propertyName, final Object oldValue,
- final Object newValue) {
- PropertyChangeEvent event = null;
+ /**
+ * Report a bound property update to any registered listeners. No event is
+ * fired if old and new are equal and non-null. If the propertyCode exists
+ * in this node's propertyChangeParentMask then a property change event will
+ * also be fired on this nodes parent.
+ *
+ * @param propertyCode The code of the property changed.
+ * @param propertyName The name of the property that was changed.
+ * @param oldValue The old value of the property.
+ * @param newValue The new value of the property.
+ */
+ protected void firePropertyChange(final int propertyCode, final String propertyName, final Object oldValue,
+ final Object newValue) {
+ PropertyChangeEvent event = null;
- if (changeSupport != null) {
- event = new PropertyChangeEvent(this, propertyName, oldValue,
- newValue);
- changeSupport.firePropertyChange(event);
- }
- if (parent != null && (propertyCode & propertyChangeParentMask) != 0) {
- if (event == null) {
- event = new PropertyChangeEvent(this, propertyName, oldValue,
- newValue);
- }
- parent.fireChildPropertyChange(event, propertyCode);
- }
- }
+ if (changeSupport != null) {
+ event = new PropertyChangeEvent(this, propertyName, oldValue, newValue);
+ changeSupport.firePropertyChange(event);
+ }
+ if (parent != null && (propertyCode & propertyChangeParentMask) != 0) {
+ if (event == null) {
+ event = new PropertyChangeEvent(this, propertyName, oldValue, newValue);
+ }
+ parent.fireChildPropertyChange(event, propertyCode);
+ }
+ }
- /**
- * Called by child node to forward property change events up the node tree
- * so that property change listeners registered with this node will be
- * notified of property changes of its children nodes. For performance
- * reason only propertyCodes listed in the propertyChangeParentMask are
- * forwarded.
- *
- * @param event
- * The property change event containing source node and changed
- * values.
- * @param propertyCode
- * The code of the property changed.
- */
- protected void fireChildPropertyChange(final PropertyChangeEvent event,
- final int propertyCode) {
- if (changeSupport != null) {
- changeSupport.firePropertyChange(event);
- }
- if (parent != null && (propertyCode & propertyChangeParentMask) != 0) {
- parent.fireChildPropertyChange(event, propertyCode);
- }
- }
+ /**
+ * Called by child node to forward property change events up the node tree
+ * so that property change listeners registered with this node will be
+ * notified of property changes of its children nodes. For performance
+ * reason only propertyCodes listed in the propertyChangeParentMask are
+ * forwarded.
+ *
+ * @param event The property change event containing source node and changed
+ * values.
+ * @param propertyCode The code of the property changed.
+ */
+ protected void fireChildPropertyChange(final PropertyChangeEvent event, final int propertyCode) {
+ if (changeSupport != null) {
+ changeSupport.firePropertyChange(event);
+ }
+ if (parent != null && (propertyCode & propertyChangeParentMask) != 0) {
+ parent.fireChildPropertyChange(event, propertyCode);
+ }
+ }
- // ****************************************************************
- // Bounds Geometry - Methods for setting and querying the bounds
- // of this node.
- //
- // The bounds of a node store the node's position and size in
- // the nodes local coordinate system. Many node subclasses will need
- // to override the setBounds method so that they can update their
- // internal state appropriately. See PPath for an example.
- //
- // Since the bounds are stored in the local coordinate system
- // they WILL NOT change if the node is scaled, translated, or rotated.
- //
- // The bounds may be accessed with either getBounds, or
- // getBoundsReference. The former returns a copy of the bounds
- // the latter returns a reference to the nodes bounds that should
- // normally not be modified. If a node is marked as volatile then
- // it may modify its bounds before returning them from getBoundsReference,
- // otherwise it may not.
- // ****************************************************************
+ // ****************************************************************
+ // Bounds Geometry - Methods for setting and querying the bounds
+ // of this node.
+ //
+ // The bounds of a node store the node's position and size in
+ // the nodes local coordinate system. Many node subclasses will need
+ // to override the setBounds method so that they can update their
+ // internal state appropriately. See PPath for an example.
+ //
+ // Since the bounds are stored in the local coordinate system
+ // they WILL NOT change if the node is scaled, translated, or rotated.
+ //
+ // The bounds may be accessed with either getBounds, or
+ // getBoundsReference. The former returns a copy of the bounds
+ // the latter returns a reference to the nodes bounds that should
+ // normally not be modified. If a node is marked as volatile then
+ // it may modify its bounds before returning them from getBoundsReference,
+ // otherwise it may not.
+ // ****************************************************************
- /**
- * Return a copy of this node's bounds. These bounds are stored in the local
- * coordinate system of this node and do not include the bounds of any of
- * this node's children.
- *
- * @return copy of this node's local bounds
- */
- public PBounds getBounds() {
- return (PBounds) getBoundsReference().clone();
- }
+ /**
+ * Return a copy of this node's bounds. These bounds are stored in the local
+ * coordinate system of this node and do not include the bounds of any of
+ * this node's children.
+ *
+ * @return copy of this node's local bounds
+ */
+ public PBounds getBounds() {
+ return (PBounds) getBoundsReference().clone();
+ }
- /**
- * Return a direct reference to this node's bounds. These bounds are stored
- * in the local coordinate system of this node and do not include the bounds
- * of any of this node's children. The value returned should not be
- * modified.
- *
- * @return direct reference to local bounds
- */
- public PBounds getBoundsReference() {
- return bounds;
- }
+ /**
+ * Return a direct reference to this node's bounds. These bounds are stored
+ * in the local coordinate system of this node and do not include the bounds
+ * of any of this node's children. The value returned should not be
+ * modified.
+ *
+ * @return direct reference to local bounds
+ */
+ public PBounds getBoundsReference() {
+ return bounds;
+ }
- /**
- * Notify this node that you will begin to repeatedly call
- * For example, If you have two nodes, A and B, and you call
- *
- *
+ * For example, If you have two nodes, A and B, and you call
+ *
+ *
- * For example, If you have two nodes, A and B, and you call
- *
- *
+ * For example, If you have two nodes, A and B, and you call
+ *
+ * setBounds
+ /**
+ * Notify this node that you will begin to repeatedly call
setBounds
*
. When you
- * are done call endResizeBounds
to let the node know that you
- * are done.
- */
- public void startResizeBounds() {
- }
+ * are done call endResizeBounds
to let the node know that you
+ * are done.
+ */
+ public void startResizeBounds() {
+ }
- /**
- * Notify this node that you have finished a resize bounds sequence.
- */
- public void endResizeBounds() {
- }
+ /**
+ * Notify this node that you have finished a resize bounds sequence.
+ */
+ public void endResizeBounds() {
+ }
- /**
- * Set's this node's bounds left position, leaving y, width, and height
- * unchanged.
- *
- * @param x
- * new x position of bounds
- *
- * @return whether the change was successful
- */
- public boolean setX(final double x) {
- return setBounds(x, getY(), getWidth(), getHeight());
- }
+ /**
+ * Set's this node's bounds left position, leaving y, width, and height
+ * unchanged.
+ *
+ * @param x new x position of bounds
+ *
+ * @return whether the change was successful
+ */
+ public boolean setX(final double x) {
+ return setBounds(x, getY(), getWidth(), getHeight());
+ }
- /**
- * Set's this node's bounds top position, leaving x, width, and height
- * unchanged.
- *
- * @param y
- * new y position of bounds
- *
- * @return whether the change was successful
- */
- public boolean setY(final double y) {
- return setBounds(getX(), y, getWidth(), getHeight());
- }
+ /**
+ * Set's this node's bounds top position, leaving x, width, and height
+ * unchanged.
+ *
+ * @param y new y position of bounds
+ *
+ * @return whether the change was successful
+ */
+ public boolean setY(final double y) {
+ return setBounds(getX(), y, getWidth(), getHeight());
+ }
- /**
- * Set's this node's bounds width, leaving x, y, and height unchanged.
- *
- * @param width
- * new width position of bounds
- *
- * @return whether the change was successful
- */
- public boolean setWidth(final double width) {
- return setBounds(getX(), getY(), width, getHeight());
- }
+ /**
+ * Set's this node's bounds width, leaving x, y, and height unchanged.
+ *
+ * @param width new width position of bounds
+ *
+ * @return whether the change was successful
+ */
+ public boolean setWidth(final double width) {
+ return setBounds(getX(), getY(), width, getHeight());
+ }
- /**
- * Set's this node's bounds height, leaving x, y, and width unchanged.
- *
- * @param height
- * new height position of bounds
- *
- * @return whether the change was successful
- */
- public boolean setHeight(final double height) {
- return setBounds(getX(), getY(), getWidth(), height);
- }
+ /**
+ * Set's this node's bounds height, leaving x, y, and width unchanged.
+ *
+ * @param height new height position of bounds
+ *
+ * @return whether the change was successful
+ */
+ public boolean setHeight(final double height) {
+ return setBounds(getX(), getY(), getWidth(), height);
+ }
- /**
- * Set the bounds of this node to the given value. These bounds are stored
- * in the local coordinate system of this node.
- *
- * @param newBounds
- * bounds to apply to this node
- *
- * @return true if the bounds changed.
- */
- public boolean setBounds(final Rectangle2D newBounds) {
- return setBounds(newBounds.getX(), newBounds.getY(), newBounds
- .getWidth(), newBounds.getHeight());
- }
+ /**
+ * Set the bounds of this node to the given value. These bounds are stored
+ * in the local coordinate system of this node.
+ *
+ * @param newBounds bounds to apply to this node
+ *
+ * @return true if the bounds changed.
+ */
+ public boolean setBounds(final Rectangle2D newBounds) {
+ return setBounds(newBounds.getX(), newBounds.getY(), newBounds.getWidth(), newBounds.getHeight());
+ }
- /**
- * Set the bounds of this node to the given position and size. These bounds
- * are stored in the local coordinate system of this node.
- *
- * If the width or height is less then or equal to zero then the bound's
- * empty bit will be set to true.
- *
- * Subclasses must call the super.setBounds() method.
- *
- * @param x
- * x position of bounds
- * @param y
- * y position of bounds
- * @param width
- * width to apply to the bounds
- * @param height
- * height to apply to the bounds
- *
- * @return true if the bounds changed.
- */
- public boolean setBounds(final double x, final double y,
- final double width, final double height) {
- if (bounds.x != x || bounds.y != y || bounds.width != width
- || bounds.height != height) {
- bounds.setRect(x, y, width, height);
+ /**
+ * Set the bounds of this node to the given position and size. These bounds
+ * are stored in the local coordinate system of this node.
+ *
+ * If the width or height is less then or equal to zero then the bound's
+ * empty bit will be set to true.
+ *
+ * Subclasses must call the super.setBounds() method.
+ *
+ * @param x x position of bounds
+ * @param y y position of bounds
+ * @param width width to apply to the bounds
+ * @param height height to apply to the bounds
+ *
+ * @return true if the bounds changed.
+ */
+ public boolean setBounds(final double x, final double y, final double width, final double height) {
+ if (bounds.x != x || bounds.y != y || bounds.width != width || bounds.height != height) {
+ bounds.setRect(x, y, width, height);
- if (width <= 0 || height <= 0) {
- bounds.reset();
- }
+ if (width <= 0 || height <= 0) {
+ bounds.reset();
+ }
- internalUpdateBounds(x, y, width, height);
- invalidatePaint();
- signalBoundsChanged();
- return true;
- }
- // Don't put any invalidating code here or else nodes with volatile
- // bounds will
- // create a soft infinite loop (calling Swing.invokeLater()) when they
- // validate
- // their bounds.
- return false;
- }
+ internalUpdateBounds(x, y, width, height);
+ invalidatePaint();
+ signalBoundsChanged();
+ return true;
+ }
+ // Don't put any invalidating code here or else nodes with volatile
+ // bounds will
+ // create a soft infinite loop (calling Swing.invokeLater()) when they
+ // validate
+ // their bounds.
+ return false;
+ }
- /**
- * Gives nodes a chance to update their internal structure before bounds
- * changed notifications are sent. When this message is recived the nodes
- * bounds field will contain the new value.
- *
- * See PPath for an example that uses this method.
- *
- * @param x
- * x position of bounds
- * @param y
- * y position of bounds
- * @param width
- * width to apply to the bounds
- * @param height
- * height to apply to the bounds
- */
- protected void internalUpdateBounds(final double x, final double y,
- final double width, final double height) {
- }
+ /**
+ * Gives nodes a chance to update their internal structure before bounds
+ * changed notifications are sent. When this message is recived the nodes
+ * bounds field will contain the new value.
+ *
+ * See PPath for an example that uses this method.
+ *
+ * @param x x position of bounds
+ * @param y y position of bounds
+ * @param width width to apply to the bounds
+ * @param height height to apply to the bounds
+ */
+ protected void internalUpdateBounds(final double x, final double y, final double width, final double height) {
+ }
- /**
- * Set the empty bit of this bounds to true.
- */
- public void resetBounds() {
- setBounds(0, 0, 0, 0);
- }
+ /**
+ * Set the empty bit of this bounds to true.
+ */
+ public void resetBounds() {
+ setBounds(0, 0, 0, 0);
+ }
- /**
- * Return the x position (in local coords) of this node's bounds.
- *
- * @return local x position of bounds
- */
- public double getX() {
- return getBoundsReference().getX();
- }
+ /**
+ * Return the x position (in local coords) of this node's bounds.
+ *
+ * @return local x position of bounds
+ */
+ public double getX() {
+ return getBoundsReference().getX();
+ }
- /**
- * Return the y position (in local coords) of this node's bounds.
- *
- * @return local y position of bounds
- */
- public double getY() {
- return getBoundsReference().getY();
- }
+ /**
+ * Return the y position (in local coords) of this node's bounds.
+ *
+ * @return local y position of bounds
+ */
+ public double getY() {
+ return getBoundsReference().getY();
+ }
- /**
- * Return the width (in local coords) of this node's bounds.
- *
- * @return local width of bounds
- */
- public double getWidth() {
- return getBoundsReference().getWidth();
- }
+ /**
+ * Return the width (in local coords) of this node's bounds.
+ *
+ * @return local width of bounds
+ */
+ public double getWidth() {
+ return getBoundsReference().getWidth();
+ }
- /**
- * Return the height (in local coords) of this node's bounds.
- *
- * @return local width of bounds
- */
- public double getHeight() {
- return getBoundsReference().getHeight();
- }
+ /**
+ * Return the height (in local coords) of this node's bounds.
+ *
+ * @return local width of bounds
+ */
+ public double getHeight() {
+ return getBoundsReference().getHeight();
+ }
- /**
- * Return a copy of the bounds of this node in the global coordinate system.
- *
- * @return the bounds in global coordinate system.
- */
- public PBounds getGlobalBounds() {
- return (PBounds) localToGlobal(getBounds());
- }
+ /**
+ * Return a copy of the bounds of this node in the global coordinate system.
+ *
+ * @return the bounds in global coordinate system.
+ */
+ public PBounds getGlobalBounds() {
+ return (PBounds) localToGlobal(getBounds());
+ }
- /**
- * Center the bounds of this node so that they are centered on the given
- * point specified on the local coordinates of this node. Note that this
- * method will modify the nodes bounds, while centerFullBoundsOnPoint will
- * modify the nodes transform.
- *
- * @param localX
- * x position of point around which to center bounds
- * @param localY
- * y position of point around which to center bounds
- *
- * @return true if the bounds changed.
- */
- public boolean centerBoundsOnPoint(final double localX, final double localY) {
- final double dx = localX - bounds.getCenterX();
- final double dy = localY - bounds.getCenterY();
- return setBounds(bounds.x + dx, bounds.y + dy, bounds.width,
- bounds.height);
- }
+ /**
+ * Center the bounds of this node so that they are centered on the given
+ * point specified on the local coordinates of this node. Note that this
+ * method will modify the nodes bounds, while centerFullBoundsOnPoint will
+ * modify the nodes transform.
+ *
+ * @param localX x position of point around which to center bounds
+ * @param localY y position of point around which to center bounds
+ *
+ * @return true if the bounds changed.
+ */
+ public boolean centerBoundsOnPoint(final double localX, final double localY) {
+ final double dx = localX - bounds.getCenterX();
+ final double dy = localY - bounds.getCenterY();
+ return setBounds(bounds.x + dx, bounds.y + dy, bounds.width, bounds.height);
+ }
- /**
- * Center the full bounds of this node so that they are centered on the
- * given point specified on the local coordinates of this nodes parent. Note
- * that this method will modify the nodes transform, while
- * centerBoundsOnPoint will modify the nodes bounds.
- *
- * @param parentX
- * x position around which to center full bounds
- * @param parentY
- * y position around which to center full bounds
- */
- public void centerFullBoundsOnPoint(final double parentX,
- final double parentY) {
- final double dx = parentX - getFullBoundsReference().getCenterX();
- final double dy = parentY - getFullBoundsReference().getCenterY();
- offset(dx, dy);
- }
+ /**
+ * Center the full bounds of this node so that they are centered on the
+ * given point specified on the local coordinates of this nodes parent. Note
+ * that this method will modify the nodes transform, while
+ * centerBoundsOnPoint will modify the nodes bounds.
+ *
+ * @param parentX x position around which to center full bounds
+ * @param parentY y position around which to center full bounds
+ */
+ public void centerFullBoundsOnPoint(final double parentX, final double parentY) {
+ final double dx = parentX - getFullBoundsReference().getCenterX();
+ final double dy = parentY - getFullBoundsReference().getCenterY();
+ offset(dx, dy);
+ }
- /**
- * Return true if this node intersects the given rectangle specified in
- * local bounds. If the geometry of this node is complex this method can
- * become expensive, it is therefore recommended that
- * fullIntersects
is used for quick rejects before calling this
- * method.
- *
- * @param localBounds
- * the bounds to test for intersection against
- * @return true if the given rectangle intersects this nodes geometry.
- */
- public boolean intersects(final Rectangle2D localBounds) {
- if (localBounds == null) {
- return true;
- }
- return getBoundsReference().intersects(localBounds);
- }
+ /**
+ * Return true if this node intersects the given rectangle specified in
+ * local bounds. If the geometry of this node is complex this method can
+ * become expensive, it is therefore recommended that
+ * fullIntersects
is used for quick rejects before calling this
+ * method.
+ *
+ * @param localBounds the bounds to test for intersection against
+ * @return true if the given rectangle intersects this nodes geometry.
+ */
+ public boolean intersects(final Rectangle2D localBounds) {
+ if (localBounds == null) {
+ return true;
+ }
+ return getBoundsReference().intersects(localBounds);
+ }
- // ****************************************************************
- // Full Bounds - Methods for computing and querying the
- // full bounds of this node.
- //
- // The full bounds of a node store the nodes bounds
- // together with the union of the bounds of all the
- // node's descendants. The full bounds are stored in the parent
- // coordinate system of this node, the full bounds DOES change
- // when you translate, scale, or rotate this node.
- //
- // The full bounds may be accessed with either getFullBounds, or
- // getFullBoundsReference. The former returns a copy of the full bounds
- // the latter returns a reference to the node's full bounds that should
- // not be modified.
- // ****************************************************************
+ // ****************************************************************
+ // Full Bounds - Methods for computing and querying the
+ // full bounds of this node.
+ //
+ // The full bounds of a node store the nodes bounds
+ // together with the union of the bounds of all the
+ // node's descendants. The full bounds are stored in the parent
+ // coordinate system of this node, the full bounds DOES change
+ // when you translate, scale, or rotate this node.
+ //
+ // The full bounds may be accessed with either getFullBounds, or
+ // getFullBoundsReference. The former returns a copy of the full bounds
+ // the latter returns a reference to the node's full bounds that should
+ // not be modified.
+ // ****************************************************************
- /**
- * Return a copy of this node's full bounds. These bounds are stored in the
- * parent coordinate system of this node and they include the union of this
- * node's bounds and all the bounds of it's descendants.
- *
- * @return a copy of this node's full bounds.
- */
- public PBounds getFullBounds() {
- return (PBounds) getFullBoundsReference().clone();
- }
+ /**
+ * Return a copy of this node's full bounds. These bounds are stored in the
+ * parent coordinate system of this node and they include the union of this
+ * node's bounds and all the bounds of it's descendants.
+ *
+ * @return a copy of this node's full bounds.
+ */
+ public PBounds getFullBounds() {
+ return (PBounds) getFullBoundsReference().clone();
+ }
- /**
- * Return a reference to this node's full bounds cache. These bounds are
- * stored in the parent coordinate system of this node and they include the
- * union of this node's bounds and all the bounds of it's descendants. The
- * bounds returned by this method should not be modified.
- *
- * @return a reference to this node's full bounds cache.
- */
- public PBounds getFullBoundsReference() {
- validateFullBounds();
- return fullBoundsCache;
- }
+ /**
+ * Return a reference to this node's full bounds cache. These bounds are
+ * stored in the parent coordinate system of this node and they include the
+ * union of this node's bounds and all the bounds of it's descendants. The
+ * bounds returned by this method should not be modified.
+ *
+ * @return a reference to this node's full bounds cache.
+ */
+ public PBounds getFullBoundsReference() {
+ validateFullBounds();
+ return fullBoundsCache;
+ }
- /**
- * Compute and return the full bounds of this node. If the dstBounds
- * parameter is not null then it will be used to return the results instead
- * of creating a new PBounds.
- *
- * @param dstBounds
- * if not null the new bounds will be stored here
- * @return the full bounds in the parent coordinate system of this node
- */
- public PBounds computeFullBounds(final PBounds dstBounds) {
- final PBounds result = getUnionOfChildrenBounds(dstBounds);
- result.add(getBoundsReference());
- localToParent(result);
- return result;
- }
+ /**
+ * Compute and return the full bounds of this node. If the dstBounds
+ * parameter is not null then it will be used to return the results instead
+ * of creating a new PBounds.
+ *
+ * @param dstBounds if not null the new bounds will be stored here
+ * @return the full bounds in the parent coordinate system of this node
+ */
+ public PBounds computeFullBounds(final PBounds dstBounds) {
+ final PBounds result = getUnionOfChildrenBounds(dstBounds);
+ result.add(getBoundsReference());
+ localToParent(result);
+ return result;
+ }
- /**
- * Compute and return the union of the full bounds of all the children of
- * this node. If the dstBounds parameter is not null then it will be used to
- * return the results instead of creating a new PBounds.
- *
- * @param dstBounds
- * if not null the new bounds will be stored here
- * @return union of children bounds
- */
- public PBounds getUnionOfChildrenBounds(final PBounds dstBounds) {
- PBounds resultBounds;
- if (dstBounds == null) {
- resultBounds = new PBounds();
- } else {
- resultBounds = dstBounds;
- resultBounds.resetToZero();
- }
+ /**
+ * Compute and return the union of the full bounds of all the children of
+ * this node. If the dstBounds parameter is not null then it will be used to
+ * return the results instead of creating a new PBounds.
+ *
+ * @param dstBounds if not null the new bounds will be stored here
+ * @return union of children bounds
+ */
+ public PBounds getUnionOfChildrenBounds(final PBounds dstBounds) {
+ PBounds resultBounds;
+ if (dstBounds == null) {
+ resultBounds = new PBounds();
+ }
+ else {
+ resultBounds = dstBounds;
+ resultBounds.resetToZero();
+ }
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- resultBounds.add(each.getFullBoundsReference());
- }
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ resultBounds.add(each.getFullBoundsReference());
+ }
- return resultBounds;
- }
+ return resultBounds;
+ }
- /**
- * Return a copy of the full bounds of this node in the global coordinate
- * system.
- *
- * @return the full bounds in global coordinate system.
- */
- public PBounds getGlobalFullBounds() {
- final PBounds b = getFullBounds();
- if (parent != null) {
- parent.localToGlobal(b);
- }
- return b;
- }
+ /**
+ * Return a copy of the full bounds of this node in the global coordinate
+ * system.
+ *
+ * @return the full bounds in global coordinate system.
+ */
+ public PBounds getGlobalFullBounds() {
+ final PBounds b = getFullBounds();
+ if (parent != null) {
+ parent.localToGlobal(b);
+ }
+ return b;
+ }
- /**
- * Return true if the full bounds of this node intersects with the specified
- * bounds.
- *
- * @param parentBounds
- * the bounds to test for intersection against (specified in
- * parent's coordinate system)
- * @return true if this nodes full bounds intersect the given bounds.
- */
- public boolean fullIntersects(final Rectangle2D parentBounds) {
- if (parentBounds == null) {
- return true;
- }
- return getFullBoundsReference().intersects(parentBounds);
- }
+ /**
+ * Return true if the full bounds of this node intersects with the specified
+ * bounds.
+ *
+ * @param parentBounds the bounds to test for intersection against
+ * (specified in parent's coordinate system)
+ * @return true if this nodes full bounds intersect the given bounds.
+ */
+ public boolean fullIntersects(final Rectangle2D parentBounds) {
+ if (parentBounds == null) {
+ return true;
+ }
+ return getFullBoundsReference().intersects(parentBounds);
+ }
- // ****************************************************************
- // Bounds Damage Management - Methods used to invalidate and validate
- // the bounds of nodes.
- // ****************************************************************
+ // ****************************************************************
+ // Bounds Damage Management - Methods used to invalidate and validate
+ // the bounds of nodes.
+ // ****************************************************************
- /**
- * Return true if this nodes bounds may change at any time. The default
- * behavior is to return false, subclasses that override this method to
- * return true should also override getBoundsReference() and compute their
- * volatile bounds there before returning the reference.
- *
- * @return true if this node has volatile bounds
- */
- protected boolean getBoundsVolatile() {
- return false;
- }
+ /**
+ * Return true if this nodes bounds may change at any time. The default
+ * behavior is to return false, subclasses that override this method to
+ * return true should also override getBoundsReference() and compute their
+ * volatile bounds there before returning the reference.
+ *
+ * @return true if this node has volatile bounds
+ */
+ protected boolean getBoundsVolatile() {
+ return false;
+ }
- /**
- * Return true if this node has a child with volatile bounds.
- *
- * @return true if this node has a child with volatile bounds
- */
- protected boolean getChildBoundsVolatile() {
- return childBoundsVolatile;
- }
+ /**
+ * Return true if this node has a child with volatile bounds.
+ *
+ * @return true if this node has a child with volatile bounds
+ */
+ protected boolean getChildBoundsVolatile() {
+ return childBoundsVolatile;
+ }
- /**
- * Set if this node has a child with volatile bounds. This should normally
- * be managed automatically by the bounds validation process.
- *
- * @param childBoundsVolatile
- * true if this node has a descendant with volatile bounds
- */
- protected void setChildBoundsVolatile(final boolean childBoundsVolatile) {
- this.childBoundsVolatile = childBoundsVolatile;
- }
+ /**
+ * Set if this node has a child with volatile bounds. This should normally
+ * be managed automatically by the bounds validation process.
+ *
+ * @param childBoundsVolatile true if this node has a descendant with
+ * volatile bounds
+ */
+ protected void setChildBoundsVolatile(final boolean childBoundsVolatile) {
+ this.childBoundsVolatile = childBoundsVolatile;
+ }
- /**
- * Return true if this node's bounds have recently changed. This flag will
- * be reset on the next call of validateFullBounds.
- *
- * @return true if this node's bounds have changed.
- */
- protected boolean getBoundsChanged() {
- return boundsChanged;
- }
+ /**
+ * Return true if this node's bounds have recently changed. This flag will
+ * be reset on the next call of validateFullBounds.
+ *
+ * @return true if this node's bounds have changed.
+ */
+ protected boolean getBoundsChanged() {
+ return boundsChanged;
+ }
- /**
- * Set the bounds chnaged flag. This flag will be reset on the next call of
- * validateFullBounds.
- *
- * @param boundsChanged
- * true if this nodes bounds have changed.
- */
- protected void setBoundsChanged(final boolean boundsChanged) {
- this.boundsChanged = boundsChanged;
- }
+ /**
+ * Set the bounds chnaged flag. This flag will be reset on the next call of
+ * validateFullBounds.
+ *
+ * @param boundsChanged true if this nodes bounds have changed.
+ */
+ protected void setBoundsChanged(final boolean boundsChanged) {
+ this.boundsChanged = boundsChanged;
+ }
- /**
- * Return true if the full bounds of this node are invalid. This means that
- * the full bounds of this node have changed and need to be recomputed.
- *
- * @return true if the full bounds of this node are invalid
- */
- protected boolean getFullBoundsInvalid() {
- return fullBoundsInvalid;
- }
+ /**
+ * Return true if the full bounds of this node are invalid. This means that
+ * the full bounds of this node have changed and need to be recomputed.
+ *
+ * @return true if the full bounds of this node are invalid
+ */
+ protected boolean getFullBoundsInvalid() {
+ return fullBoundsInvalid;
+ }
- /**
- * Set the full bounds invalid flag. This flag is set when the full bounds
- * of this node need to be recomputed as is the case when this node is
- * transformed or when one of this node's children changes geometry.
- *
- * @param fullBoundsInvalid
- * true=invalid, false=valid
- */
- protected void setFullBoundsInvalid(final boolean fullBoundsInvalid) {
- this.fullBoundsInvalid = fullBoundsInvalid;
- }
+ /**
+ * Set the full bounds invalid flag. This flag is set when the full bounds
+ * of this node need to be recomputed as is the case when this node is
+ * transformed or when one of this node's children changes geometry.
+ *
+ * @param fullBoundsInvalid true=invalid, false=valid
+ */
+ protected void setFullBoundsInvalid(final boolean fullBoundsInvalid) {
+ this.fullBoundsInvalid = fullBoundsInvalid;
+ }
- /**
- * Return true if one of this node's descendants has invalid bounds.
- *
- * @return whether child bounds are invalid
- */
- protected boolean getChildBoundsInvalid() {
- return childBoundsInvalid;
- }
+ /**
+ * Return true if one of this node's descendants has invalid bounds.
+ *
+ * @return whether child bounds are invalid
+ */
+ protected boolean getChildBoundsInvalid() {
+ return childBoundsInvalid;
+ }
- /**
- * Set the flag indicating that one of this node's descendants has invalid
- * bounds.
- *
- * @param childBoundsInvalid
- * true=invalid, false=valid
- */
- protected void setChildBoundsInvalid(final boolean childBoundsInvalid) {
- this.childBoundsInvalid = childBoundsInvalid;
- }
+ /**
+ * Set the flag indicating that one of this node's descendants has invalid
+ * bounds.
+ *
+ * @param childBoundsInvalid true=invalid, false=valid
+ */
+ protected void setChildBoundsInvalid(final boolean childBoundsInvalid) {
+ this.childBoundsInvalid = childBoundsInvalid;
+ }
- /**
- * This method should be called when the bounds of this node are changed. It
- * invalidates the full bounds of this node, and also notifies each of this
- * nodes children that their parent's bounds have changed. As a result of
- * this method getting called this nodes layoutChildren will be called.
- */
- public void signalBoundsChanged() {
- invalidateFullBounds();
- setBoundsChanged(true);
- firePropertyChange(PROPERTY_CODE_BOUNDS, PROPERTY_BOUNDS, null, bounds);
+ /**
+ * This method should be called when the bounds of this node are changed. It
+ * invalidates the full bounds of this node, and also notifies each of this
+ * nodes children that their parent's bounds have changed. As a result of
+ * this method getting called this nodes layoutChildren will be called.
+ */
+ public void signalBoundsChanged() {
+ invalidateFullBounds();
+ setBoundsChanged(true);
+ firePropertyChange(PROPERTY_CODE_BOUNDS, PROPERTY_BOUNDS, null, bounds);
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- each.parentBoundsChanged();
- }
- }
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ each.parentBoundsChanged();
+ }
+ }
- /**
- * Invalidate this node's layout, so that later layoutChildren will get
- * called.
- */
- public void invalidateLayout() {
- invalidateFullBounds();
- }
+ /**
+ * Invalidate this node's layout, so that later layoutChildren will get
+ * called.
+ */
+ public void invalidateLayout() {
+ invalidateFullBounds();
+ }
- /**
- * A notification that the bounds of this node's parent have changed.
- */
- protected void parentBoundsChanged() {
- }
+ /**
+ * A notification that the bounds of this node's parent have changed.
+ */
+ protected void parentBoundsChanged() {
+ }
- /**
- * Invalidates the full bounds of this node, and sets the child bounds
- * invalid flag on each of this node's ancestors.
- */
- public void invalidateFullBounds() {
- setFullBoundsInvalid(true);
+ /**
+ * Invalidates the full bounds of this node, and sets the child bounds
+ * invalid flag on each of this node's ancestors.
+ */
+ public void invalidateFullBounds() {
+ setFullBoundsInvalid(true);
- PNode n = parent;
- while (n != null && !n.getChildBoundsInvalid()) {
- n.setChildBoundsInvalid(true);
- n = n.parent;
- }
+ PNode n = parent;
+ while (n != null && !n.getChildBoundsInvalid()) {
+ n.setChildBoundsInvalid(true);
+ n = n.parent;
+ }
- if (SCENE_GRAPH_DELEGATE != null) {
- SCENE_GRAPH_DELEGATE.nodeFullBoundsInvalidated(this);
- }
- }
+ if (SCENE_GRAPH_DELEGATE != null) {
+ SCENE_GRAPH_DELEGATE.nodeFullBoundsInvalidated(this);
+ }
+ }
- /**
- * This method is called to validate the bounds of this node and all of its
- * descendants. It returns true if this nodes bounds or the bounds of any of
- * its descendants are marked as volatile.
- *
- * @return true if this node or any of its descendants have volatile bounds
- */
- protected boolean validateFullBounds() {
- final boolean boundsVolatile = getBoundsVolatile();
+ /**
+ * This method is called to validate the bounds of this node and all of its
+ * descendants. It returns true if this nodes bounds or the bounds of any of
+ * its descendants are marked as volatile.
+ *
+ * @return true if this node or any of its descendants have volatile bounds
+ */
+ protected boolean validateFullBounds() {
+ final boolean boundsVolatile = getBoundsVolatile();
- // 1. Only compute new bounds if invalid flags are set.
- if (fullBoundsInvalid || childBoundsInvalid || boundsVolatile
- || childBoundsVolatile) {
+ // 1. Only compute new bounds if invalid flags are set.
+ if (fullBoundsInvalid || childBoundsInvalid || boundsVolatile || childBoundsVolatile) {
- // 2. If my bounds are volatile and they have not been changed then
- // signal a change.
- //
- // For most cases this will do nothing, but if a nodes bounds depend
- // on its model, then
- // validate bounds has the responsibility of making the bounds match
- // the models value.
- // For example PPaths validateBounds method makes sure that the
- // bounds are equal to the
- // bounds of the GeneralPath model.
- if (boundsVolatile && !boundsChanged) {
- signalBoundsChanged();
- }
+ // 2. If my bounds are volatile and they have not been changed then
+ // signal a change.
+ //
+ // For most cases this will do nothing, but if a nodes bounds depend
+ // on its model, then
+ // validate bounds has the responsibility of making the bounds match
+ // the models value.
+ // For example PPaths validateBounds method makes sure that the
+ // bounds are equal to the
+ // bounds of the GeneralPath model.
+ if (boundsVolatile && !boundsChanged) {
+ signalBoundsChanged();
+ }
- // 3. If the bounds of on of my decendents are invalidate then
- // validate the bounds of all of my children.
- if (childBoundsInvalid || childBoundsVolatile) {
- childBoundsVolatile = false;
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- childBoundsVolatile |= each.validateFullBounds();
- }
- }
+ // 3. If the bounds of on of my decendents are invalidate then
+ // validate the bounds of all of my children.
+ if (childBoundsInvalid || childBoundsVolatile) {
+ childBoundsVolatile = false;
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ childBoundsVolatile |= each.validateFullBounds();
+ }
+ }
- // 4. Now that my children's bounds are valid and my own bounds are
- // valid run any layout algorithm here. Note that if you try to
- // layout volatile
- // children piccolo will most likely start a "soft" infinite loop.
- // It won't freeze
- // your program, but it will make an infinite number of calls to
- // SwingUtilities
- // invoke later. You don't want to do that.
- layoutChildren();
+ // 4. Now that my children's bounds are valid and my own bounds are
+ // valid run any layout algorithm here. Note that if you try to
+ // layout volatile
+ // children piccolo will most likely start a "soft" infinite loop.
+ // It won't freeze
+ // your program, but it will make an infinite number of calls to
+ // SwingUtilities
+ // invoke later. You don't want to do that.
+ layoutChildren();
- // 5. If the full bounds cache is invalid then recompute the full
- // bounds cache here after our own bounds and the children's bounds
- // have been computed above.
- if (fullBoundsInvalid) {
- final double oldX = fullBoundsCache.x;
- final double oldY = fullBoundsCache.y;
- final double oldWidth = fullBoundsCache.width;
- final double oldHeight = fullBoundsCache.height;
- final boolean oldEmpty = fullBoundsCache.isEmpty();
+ // 5. If the full bounds cache is invalid then recompute the full
+ // bounds cache here after our own bounds and the children's bounds
+ // have been computed above.
+ if (fullBoundsInvalid) {
+ final double oldX = fullBoundsCache.x;
+ final double oldY = fullBoundsCache.y;
+ final double oldWidth = fullBoundsCache.width;
+ final double oldHeight = fullBoundsCache.height;
+ final boolean oldEmpty = fullBoundsCache.isEmpty();
- // 6. This will call getFullBoundsReference on all of the
- // children. So if the above
- // layoutChildren method changed the bounds of any of the
- // children they will be
- // validated again here.
- fullBoundsCache = computeFullBounds(fullBoundsCache);
+ // 6. This will call getFullBoundsReference on all of the
+ // children. So if the above
+ // layoutChildren method changed the bounds of any of the
+ // children they will be
+ // validated again here.
+ fullBoundsCache = computeFullBounds(fullBoundsCache);
- final boolean fullBoundsChanged = fullBoundsCache.x != oldX
- || fullBoundsCache.y != oldY
- || fullBoundsCache.width != oldWidth
- || fullBoundsCache.height != oldHeight
- || fullBoundsCache.isEmpty() != oldEmpty;
+ final boolean fullBoundsChanged = fullBoundsCache.x != oldX || fullBoundsCache.y != oldY
+ || fullBoundsCache.width != oldWidth || fullBoundsCache.height != oldHeight
+ || fullBoundsCache.isEmpty() != oldEmpty;
- // 7. If the new full bounds cache differs from the previous
- // cache then
- // tell our parent to invalidate their full bounds. This is how
- // bounds changes
- // deep in the tree percolate up.
- if (fullBoundsChanged) {
- if (parent != null) {
- parent.invalidateFullBounds();
- }
- firePropertyChange(PROPERTY_CODE_FULL_BOUNDS,
- PROPERTY_FULL_BOUNDS, null, fullBoundsCache);
+ // 7. If the new full bounds cache differs from the previous
+ // cache then
+ // tell our parent to invalidate their full bounds. This is how
+ // bounds changes
+ // deep in the tree percolate up.
+ if (fullBoundsChanged) {
+ if (parent != null) {
+ parent.invalidateFullBounds();
+ }
+ firePropertyChange(PROPERTY_CODE_FULL_BOUNDS, PROPERTY_FULL_BOUNDS, null, fullBoundsCache);
- // 8. If our paint was invalid make sure to repaint our old
- // full bounds. The
- // new bounds will be computed later in the validatePaint
- // pass.
- if (paintInvalid && !oldEmpty) {
- TEMP_REPAINT_BOUNDS.setRect(oldX, oldY, oldWidth,
- oldHeight);
- repaintFrom(TEMP_REPAINT_BOUNDS, this);
- }
- }
- }
+ // 8. If our paint was invalid make sure to repaint our old
+ // full bounds. The
+ // new bounds will be computed later in the validatePaint
+ // pass.
+ if (paintInvalid && !oldEmpty) {
+ TEMP_REPAINT_BOUNDS.setRect(oldX, oldY, oldWidth, oldHeight);
+ repaintFrom(TEMP_REPAINT_BOUNDS, this);
+ }
+ }
+ }
- // 9. Clear the invalid bounds flags.
- boundsChanged = false;
- fullBoundsInvalid = false;
- childBoundsInvalid = false;
- }
+ // 9. Clear the invalid bounds flags.
+ boundsChanged = false;
+ fullBoundsInvalid = false;
+ childBoundsInvalid = false;
+ }
- return boundsVolatile || childBoundsVolatile;
- }
+ return boundsVolatile || childBoundsVolatile;
+ }
- /**
- * Nodes that apply layout constraints to their children should override
- * this method and do the layout there.
- */
- protected void layoutChildren() {
- }
+ /**
+ * Nodes that apply layout constraints to their children should override
+ * this method and do the layout there.
+ */
+ protected void layoutChildren() {
+ }
- // ****************************************************************
- // Node Transform - Methods to manipulate the node's transform.
- //
- // Each node has a transform that is used to define the nodes
- // local coordinate system. IE it is applied before picking and
- // rendering the node.
- //
- // The usual way to move nodes about on the canvas is to manipulate
- // this transform, as opposed to changing the bounds of the
- // node.
- //
- // Since this transform defines the local coordinate system of this
- // node the following methods with affect the global position both
- // this node and all of its descendants.
- // ****************************************************************
+ // ****************************************************************
+ // Node Transform - Methods to manipulate the node's transform.
+ //
+ // Each node has a transform that is used to define the nodes
+ // local coordinate system. IE it is applied before picking and
+ // rendering the node.
+ //
+ // The usual way to move nodes about on the canvas is to manipulate
+ // this transform, as opposed to changing the bounds of the
+ // node.
+ //
+ // Since this transform defines the local coordinate system of this
+ // node the following methods with affect the global position both
+ // this node and all of its descendants.
+ // ****************************************************************
- /**
- * Returns the rotation applied by this node's transform in radians. This
- * rotation affects this node and all its descendants. The value returned
- * will be between 0 and 2pi radians.
- *
- * @return rotation in radians.
- */
- public double getRotation() {
- if (transform == null) {
- return 0;
- }
- return transform.getRotation();
- }
+ /**
+ * Returns the rotation applied by this node's transform in radians. This
+ * rotation affects this node and all its descendants. The value returned
+ * will be between 0 and 2pi radians.
+ *
+ * @return rotation in radians.
+ */
+ public double getRotation() {
+ if (transform == null) {
+ return 0;
+ }
+ return transform.getRotation();
+ }
- /**
- * Sets the rotation of this nodes transform in radians. This will affect
- * this node and all its descendents.
- *
- * @param theta
- * rotation in radians
- */
- public void setRotation(final double theta) {
- rotate(theta - getRotation());
- }
+ /**
+ * Sets the rotation of this nodes transform in radians. This will affect
+ * this node and all its descendents.
+ *
+ * @param theta rotation in radians
+ */
+ public void setRotation(final double theta) {
+ rotate(theta - getRotation());
+ }
- /**
- * Rotates this node by theta (in radians) about the 0,0 point. This will
- * affect this node and all its descendants.
- *
- * @param theta
- * the amount to rotate by in radians
- */
- public void rotate(final double theta) {
- rotateAboutPoint(theta, 0, 0);
- }
+ /**
+ * Rotates this node by theta (in radians) about the 0,0 point. This will
+ * affect this node and all its descendants.
+ *
+ * @param theta the amount to rotate by in radians
+ */
+ public void rotate(final double theta) {
+ rotateAboutPoint(theta, 0, 0);
+ }
- /**
- * Rotates this node by theta (in radians), and then translates the node so
- * that the x, y position of its fullBounds stays constant.
- *
- * @param theta
- * the amount to rotate by in radians
- */
- public void rotateInPlace(final double theta) {
- PBounds b = getFullBoundsReference();
- final double px = b.x;
- final double py = b.y;
- rotateAboutPoint(theta, 0, 0);
- b = getFullBoundsReference();
- offset(px - b.x, py - b.y);
- }
+ /**
+ * Rotates this node by theta (in radians), and then translates the node so
+ * that the x, y position of its fullBounds stays constant.
+ *
+ * @param theta the amount to rotate by in radians
+ */
+ public void rotateInPlace(final double theta) {
+ PBounds b = getFullBoundsReference();
+ final double px = b.x;
+ final double py = b.y;
+ rotateAboutPoint(theta, 0, 0);
+ b = getFullBoundsReference();
+ offset(px - b.x, py - b.y);
+ }
- /**
- * Rotates this node by theta (in radians) about the given point. This will
- * affect this node and all its descendants.
- *
- * @param theta
- * the amount to rotate by in radians
- * @param point
- * the point about which to rotate
- */
- public void rotateAboutPoint(final double theta, final Point2D point) {
- rotateAboutPoint(theta, point.getX(), point.getY());
- }
+ /**
+ * Rotates this node by theta (in radians) about the given point. This will
+ * affect this node and all its descendants.
+ *
+ * @param theta the amount to rotate by in radians
+ * @param point the point about which to rotate
+ */
+ public void rotateAboutPoint(final double theta, final Point2D point) {
+ rotateAboutPoint(theta, point.getX(), point.getY());
+ }
- /**
- * Rotates this node by theta (in radians) about the given point. This will
- * affect this node and all its descendants.
- *
- * @param theta
- * the amount to rotate by in radians
- * @param x
- * the x coordinate of the point around which to rotate
- * @param y
- * the y coordinate of the point around which to rotate
- */
- public void rotateAboutPoint(final double theta, final double x,
- final double y) {
- getTransformReference(true).rotate(theta, x, y);
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- transform);
- }
+ /**
+ * Rotates this node by theta (in radians) about the given point. This will
+ * affect this node and all its descendants.
+ *
+ * @param theta the amount to rotate by in radians
+ * @param x the x coordinate of the point around which to rotate
+ * @param y the y coordinate of the point around which to rotate
+ */
+ public void rotateAboutPoint(final double theta, final double x, final double y) {
+ getTransformReference(true).rotate(theta, x, y);
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, transform);
+ }
- /**
- * Return the total amount of rotation applied to this node by its own
- * transform together with the transforms of all its ancestors. The value
- * returned will be between 0 and 2pi radians.
- *
- * @return the total amount of rotation applied to this node in radians
- */
- public double getGlobalRotation() {
- return getLocalToGlobalTransform(null).getRotation();
- }
+ /**
+ * Return the total amount of rotation applied to this node by its own
+ * transform together with the transforms of all its ancestors. The value
+ * returned will be between 0 and 2pi radians.
+ *
+ * @return the total amount of rotation applied to this node in radians
+ */
+ public double getGlobalRotation() {
+ return getLocalToGlobalTransform(null).getRotation();
+ }
- /**
- * Set the global rotation (in radians) of this node. This is implemented by
- * rotating this nodes transform the required amount so that the nodes
- * global rotation is as requested.
- *
- * @param theta
- * the amount to rotate by in radians relative to the global
- * coordinate system.
- */
- public void setGlobalRotation(final double theta) {
- if (parent != null) {
- setRotation(theta - parent.getGlobalRotation());
- } else {
- setRotation(theta);
- }
- }
+ /**
+ * Set the global rotation (in radians) of this node. This is implemented by
+ * rotating this nodes transform the required amount so that the nodes
+ * global rotation is as requested.
+ *
+ * @param theta the amount to rotate by in radians relative to the global
+ * coordinate system.
+ */
+ public void setGlobalRotation(final double theta) {
+ if (parent != null) {
+ setRotation(theta - parent.getGlobalRotation());
+ }
+ else {
+ setRotation(theta);
+ }
+ }
- /**
- * Return the scale applied by this node's transform. The scale is effecting
- * this node and all its descendants.
- *
- * @return scale applied by this nodes transform.
- */
- public double getScale() {
- if (transform == null) {
- return 1;
- }
- return transform.getScale();
- }
+ /**
+ * Return the scale applied by this node's transform. The scale is effecting
+ * this node and all its descendants.
+ *
+ * @return scale applied by this nodes transform.
+ */
+ public double getScale() {
+ if (transform == null) {
+ return 1;
+ }
+ return transform.getScale();
+ }
- /**
- * Set the scale of this node's transform. The scale will affect this node
- * and all its descendants.
- *
- * @param scale
- * the scale to set the transform to
- */
- public void setScale(final double scale) {
- if (scale == 0) {
- throw new RuntimeException("Can't set scale to 0");
- }
- scale(scale / getScale());
- }
+ /**
+ * Set the scale of this node's transform. The scale will affect this node
+ * and all its descendants.
+ *
+ * @param scale the scale to set the transform to
+ */
+ public void setScale(final double scale) {
+ if (scale == 0) {
+ throw new RuntimeException("Can't set scale to 0");
+ }
+ scale(scale / getScale());
+ }
- /**
- * Scale this nodes transform by the given amount. This will affect this
- * node and all of its descendants.
- *
- * @param scale
- * the amount to scale by
- */
- public void scale(final double scale) {
- scaleAboutPoint(scale, 0, 0);
- }
+ /**
+ * Scale this nodes transform by the given amount. This will affect this
+ * node and all of its descendants.
+ *
+ * @param scale the amount to scale by
+ */
+ public void scale(final double scale) {
+ scaleAboutPoint(scale, 0, 0);
+ }
- /**
- * Scale this nodes transform by the given amount about the specified point.
- * This will affect this node and all of its descendants.
- *
- * @param scale
- * the amount to scale by
- * @param point
- * the point to scale about
- */
- public void scaleAboutPoint(final double scale, final Point2D point) {
- scaleAboutPoint(scale, point.getX(), point.getY());
- }
+ /**
+ * Scale this nodes transform by the given amount about the specified point.
+ * This will affect this node and all of its descendants.
+ *
+ * @param scale the amount to scale by
+ * @param point the point to scale about
+ */
+ public void scaleAboutPoint(final double scale, final Point2D point) {
+ scaleAboutPoint(scale, point.getX(), point.getY());
+ }
- /**
- * Scale this nodes transform by the given amount about the specified point.
- * This will affect this node and all of its descendants.
- *
- * @param scale
- * the amount to scale by
- * @param x
- * the x coordinate of the point around which to scale
- * @param y
- * the y coordinate of the point around which to scale
- */
- public void scaleAboutPoint(final double scale, final double x,
- final double y) {
- getTransformReference(true).scaleAboutPoint(scale, x, y);
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- transform);
- }
+ /**
+ * Scale this nodes transform by the given amount about the specified point.
+ * This will affect this node and all of its descendants.
+ *
+ * @param scale the amount to scale by
+ * @param x the x coordinate of the point around which to scale
+ * @param y the y coordinate of the point around which to scale
+ */
+ public void scaleAboutPoint(final double scale, final double x, final double y) {
+ getTransformReference(true).scaleAboutPoint(scale, x, y);
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, transform);
+ }
- /**
- * Return the global scale that is being applied to this node by its
- * transform together with the transforms of all its ancestors.
- *
- * @return global scale of this node
- */
- public double getGlobalScale() {
- return getLocalToGlobalTransform(null).getScale();
- }
+ /**
+ * Return the global scale that is being applied to this node by its
+ * transform together with the transforms of all its ancestors.
+ *
+ * @return global scale of this node
+ */
+ public double getGlobalScale() {
+ return getLocalToGlobalTransform(null).getScale();
+ }
- /**
- * Set the global scale of this node. This is implemented by scaling this
- * nodes transform the required amount so that the nodes global scale is as
- * requested.
- *
- * @param scale
- * the desired global scale
- */
- public void setGlobalScale(final double scale) {
- if (parent != null) {
- setScale(scale / parent.getGlobalScale());
- } else {
- setScale(scale);
- }
- }
+ /**
+ * Set the global scale of this node. This is implemented by scaling this
+ * nodes transform the required amount so that the nodes global scale is as
+ * requested.
+ *
+ * @param scale the desired global scale
+ */
+ public void setGlobalScale(final double scale) {
+ if (parent != null) {
+ setScale(scale / parent.getGlobalScale());
+ }
+ else {
+ setScale(scale);
+ }
+ }
- /**
- * Returns the x offset of this node as applied by its transform.
- *
- * @return x offset of this node as applied by its transform
- */
- public double getXOffset() {
- if (transform == null) {
- return 0;
- }
- return transform.getTranslateX();
- }
+ /**
+ * Returns the x offset of this node as applied by its transform.
+ *
+ * @return x offset of this node as applied by its transform
+ */
+ public double getXOffset() {
+ if (transform == null) {
+ return 0;
+ }
+ return transform.getTranslateX();
+ }
- /**
- * Returns the y offset of this node as applied by its transform.
- *
- * @return y offset of this node as applied by its transform
- */
- public double getYOffset() {
- if (transform == null) {
- return 0;
- }
- return transform.getTranslateY();
- }
+ /**
+ * Returns the y offset of this node as applied by its transform.
+ *
+ * @return y offset of this node as applied by its transform
+ */
+ public double getYOffset() {
+ if (transform == null) {
+ return 0;
+ }
+ return transform.getTranslateY();
+ }
- /**
- * Return the offset that is being applied to this node by its transform.
- * This offset effects this node and all of its descendants and is specified
- * in the parent coordinate system. This returns the values that are in the
- * m02 and m12 positions in the affine transform.
- *
- * @return a point representing the x and y offset
- */
- public Point2D getOffset() {
- if (transform == null) {
- return new Point2D.Double();
- }
- return new Point2D.Double(transform.getTranslateX(), transform
- .getTranslateY());
- }
+ /**
+ * Return the offset that is being applied to this node by its transform.
+ * This offset effects this node and all of its descendants and is specified
+ * in the parent coordinate system. This returns the values that are in the
+ * m02 and m12 positions in the affine transform.
+ *
+ * @return a point representing the x and y offset
+ */
+ public Point2D getOffset() {
+ if (transform == null) {
+ return new Point2D.Double();
+ }
+ return new Point2D.Double(transform.getTranslateX(), transform.getTranslateY());
+ }
- /**
- * Set the offset that is being applied to this node by its transform. This
- * offset effects this node and all of its descendants and is specified in
- * the nodes parent coordinate system. This directly sets the values of the
- * m02 and m12 positions in the affine transform. Unlike "PNode.translate()"
- * it is not effected by the transforms scale.
- *
- * @param point
- * value of new offset
- */
- public void setOffset(final Point2D point) {
- setOffset(point.getX(), point.getY());
- }
+ /**
+ * Set the offset that is being applied to this node by its transform. This
+ * offset effects this node and all of its descendants and is specified in
+ * the nodes parent coordinate system. This directly sets the values of the
+ * m02 and m12 positions in the affine transform. Unlike "PNode.translate()"
+ * it is not effected by the transforms scale.
+ *
+ * @param point value of new offset
+ */
+ public void setOffset(final Point2D point) {
+ setOffset(point.getX(), point.getY());
+ }
- /**
- * Set the offset that is being applied to this node by its transform. This
- * offset effects this node and all of its descendants and is specified in
- * the nodes parent coordinate system. This directly sets the values of the
- * m02 and m12 positions in the affine transform. Unlike "PNode.translate()"
- * it is not effected by the transforms scale.
- *
- * @param x
- * amount of x offset
- * @param y
- * amount of y offset
- */
- public void setOffset(final double x, final double y) {
- getTransformReference(true).setOffset(x, y);
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- transform);
- }
+ /**
+ * Set the offset that is being applied to this node by its transform. This
+ * offset effects this node and all of its descendants and is specified in
+ * the nodes parent coordinate system. This directly sets the values of the
+ * m02 and m12 positions in the affine transform. Unlike "PNode.translate()"
+ * it is not effected by the transforms scale.
+ *
+ * @param x amount of x offset
+ * @param y amount of y offset
+ */
+ public void setOffset(final double x, final double y) {
+ getTransformReference(true).setOffset(x, y);
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, transform);
+ }
- /**
- * Offset this node relative to the parents coordinate system, and is NOT
- * effected by this nodes current scale or rotation. This is implemented by
- * directly adding dx to the m02 position and dy to the m12 position in the
- * affine transform.
- *
- * @param dx
- * amount to add to this nodes current x Offset
- * @param dy
- * amount to add to this nodes current y Offset
- */
- public void offset(final double dx, final double dy) {
- getTransformReference(true);
- setOffset(transform.getTranslateX() + dx, transform.getTranslateY()
- + dy);
- }
+ /**
+ * Offset this node relative to the parents coordinate system, and is NOT
+ * effected by this nodes current scale or rotation. This is implemented by
+ * directly adding dx to the m02 position and dy to the m12 position in the
+ * affine transform.
+ *
+ * @param dx amount to add to this nodes current x Offset
+ * @param dy amount to add to this nodes current y Offset
+ */
+ public void offset(final double dx, final double dy) {
+ getTransformReference(true);
+ setOffset(transform.getTranslateX() + dx, transform.getTranslateY() + dy);
+ }
- /**
- * Translate this node's transform by the given amount, using the standard
- * affine transform translate method. This translation effects this node and
- * all of its descendants.
- *
- * @param dx
- * amount to add to this nodes current x translation
- * @param dy
- * amount to add to this nodes current y translation
- */
- public void translate(final double dx, final double dy) {
- getTransformReference(true).translate(dx, dy);
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- transform);
- }
+ /**
+ * Translate this node's transform by the given amount, using the standard
+ * affine transform translate method. This translation effects this node and
+ * all of its descendants.
+ *
+ * @param dx amount to add to this nodes current x translation
+ * @param dy amount to add to this nodes current y translation
+ */
+ public void translate(final double dx, final double dy) {
+ getTransformReference(true).translate(dx, dy);
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, transform);
+ }
- /**
- * Return the global translation that is being applied to this node by its
- * transform together with the transforms of all its ancestors.
- *
- * @return the global translation applied to this node
- */
- public Point2D getGlobalTranslation() {
- final Point2D p = getOffset();
- if (parent != null) {
- parent.localToGlobal(p);
- }
- return p;
- }
+ /**
+ * Return the global translation that is being applied to this node by its
+ * transform together with the transforms of all its ancestors.
+ *
+ * @return the global translation applied to this node
+ */
+ public Point2D getGlobalTranslation() {
+ final Point2D p = getOffset();
+ if (parent != null) {
+ parent.localToGlobal(p);
+ }
+ return p;
+ }
- /**
- * Set the global translation of this node. This is implemented by
- * translating this nodes transform the required amount so that the nodes
- * global scale is as requested.
- *
- * @param globalPoint
- * the desired global translation
- */
- public void setGlobalTranslation(final Point2D globalPoint) {
- if (parent != null) {
- parent.getGlobalToLocalTransform(null).transform(globalPoint,
- globalPoint);
- }
- setOffset(globalPoint);
- }
+ /**
+ * Set the global translation of this node. This is implemented by
+ * translating this nodes transform the required amount so that the nodes
+ * global scale is as requested.
+ *
+ * @param globalPoint the desired global translation
+ */
+ public void setGlobalTranslation(final Point2D globalPoint) {
+ if (parent != null) {
+ parent.getGlobalToLocalTransform(null).transform(globalPoint, globalPoint);
+ }
+ setOffset(globalPoint);
+ }
- /**
- * Transform this nodes transform by the given transform.
- *
- * @param aTransform
- * the transform to apply.
- */
- public void transformBy(final AffineTransform aTransform) {
- getTransformReference(true).concatenate(aTransform);
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- transform);
- }
+ /**
+ * Transform this nodes transform by the given transform.
+ *
+ * @param aTransform the transform to apply.
+ */
+ public void transformBy(final AffineTransform aTransform) {
+ getTransformReference(true).concatenate(aTransform);
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, transform);
+ }
- /**
- * Linearly interpolates between a and b, based on t. Specifically, it
- * computes lerp(a, b, t) = a + t*(b - a). This produces a result that
- * changes from a (when t = 0) to b (when t = 1).
- *
- * @param t
- * variable 'time' parameter
- * @param a
- * from point
- * @param b
- * to Point
- *
- * @return linear interpolation between and b at time interval t (given as #
- * between 0f and 1f)
- */
- public static double lerp(final double t, final double a, final double b) {
- return a + t * (b - a);
- }
+ /**
+ * Linearly interpolates between a and b, based on t. Specifically, it
+ * computes lerp(a, b, t) = a + t*(b - a). This produces a result that
+ * changes from a (when t = 0) to b (when t = 1).
+ *
+ * @param t variable 'time' parameter
+ * @param a from point
+ * @param b to Point
+ *
+ * @return linear interpolation between and b at time interval t (given as #
+ * between 0f and 1f)
+ */
+ public static double lerp(final double t, final double a, final double b) {
+ return a + t * (b - a);
+ }
- /**
- * This will calculate the necessary transform in order to make this node
- * appear at a particular position relative to the specified bounding box.
- * The source point specifies a point in the unit square (0, 0) - (1, 1)
- * that represents an anchor point on the corresponding node to this
- * transform. The destination point specifies an anchor point on the
- * reference node. The position method then computes the transform that
- * results in transforming this node so that the source anchor point
- * coincides with the reference anchor point. This can be useful for layout
- * algorithms as it is straightforward to position one object relative to
- * another.
- *
- * Point2D srcPt = new Point2D.Double(1.0, 0.0);
- * Point2D destPt = new Point2D.Double(0.0, 0.0);
- * A.position(srcPt, destPt, B.getGlobalBounds(), 750, null);
- *
- *
- * The result is that A will move so that its upper-right corner is at the
- * same place as the upper-left corner of B, and the transition will be
- * smoothly animated over a period of 750 milliseconds.
- *
- * @since 1.3
- * @param srcPt
- * The anchor point on this transform's node (normalized to a
- * unit square)
- * @param destPt
- * The anchor point on destination bounds (normalized to a unit
- * square)
- * @param destBounds
- * The bounds (in global coordinates) used to calculate this
- * transform's node
- * @param millis
- * Number of milliseconds over which to perform the animation
- *
- * @return newly scheduled activity or node if activity could not be
- * scheduled
- */
- public PActivity animateToRelativePosition(final Point2D srcPt,
- final Point2D destPt, final Rectangle2D destBounds, final int millis) {
- double srcx, srcy;
- double destx, desty;
- double dx, dy;
- Point2D pt1, pt2;
+ /**
+ * This will calculate the necessary transform in order to make this node
+ * appear at a particular position relative to the specified bounding box.
+ * The source point specifies a point in the unit square (0, 0) - (1, 1)
+ * that represents an anchor point on the corresponding node to this
+ * transform. The destination point specifies an anchor point on the
+ * reference node. The position method then computes the transform that
+ * results in transforming this node so that the source anchor point
+ * coincides with the reference anchor point. This can be useful for layout
+ * algorithms as it is straightforward to position one object relative to
+ * another.
+ *
+ * Point2D srcPt = new Point2D.Double(1.0, 0.0);
+ * Point2D destPt = new Point2D.Double(0.0, 0.0);
+ * A.position(srcPt, destPt, B.getGlobalBounds(), 750, null);
+ *
+ *
+ * The result is that A will move so that its upper-right corner is at the
+ * same place as the upper-left corner of B, and the transition will be
+ * smoothly animated over a period of 750 milliseconds.
+ *
+ * @since 1.3
+ * @param srcPt The anchor point on this transform's node (normalized to a
+ * unit square)
+ * @param destPt The anchor point on destination bounds (normalized to a
+ * unit square)
+ * @param destBounds The bounds (in global coordinates) used to calculate
+ * this transform's node
+ * @param millis Number of milliseconds over which to perform the animation
+ *
+ * @return newly scheduled activity or node if activity could not be
+ * scheduled
+ */
+ public PActivity animateToRelativePosition(final Point2D srcPt, final Point2D destPt, final Rectangle2D destBounds,
+ final int millis) {
+ double srcx, srcy;
+ double destx, desty;
+ double dx, dy;
+ Point2D pt1, pt2;
- if (parent == null) {
- return null;
- } else {
- // First compute translation amount in global coordinates
- final Rectangle2D srcBounds = getGlobalFullBounds();
- srcx = lerp(srcPt.getX(), srcBounds.getX(), srcBounds.getX()
- + srcBounds.getWidth());
- srcy = lerp(srcPt.getY(), srcBounds.getY(), srcBounds.getY()
- + srcBounds.getHeight());
- destx = lerp(destPt.getX(), destBounds.getX(), destBounds.getX()
- + destBounds.getWidth());
- desty = lerp(destPt.getY(), destBounds.getY(), destBounds.getY()
- + destBounds.getHeight());
+ if (parent == null) {
+ return null;
+ }
+ else {
+ // First compute translation amount in global coordinates
+ final Rectangle2D srcBounds = getGlobalFullBounds();
+ srcx = lerp(srcPt.getX(), srcBounds.getX(), srcBounds.getX() + srcBounds.getWidth());
+ srcy = lerp(srcPt.getY(), srcBounds.getY(), srcBounds.getY() + srcBounds.getHeight());
+ destx = lerp(destPt.getX(), destBounds.getX(), destBounds.getX() + destBounds.getWidth());
+ desty = lerp(destPt.getY(), destBounds.getY(), destBounds.getY() + destBounds.getHeight());
- // Convert vector to local coordinates
- pt1 = new Point2D.Double(srcx, srcy);
- globalToLocal(pt1);
- pt2 = new Point2D.Double(destx, desty);
- globalToLocal(pt2);
- dx = pt2.getX() - pt1.getX();
- dy = pt2.getY() - pt1.getY();
+ // Convert vector to local coordinates
+ pt1 = new Point2D.Double(srcx, srcy);
+ globalToLocal(pt1);
+ pt2 = new Point2D.Double(destx, desty);
+ globalToLocal(pt2);
+ dx = pt2.getX() - pt1.getX();
+ dy = pt2.getY() - pt1.getY();
- // Finally, animate change
- final PAffineTransform at = new PAffineTransform(
- getTransformReference(true));
- at.translate(dx, dy);
- return animateToTransform(at, millis);
- }
- }
+ // Finally, animate change
+ final PAffineTransform at = new PAffineTransform(getTransformReference(true));
+ at.translate(dx, dy);
+ return animateToTransform(at, millis);
+ }
+ }
- /**
- * @deprecated in favor of animateToRelativePosition
- *
- * It will calculate the necessary transform in order to make
- * this node appear at a particular position relative to the
- * specified bounding box. The source point specifies a point in
- * the unit square (0, 0) - (1, 1) that represents an anchor
- * point on the corresponding node to this transform. The
- * destination point specifies an anchor point on the reference
- * node. The position method then computes the transform that
- * results in transforming this node so that the source anchor
- * point coincides with the reference anchor point. This can be
- * useful for layout algorithms as it is straightforward to
- * position one object relative to another.
- *
- * Point2D srcPt = new Point2D.Double(1.0, 0.0);
- * Point2D destPt = new Point2D.Double(0.0, 0.0);
- * A.position(srcPt, destPt, B.getGlobalBounds(), 750, null);
- *
- *
- * The result is that A will move so that its upper-right corner
- * is at the same place as the upper-left corner of B, and the
- * transition will be smoothly animated over a period of 750
- * milliseconds.
- *
- * @param srcPt
- * The anchor point on this transform's node (normalized to a
- * unit square)
- * @param destPt
- * The anchor point on destination bounds (normalized to a unit
- * square)
- * @param destBounds
- * The bounds (in global coordinates) used to calculate this
- * transform's node
- * @param millis
- * Number of milliseconds over which to perform the animation
- */
- public void position(final Point2D srcPt, final Point2D destPt,
- final Rectangle2D destBounds, final int millis) {
- animateToRelativePosition(srcPt, destPt, destBounds, millis);
- };
+ /**
+ * @deprecated in favor of animateToRelativePosition
+ *
+ * It will calculate the necessary transform in order to make
+ * this node appear at a particular position relative to the
+ * specified bounding box. The source point specifies a point in
+ * the unit square (0, 0) - (1, 1) that represents an anchor
+ * point on the corresponding node to this transform. The
+ * destination point specifies an anchor point on the reference
+ * node. The position method then computes the transform that
+ * results in transforming this node so that the source anchor
+ * point coincides with the reference anchor point. This can be
+ * useful for layout algorithms as it is straightforward to
+ * position one object relative to another.
+ *
+ * Point2D srcPt = new Point2D.Double(1.0, 0.0);
+ * Point2D destPt = new Point2D.Double(0.0, 0.0);
+ * A.position(srcPt, destPt, B.getGlobalBounds(), 750, null);
+ *
+ *
+ * The result is that A will move so that its upper-right corner
+ * is at the same place as the upper-left corner of B, and the
+ * transition will be smoothly animated over a period of 750
+ * milliseconds.
+ *
+ * @param srcPt The anchor point on this transform's node (normalized to a
+ * unit square)
+ * @param destPt The anchor point on destination bounds (normalized to a
+ * unit square)
+ * @param destBounds The bounds (in global coordinates) used to calculate
+ * this transform's node
+ * @param millis Number of milliseconds over which to perform the animation
+ */
+ public void position(final Point2D srcPt, final Point2D destPt, final Rectangle2D destBounds, final int millis) {
+ animateToRelativePosition(srcPt, destPt, destBounds, millis);
+ };
- /**
- * Return a copy of the transform associated with this node.
- *
- * @return copy of this node's transform
- */
- public PAffineTransform getTransform() {
- if (transform == null) {
- return new PAffineTransform();
- } else {
- return (PAffineTransform) transform.clone();
- }
- }
+ /**
+ * Return a copy of the transform associated with this node.
+ *
+ * @return copy of this node's transform
+ */
+ public PAffineTransform getTransform() {
+ if (transform == null) {
+ return new PAffineTransform();
+ }
+ else {
+ return (PAffineTransform) transform.clone();
+ }
+ }
- /**
- * Return a reference to the transform associated with this node. This
- * returned transform should not be modified. PNode transforms are created
- * lazily when needed. If you access the transform reference before the
- * transform has been created it may return null. The
- * createNewTransformIfNull parameter is used to specify that the PNode
- * should create a new transform (and assign that transform to the nodes
- * local transform variable) instead of returning null.
- *
- * @param createNewTransformIfNull
- * if the transform has not been initialised, should it be?
- *
- * @return reference to this node's transform
- */
- public PAffineTransform getTransformReference(
- final boolean createNewTransformIfNull) {
- if (transform == null && createNewTransformIfNull) {
- transform = new PAffineTransform();
- }
- return transform;
- }
+ /**
+ * Return a reference to the transform associated with this node. This
+ * returned transform should not be modified. PNode transforms are created
+ * lazily when needed. If you access the transform reference before the
+ * transform has been created it may return null. The
+ * createNewTransformIfNull parameter is used to specify that the PNode
+ * should create a new transform (and assign that transform to the nodes
+ * local transform variable) instead of returning null.
+ *
+ * @param createNewTransformIfNull if the transform has not been
+ * initialised, should it be?
+ *
+ * @return reference to this node's transform
+ */
+ public PAffineTransform getTransformReference(final boolean createNewTransformIfNull) {
+ if (transform == null && createNewTransformIfNull) {
+ transform = new PAffineTransform();
+ }
+ return transform;
+ }
- /**
- * Return an inverted copy of the transform associated with this node.
- *
- * @return inverted copy of this node's transform
- */
- public PAffineTransform getInverseTransform() {
- if (transform == null) {
- return new PAffineTransform();
- }
+ /**
+ * Return an inverted copy of the transform associated with this node.
+ *
+ * @return inverted copy of this node's transform
+ */
+ public PAffineTransform getInverseTransform() {
+ if (transform == null) {
+ return new PAffineTransform();
+ }
- try {
- return new PAffineTransform(transform.createInverse());
- } catch (final NoninvertibleTransformException e) {
- throw new PAffineTransformException(e, transform);
- }
- }
+ try {
+ return new PAffineTransform(transform.createInverse());
+ }
+ catch (final NoninvertibleTransformException e) {
+ throw new PAffineTransformException(e, transform);
+ }
+ }
- /**
- * Set the transform applied to this node.
- *
- * @param transform
- * the new transform value
- */
- public void setTransform(final AffineTransform transform) {
- if (transform == null) {
- this.transform = null;
- } else {
- getTransformReference(true).setTransform(transform);
- }
+ /**
+ * Set the transform applied to this node.
+ *
+ * @param transform the new transform value
+ */
+ public void setTransform(final AffineTransform transform) {
+ if (transform == null) {
+ this.transform = null;
+ }
+ else {
+ getTransformReference(true).setTransform(transform);
+ }
- invalidatePaint();
- invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null,
- this.transform);
- }
+ invalidatePaint();
+ invalidateFullBounds();
+ firePropertyChange(PROPERTY_CODE_TRANSFORM, PROPERTY_TRANSFORM, null, this.transform);
+ }
- // ****************************************************************
- // Paint Damage Management - Methods used to invalidate the areas of
- // the screen that this node appears in so that they will later get
- // painted.
- //
- // Generally you will not need to call these invalidate methods
- // when starting out with Piccolo2d because methods such as setPaint
- // already automatically call them for you. You will need to call
- // them when you start creating your own nodes.
- //
- // When you do create you own nodes the only method that you will
- // normally need to call is invalidatePaint. This method marks the
- // nodes as having invalid paint, the root node's UI cycle will then
- // later discover this damage and report it to the Java repaint manager.
- //
- // Repainting is normally done with PNode.invalidatePaint() instead of
- // directly calling PNode.repaint() because PNode.repaint() requires
- // the nodes bounds to be computed right away. But with invalidatePaint
- // the bounds computation can be delayed until the end of the root's UI
- // cycle, and this can add up to a bit savings when modifying a
- // large number of nodes all at once.
- //
- // The other methods here will rarely be called except internally
- // from the framework.
- // ****************************************************************
+ // ****************************************************************
+ // Paint Damage Management - Methods used to invalidate the areas of
+ // the screen that this node appears in so that they will later get
+ // painted.
+ //
+ // Generally you will not need to call these invalidate methods
+ // when starting out with Piccolo2d because methods such as setPaint
+ // already automatically call them for you. You will need to call
+ // them when you start creating your own nodes.
+ //
+ // When you do create you own nodes the only method that you will
+ // normally need to call is invalidatePaint. This method marks the
+ // nodes as having invalid paint, the root node's UI cycle will then
+ // later discover this damage and report it to the Java repaint manager.
+ //
+ // Repainting is normally done with PNode.invalidatePaint() instead of
+ // directly calling PNode.repaint() because PNode.repaint() requires
+ // the nodes bounds to be computed right away. But with invalidatePaint
+ // the bounds computation can be delayed until the end of the root's UI
+ // cycle, and this can add up to a bit savings when modifying a
+ // large number of nodes all at once.
+ //
+ // The other methods here will rarely be called except internally
+ // from the framework.
+ // ****************************************************************
- /**
- * Return true if this nodes paint is invalid, in which case the node needs
- * to be repainted.
- *
- * @return true if this node needs to be repainted
- */
- public boolean getPaintInvalid() {
- return paintInvalid;
- }
+ /**
+ * Return true if this nodes paint is invalid, in which case the node needs
+ * to be repainted.
+ *
+ * @return true if this node needs to be repainted
+ */
+ public boolean getPaintInvalid() {
+ return paintInvalid;
+ }
- /**
- * Mark this node as having invalid paint. If this is set the node will
- * later be repainted. Node this method is most often used internally.
- *
- * @param paintInvalid
- * true if this node should be repainted
- */
- public void setPaintInvalid(final boolean paintInvalid) {
- this.paintInvalid = paintInvalid;
- }
+ /**
+ * Mark this node as having invalid paint. If this is set the node will
+ * later be repainted. Node this method is most often used internally.
+ *
+ * @param paintInvalid true if this node should be repainted
+ */
+ public void setPaintInvalid(final boolean paintInvalid) {
+ this.paintInvalid = paintInvalid;
+ }
- /**
- * Return true if this node has a child with invalid paint.
- *
- * @return true if this node has a child with invalid paint
- */
- public boolean getChildPaintInvalid() {
- return childPaintInvalid;
- }
+ /**
+ * Return true if this node has a child with invalid paint.
+ *
+ * @return true if this node has a child with invalid paint
+ */
+ public boolean getChildPaintInvalid() {
+ return childPaintInvalid;
+ }
- /**
- * Mark this node as having a child with invalid paint.
- *
- * @param childPaintInvalid
- * true if this node has a child with invalid paint
- */
- public void setChildPaintInvalid(final boolean childPaintInvalid) {
- this.childPaintInvalid = childPaintInvalid;
- }
+ /**
+ * Mark this node as having a child with invalid paint.
+ *
+ * @param childPaintInvalid true if this node has a child with invalid paint
+ */
+ public void setChildPaintInvalid(final boolean childPaintInvalid) {
+ this.childPaintInvalid = childPaintInvalid;
+ }
- /**
- * Invalidate this node's paint, and mark all of its ancestors as having a
- * node with invalid paint.
- */
- public void invalidatePaint() {
- setPaintInvalid(true);
+ /**
+ * Invalidate this node's paint, and mark all of its ancestors as having a
+ * node with invalid paint.
+ */
+ public void invalidatePaint() {
+ setPaintInvalid(true);
- PNode n = parent;
- while (n != null && !n.getChildPaintInvalid()) {
- n.setChildPaintInvalid(true);
- n = n.parent;
- }
+ PNode n = parent;
+ while (n != null && !n.getChildPaintInvalid()) {
+ n.setChildPaintInvalid(true);
+ n = n.parent;
+ }
- if (SCENE_GRAPH_DELEGATE != null) {
- SCENE_GRAPH_DELEGATE.nodePaintInvalidated(this);
- }
- }
+ if (SCENE_GRAPH_DELEGATE != null) {
+ SCENE_GRAPH_DELEGATE.nodePaintInvalidated(this);
+ }
+ }
- /**
- * Repaint this node and any of its descendants if they have invalid paint.
- */
- public void validateFullPaint() {
- if (getPaintInvalid()) {
- repaint();
- setPaintInvalid(false);
- }
+ /**
+ * Repaint this node and any of its descendants if they have invalid paint.
+ */
+ public void validateFullPaint() {
+ if (getPaintInvalid()) {
+ repaint();
+ setPaintInvalid(false);
+ }
- if (getChildPaintInvalid()) {
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- each.validateFullPaint();
- }
- setChildPaintInvalid(false);
- }
- }
+ if (getChildPaintInvalid()) {
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ each.validateFullPaint();
+ }
+ setChildPaintInvalid(false);
+ }
+ }
- /**
- * Mark the area on the screen represented by this nodes full bounds as
- * needing a repaint.
- */
- public void repaint() {
- TEMP_REPAINT_BOUNDS.setRect(getFullBoundsReference());
- repaintFrom(TEMP_REPAINT_BOUNDS, this);
- }
+ /**
+ * Mark the area on the screen represented by this nodes full bounds as
+ * needing a repaint.
+ */
+ public void repaint() {
+ TEMP_REPAINT_BOUNDS.setRect(getFullBoundsReference());
+ repaintFrom(TEMP_REPAINT_BOUNDS, this);
+ }
- /**
- * Pass the given repaint request up the tree, so that any cameras can
- * invalidate that region on their associated canvas.
- *
- * @param localBounds
- * the bounds to repaint
- * @param childOrThis
- * if childOrThis does not equal this then this nodes transform
- * will be applied to the localBounds param
- */
- public void repaintFrom(final PBounds localBounds, final PNode childOrThis) {
- if (parent != null) {
- if (childOrThis != this) {
- localToParent(localBounds);
- } else if (!getVisible()) {
- return;
- }
- parent.repaintFrom(localBounds, this);
- }
- }
+ /**
+ * Pass the given repaint request up the tree, so that any cameras can
+ * invalidate that region on their associated canvas.
+ *
+ * @param localBounds the bounds to repaint
+ * @param childOrThis if childOrThis does not equal this then this nodes
+ * transform will be applied to the localBounds param
+ */
+ public void repaintFrom(final PBounds localBounds, final PNode childOrThis) {
+ if (parent != null) {
+ if (childOrThis != this) {
+ localToParent(localBounds);
+ }
+ else if (!getVisible()) {
+ return;
+ }
+ parent.repaintFrom(localBounds, this);
+ }
+ }
- // ****************************************************************
- // Occluding - Methods to support occluding optimisation. Not yet
- // complete.
- // ****************************************************************
+ // ****************************************************************
+ // Occluding - Methods to support occluding optimisation. Not yet
+ // complete.
+ // ****************************************************************
- /**
- * Returns whether this node is Opaque.
- *
- * @param boundary
- * boundary to check and see if this node covers completely.
- *
- * @return true if opaque
- */
- public boolean isOpaque(final Rectangle2D boundary) {
- return false;
- }
+ /**
+ * Returns whether this node is Opaque.
+ *
+ * @param boundary boundary to check and see if this node covers completely.
+ *
+ * @return true if opaque
+ */
+ public boolean isOpaque(final Rectangle2D boundary) {
+ return false;
+ }
- /**
- * Returns whether this node has been flagged as occluded.
- *
- * @return true if occluded
- */
- public boolean getOccluded() {
- return occluded;
- }
+ /**
+ * Returns whether this node has been flagged as occluded.
+ *
+ * @return true if occluded
+ */
+ public boolean getOccluded() {
+ return occluded;
+ }
- /**
- * Flags this node as occluded.
- *
- * @param occluded
- * new value for occluded
- */
- public void setOccluded(final boolean occluded) {
- this.occluded = occluded;
- }
+ /**
+ * Flags this node as occluded.
+ *
+ * @param occluded new value for occluded
+ */
+ public void setOccluded(final boolean occluded) {
+ this.occluded = occluded;
+ }
- // ****************************************************************
- // Painting - Methods for painting this node and its children
- //
- // Painting is how a node defines its visual representation on the
- // screen, and is done in the local coordinate system of the node.
- //
- // The default painting behavior is to first paint the node, and
- // then paint the node's children on top of the node. If a node
- // needs wants specialised painting behavior it can override:
- //
- // paint() - Painting here will happen before the children
- // are painted, so the children will be painted on top of painting done
- // here.
- // paintAfterChildren() - Painting here will happen after the children
- // are painted, so it will paint on top of them.
- //
- // Note that you should not normally need to override fullPaint().
- //
- // The visible flag can be used to make a node invisible so that
- // it will never get painted.
- // ****************************************************************
+ // ****************************************************************
+ // Painting - Methods for painting this node and its children
+ //
+ // Painting is how a node defines its visual representation on the
+ // screen, and is done in the local coordinate system of the node.
+ //
+ // The default painting behavior is to first paint the node, and
+ // then paint the node's children on top of the node. If a node
+ // needs wants specialised painting behavior it can override:
+ //
+ // paint() - Painting here will happen before the children
+ // are painted, so the children will be painted on top of painting done
+ // here.
+ // paintAfterChildren() - Painting here will happen after the children
+ // are painted, so it will paint on top of them.
+ //
+ // Note that you should not normally need to override fullPaint().
+ //
+ // The visible flag can be used to make a node invisible so that
+ // it will never get painted.
+ // ****************************************************************
- /**
- * Return true if this node is visible, that is if it will paint itself and
- * descendants.
- *
- * @return true if this node and its descendants are visible.
- */
- public boolean getVisible() {
- return visible;
- }
+ /**
+ * Return true if this node is visible, that is if it will paint itself and
+ * descendants.
+ *
+ * @return true if this node and its descendants are visible.
+ */
+ public boolean getVisible() {
+ return visible;
+ }
- /**
- * Set the visibility of this node and its descendants.
- *
- * @param isVisible
- * true if this node and its descendants are visible
- */
- public void setVisible(final boolean isVisible) {
- if (getVisible() != isVisible) {
- if (!isVisible) {
- repaint();
- }
- visible = isVisible;
- firePropertyChange(PROPERTY_CODE_VISIBLE, PROPERTY_VISIBLE, null,
- null);
- invalidatePaint();
- }
- }
+ /**
+ * Set the visibility of this node and its descendants.
+ *
+ * @param isVisible true if this node and its descendants are visible
+ */
+ public void setVisible(final boolean isVisible) {
+ if (getVisible() != isVisible) {
+ if (!isVisible) {
+ repaint();
+ }
+ visible = isVisible;
+ firePropertyChange(PROPERTY_CODE_VISIBLE, PROPERTY_VISIBLE, null, null);
+ invalidatePaint();
+ }
+ }
- /**
- * Return the paint used while painting this node. This value may be null.
- *
- * @return the paint used while painting this node.
- */
- public Paint getPaint() {
- return paint;
- }
+ /**
+ * Return the paint used while painting this node. This value may be null.
+ *
+ * @return the paint used while painting this node.
+ */
+ public Paint getPaint() {
+ return paint;
+ }
- /**
- * Set the paint used to paint this node, which may be null.
- *
- * @param newPaint
- * paint that this node should use when painting itself.
- */
- public void setPaint(final Paint newPaint) {
- if (paint == newPaint) {
- return;
- }
+ /**
+ * Set the paint used to paint this node, which may be null.
+ *
+ * @param newPaint paint that this node should use when painting itself.
+ */
+ public void setPaint(final Paint newPaint) {
+ if (paint == newPaint) {
+ return;
+ }
- final Paint oldPaint = paint;
- paint = newPaint;
- invalidatePaint();
- firePropertyChange(PROPERTY_CODE_PAINT, PROPERTY_PAINT, oldPaint, paint);
- }
+ final Paint oldPaint = paint;
+ paint = newPaint;
+ invalidatePaint();
+ firePropertyChange(PROPERTY_CODE_PAINT, PROPERTY_PAINT, oldPaint, paint);
+ }
- /**
- * Return the transparency used when painting this node. Note that this
- * transparency is also applied to all of the node's descendants.
- *
- * @return how transparent this node is 0f = completely transparent, 1f =
- * completely opaque
- */
- public float getTransparency() {
- return transparency;
- }
+ /**
+ * Return the transparency used when painting this node. Note that this
+ * transparency is also applied to all of the node's descendants.
+ *
+ * @return how transparent this node is 0f = completely transparent, 1f =
+ * completely opaque
+ */
+ public float getTransparency() {
+ return transparency;
+ }
- /**
- * Set the transparency used to paint this node. Note that this transparency
- * applies to this node and all of its descendants.
- *
- * @param newTransparency
- * transparency value for this node. 0f = fully transparent, 1f =
- * fully opaque
- */
- public void setTransparency(final float newTransparency) {
- if (Math.abs(transparency - newTransparency) > TRANSPARENCY_RESOLUTION) {
- final float oldTransparency = transparency;
- transparency = newTransparency;
- invalidatePaint();
- firePropertyChange(PROPERTY_CODE_TRANSPARENCY,
- PROPERTY_TRANSPARENCY, new Float(oldTransparency),
- new Float(newTransparency));
- }
- }
+ /**
+ * Set the transparency used to paint this node. Note that this transparency
+ * applies to this node and all of its descendants.
+ *
+ * @param newTransparency transparency value for this node. 0f = fully
+ * transparent, 1f = fully opaque
+ */
+ public void setTransparency(final float newTransparency) {
+ if (Math.abs(transparency - newTransparency) > TRANSPARENCY_RESOLUTION) {
+ final float oldTransparency = transparency;
+ transparency = newTransparency;
+ invalidatePaint();
+ firePropertyChange(PROPERTY_CODE_TRANSPARENCY, PROPERTY_TRANSPARENCY, new Float(oldTransparency),
+ new Float(newTransparency));
+ }
+ }
- /**
- * Paint this node behind any of its children nodes. Subclasses that define
- * a different appearance should override this method and paint themselves
- * there.
- *
- * @param paintContext
- * the paint context to use for painting the node
- */
- protected void paint(final PPaintContext paintContext) {
- if (paint != null) {
- final Graphics2D g2 = paintContext.getGraphics();
- g2.setPaint(paint);
- g2.fill(getBoundsReference());
- }
- }
+ /**
+ * Paint this node behind any of its children nodes. Subclasses that define
+ * a different appearance should override this method and paint themselves
+ * there.
+ *
+ * @param paintContext the paint context to use for painting the node
+ */
+ protected void paint(final PPaintContext paintContext) {
+ if (paint != null) {
+ final Graphics2D g2 = paintContext.getGraphics();
+ g2.setPaint(paint);
+ g2.fill(getBoundsReference());
+ }
+ }
- /**
- * Paint this node and all of its descendants. Most subclasses do not need
- * to override this method, they should override paint
or
- * paintAfterChildren
instead.
- *
- * @param paintContext
- * the paint context to use for painting this node and its
- * children
- */
- public void fullPaint(final PPaintContext paintContext) {
- if (getVisible() && fullIntersects(paintContext.getLocalClip())) {
- paintContext.pushTransform(transform);
- paintContext.pushTransparency(transparency);
+ /**
+ * Paint this node and all of its descendants. Most subclasses do not need
+ * to override this method, they should override paint
or
+ * paintAfterChildren
instead.
+ *
+ * @param paintContext the paint context to use for painting this node and
+ * its children
+ */
+ public void fullPaint(final PPaintContext paintContext) {
+ if (getVisible() && fullIntersects(paintContext.getLocalClip())) {
+ paintContext.pushTransform(transform);
+ paintContext.pushTransparency(transparency);
- if (!getOccluded()) {
- paint(paintContext);
- }
+ if (!getOccluded()) {
+ paint(paintContext);
+ }
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- each.fullPaint(paintContext);
- }
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ each.fullPaint(paintContext);
+ }
- paintAfterChildren(paintContext);
+ paintAfterChildren(paintContext);
- paintContext.popTransparency(transparency);
- paintContext.popTransform(transform);
- }
- }
+ paintContext.popTransparency(transparency);
+ paintContext.popTransform(transform);
+ }
+ }
- /**
- * Subclasses that wish to do additional painting after their children are
- * painted should override this method and do that painting here.
- *
- * @param paintContext
- * the paint context to sue for painting after the children are
- * painted
- */
- protected void paintAfterChildren(final PPaintContext paintContext) {
- }
+ /**
+ * Subclasses that wish to do additional painting after their children are
+ * painted should override this method and do that painting here.
+ *
+ * @param paintContext the paint context to sue for painting after the
+ * children are painted
+ */
+ protected void paintAfterChildren(final PPaintContext paintContext) {
+ }
- /**
- * Return a new Image representing this node and all of its children. The
- * image size will be equal to the size of this nodes full bounds.
- *
- * @return a new image representing this node and its descendants
- */
- public Image toImage() {
- final PBounds b = getFullBoundsReference();
- return toImage((int) Math.ceil(b.getWidth()), (int) Math.ceil(b
- .getHeight()), null);
- }
+ /**
+ * Return a new Image representing this node and all of its children. The
+ * image size will be equal to the size of this nodes full bounds.
+ *
+ * @return a new image representing this node and its descendants
+ */
+ public Image toImage() {
+ final PBounds b = getFullBoundsReference();
+ return toImage((int) Math.ceil(b.getWidth()), (int) Math.ceil(b.getHeight()), null);
+ }
- /**
- * Return a new Image of the requested size representing this node and all
- * of its children. If backGroundPaint is null the resulting image will have
- * transparent regions, otherwise those regions will be filled with the
- * backgroundPaint.
- *
- * @param width
- * pixel width of the resulting image
- * @param height
- * pixel height of the resulting image
- * @param backgroundPaint
- * paint to fill the image with before drawing this node, may be
- * null
- *
- * @return a new image representing this node and its descendants
- */
- public Image toImage(final int width, final int height,
- final Paint backgroundPaint) {
- BufferedImage result;
+ /**
+ * Return a new Image of the requested size representing this node and all
+ * of its children. If backGroundPaint is null the resulting image will have
+ * transparent regions, otherwise those regions will be filled with the
+ * backgroundPaint.
+ *
+ * @param width pixel width of the resulting image
+ * @param height pixel height of the resulting image
+ * @param backgroundPaint paint to fill the image with before drawing this
+ * node, may be null
+ *
+ * @return a new image representing this node and its descendants
+ */
+ public Image toImage(final int width, final int height, final Paint backgroundPaint) {
+ BufferedImage result;
- if (GraphicsEnvironment.isHeadless()) {
- result = new BufferedImage(width, height,
- BufferedImage.TYPE_INT_ARGB);
- } else {
- final GraphicsConfiguration graphicsConfiguration = GraphicsEnvironment
- .getLocalGraphicsEnvironment().getDefaultScreenDevice()
- .getDefaultConfiguration();
- result = graphicsConfiguration.createCompatibleImage(width, height,
- Transparency.TRANSLUCENT);
- }
+ if (GraphicsEnvironment.isHeadless()) {
+ result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
+ }
+ else {
+ final GraphicsConfiguration graphicsConfiguration = GraphicsEnvironment.getLocalGraphicsEnvironment()
+ .getDefaultScreenDevice().getDefaultConfiguration();
+ result = graphicsConfiguration.createCompatibleImage(width, height, Transparency.TRANSLUCENT);
+ }
- return toImage(result, backgroundPaint);
- }
+ return toImage(result, backgroundPaint);
+ }
- /**
- * Paint a representation of this node into the specified buffered image. If
- * background, paint is null, then the image will not be filled with a color
- * prior to rendering
- *
- * @param image
- * Image onto which this node will be painted
- * @param backGroundPaint
- * will fill background of image with this. May be null.
- * @return a rendering of this image and its descendants onto the specified
- * image
- */
- public Image toImage(final BufferedImage image, final Paint backGroundPaint) {
- return toImage(image, backGroundPaint, FILL_STRATEGY_ASPECT_FIT);
- }
+ /**
+ * Paint a representation of this node into the specified buffered image. If
+ * background, paint is null, then the image will not be filled with a color
+ * prior to rendering
+ *
+ * @param image Image onto which this node will be painted
+ * @param backGroundPaint will fill background of image with this. May be
+ * null.
+ * @return a rendering of this image and its descendants onto the specified
+ * image
+ */
+ public Image toImage(final BufferedImage image, final Paint backGroundPaint) {
+ return toImage(image, backGroundPaint, FILL_STRATEGY_ASPECT_FIT);
+ }
- /**
- * Paint a representation of this node into the specified buffered image. If
- * background, paint is null, then the image will not be filled with a color
- * prior to rendering
- *
- * @since 1.3
- * @param image
- * Image onto which this node will be painted
- * @param backGroundPaint
- * will fill background of image with this. May be null.
- * @param fillStrategy
- * strategy to use regarding how node will cover the image
- * @return a rendering of this image and its descendants onto the specified
- * image
- */
- public Image toImage(final BufferedImage image,
- final Paint backGroundPaint, final int fillStrategy) {
- final int imageWidth = image.getWidth();
- final int imageHeight = image.getHeight();
- final Graphics2D g2 = image.createGraphics();
+ /**
+ * Paint a representation of this node into the specified buffered image. If
+ * background, paint is null, then the image will not be filled with a color
+ * prior to rendering
+ *
+ * @since 1.3
+ * @param image Image onto which this node will be painted
+ * @param backGroundPaint will fill background of image with this. May be
+ * null.
+ * @param fillStrategy strategy to use regarding how node will cover the
+ * image
+ * @return a rendering of this image and its descendants onto the specified
+ * image
+ */
+ public Image toImage(final BufferedImage image, final Paint backGroundPaint, final int fillStrategy) {
+ final int imageWidth = image.getWidth();
+ final int imageHeight = image.getHeight();
+ final Graphics2D g2 = image.createGraphics();
- if (backGroundPaint != null) {
- g2.setPaint(backGroundPaint);
- g2.fillRect(0, 0, imageWidth, imageHeight);
- }
- g2.setClip(0, 0, imageWidth, imageHeight);
+ if (backGroundPaint != null) {
+ g2.setPaint(backGroundPaint);
+ g2.fillRect(0, 0, imageWidth, imageHeight);
+ }
+ g2.setClip(0, 0, imageWidth, imageHeight);
- final PBounds nodeBounds = getFullBounds();
- nodeBounds.expandNearestIntegerDimensions();
+ final PBounds nodeBounds = getFullBounds();
+ nodeBounds.expandNearestIntegerDimensions();
- final double nodeWidth = nodeBounds.getWidth();
- final double nodeHeight = nodeBounds.getHeight();
+ final double nodeWidth = nodeBounds.getWidth();
+ final double nodeHeight = nodeBounds.getHeight();
- double imageRatio = imageWidth / (imageHeight * 1.0);
- double nodeRatio = nodeWidth / nodeHeight;
- double scale;
- switch (fillStrategy) {
- case FILL_STRATEGY_ASPECT_FIT:
- // scale the graphics so node's full bounds fit in the imageable
- // bounds but aspect ration is retained
+ double imageRatio = imageWidth / (imageHeight * 1.0);
+ double nodeRatio = nodeWidth / nodeHeight;
+ double scale;
+ switch (fillStrategy) {
+ case FILL_STRATEGY_ASPECT_FIT:
+ // scale the graphics so node's full bounds fit in the imageable
+ // bounds but aspect ration is retained
- if (nodeRatio <= imageRatio) {
- scale = image.getHeight() / nodeHeight;
- } else {
- scale = image.getWidth() / nodeWidth;
- }
- g2.scale(scale, scale);
- g2.translate(-nodeBounds.x, -nodeBounds.y);
- break;
- case FILL_STRATEGY_ASPECT_COVER:
- // scale the graphics so node completely covers the imageable
- // area, but retains its aspect ratio.
- if (nodeRatio <= imageRatio) {
- scale = image.getWidth() / nodeWidth;
- } else {
- scale = image.getHeight() / nodeHeight;
- }
- g2.scale(scale, scale);
- break;
- case FILL_STRATEGY_EXACT_FIT:
- // scale the node so that it covers then entire image,
- // distorting it if necessary.
- g2.scale(image.getWidth() / nodeWidth, image.getHeight()
- / nodeHeight);
- g2.translate(-nodeBounds.x, -nodeBounds.y);
- break;
- default:
- throw new IllegalArgumentException(
- "Fill strategy provided is invalid");
- }
+ if (nodeRatio <= imageRatio) {
+ scale = image.getHeight() / nodeHeight;
+ }
+ else {
+ scale = image.getWidth() / nodeWidth;
+ }
+ g2.scale(scale, scale);
+ g2.translate(-nodeBounds.x, -nodeBounds.y);
+ break;
+ case FILL_STRATEGY_ASPECT_COVER:
+ // scale the graphics so node completely covers the imageable
+ // area, but retains its aspect ratio.
+ if (nodeRatio <= imageRatio) {
+ scale = image.getWidth() / nodeWidth;
+ }
+ else {
+ scale = image.getHeight() / nodeHeight;
+ }
+ g2.scale(scale, scale);
+ break;
+ case FILL_STRATEGY_EXACT_FIT:
+ // scale the node so that it covers then entire image,
+ // distorting it if necessary.
+ g2.scale(image.getWidth() / nodeWidth, image.getHeight() / nodeHeight);
+ g2.translate(-nodeBounds.x, -nodeBounds.y);
+ break;
+ default:
+ throw new IllegalArgumentException("Fill strategy provided is invalid");
+ }
- final PPaintContext pc = new PPaintContext(g2);
- pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
- fullPaint(pc);
- return image;
- }
+ final PPaintContext pc = new PPaintContext(g2);
+ pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
+ fullPaint(pc);
+ return image;
+ }
- /**
- * Constructs a new PrinterJob, allows the user to select which printer to
- * print to, And then prints the node.
- */
- public void print() {
- final PrinterJob printJob = PrinterJob.getPrinterJob();
- final PageFormat pageFormat = printJob.defaultPage();
- final Book book = new Book();
- book.append(this, pageFormat);
- printJob.setPageable(book);
+ /**
+ * Constructs a new PrinterJob, allows the user to select which printer to
+ * print to, And then prints the node.
+ */
+ public void print() {
+ final PrinterJob printJob = PrinterJob.getPrinterJob();
+ final PageFormat pageFormat = printJob.defaultPage();
+ final Book book = new Book();
+ book.append(this, pageFormat);
+ printJob.setPageable(book);
- if (printJob.printDialog()) {
- try {
- printJob.print();
- } catch (final PrinterException e) {
- throw new RuntimeException("Error Printing", e);
- }
- }
- }
+ if (printJob.printDialog()) {
+ try {
+ printJob.print();
+ }
+ catch (final PrinterException e) {
+ throw new RuntimeException("Error Printing", e);
+ }
+ }
+ }
- /**
- * Prints the node into the given Graphics context using the specified
- * format. The zero based index of the requested page is specified by
- * pageIndex. If the requested page does not exist then this method returns
- * NO_SUCH_PAGE; otherwise PAGE_EXISTS is returned. If the printable object
- * aborts the print job then it throws a PrinterException.
- *
- * @param graphics
- * the context into which the node is drawn
- * @param pageFormat
- * the size and orientation of the page
- * @param pageIndex
- * the zero based index of the page to be drawn
- *
- * @return Either NO_SUCH_PAGE or PAGE_EXISTS
- */
- public int print(final Graphics graphics, final PageFormat pageFormat,
- final int pageIndex) {
- if (pageIndex != 0) {
- return NO_SUCH_PAGE;
- }
+ /**
+ * Prints the node into the given Graphics context using the specified
+ * format. The zero based index of the requested page is specified by
+ * pageIndex. If the requested page does not exist then this method returns
+ * NO_SUCH_PAGE; otherwise PAGE_EXISTS is returned. If the printable object
+ * aborts the print job then it throws a PrinterException.
+ *
+ * @param graphics the context into which the node is drawn
+ * @param pageFormat the size and orientation of the page
+ * @param pageIndex the zero based index of the page to be drawn
+ *
+ * @return Either NO_SUCH_PAGE or PAGE_EXISTS
+ */
+ public int print(final Graphics graphics, final PageFormat pageFormat, final int pageIndex) {
+ if (pageIndex != 0) {
+ return NO_SUCH_PAGE;
+ }
- if (!(graphics instanceof Graphics2D)) {
- throw new IllegalArgumentException(
- "Provided graphics context is not a Graphics2D object");
- }
+ if (!(graphics instanceof Graphics2D)) {
+ throw new IllegalArgumentException("Provided graphics context is not a Graphics2D object");
+ }
- final Graphics2D g2 = (Graphics2D) graphics;
- final PBounds imageBounds = getFullBounds();
+ final Graphics2D g2 = (Graphics2D) graphics;
+ final PBounds imageBounds = getFullBounds();
- imageBounds.expandNearestIntegerDimensions();
+ imageBounds.expandNearestIntegerDimensions();
- g2.setClip(0, 0, (int) pageFormat.getWidth(), (int) pageFormat
- .getHeight());
- g2.translate(pageFormat.getImageableX(), pageFormat.getImageableY());
+ g2.setClip(0, 0, (int) pageFormat.getWidth(), (int) pageFormat.getHeight());
+ g2.translate(pageFormat.getImageableX(), pageFormat.getImageableY());
- // scale the graphics so node's full bounds fit in the imageable bounds.
- double scale = pageFormat.getImageableWidth() / imageBounds.getWidth();
- if (pageFormat.getImageableHeight() / imageBounds.getHeight() < scale) {
- scale = pageFormat.getImageableHeight() / imageBounds.getHeight();
- }
+ // scale the graphics so node's full bounds fit in the imageable bounds.
+ double scale = pageFormat.getImageableWidth() / imageBounds.getWidth();
+ if (pageFormat.getImageableHeight() / imageBounds.getHeight() < scale) {
+ scale = pageFormat.getImageableHeight() / imageBounds.getHeight();
+ }
- g2.scale(scale, scale);
- g2.translate(-imageBounds.x, -imageBounds.y);
+ g2.scale(scale, scale);
+ g2.translate(-imageBounds.x, -imageBounds.y);
- final PPaintContext pc = new PPaintContext(g2);
- pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
- fullPaint(pc);
+ final PPaintContext pc = new PPaintContext(g2);
+ pc.setRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
+ fullPaint(pc);
- return PAGE_EXISTS;
- }
+ return PAGE_EXISTS;
+ }
- // ****************************************************************
- // Picking - Methods for picking this node and its children.
- //
- // Picking is used to determine the node that intersects a point or
- // rectangle on the screen. It is most frequently used by the
- // PInputManager to determine the node that the cursor is over.
- //
- // The intersects() method is used to determine if a node has
- // been picked or not. The default implementation just test to see
- // if the pick bounds intersects the bounds of the node. Subclasses
- // whose geometry (a circle for example) does not match up exactly with
- // the bounds should override the intersects() method.
- //
- // The default picking behavior is to first try to pick the nodes
- // children, and then try to pick the nodes own bounds. If a node
- // wants specialized picking behavior it can override:
- //
- // pick() - Pick nodes here that should be picked before the nodes
- // children are picked.
- // pickAfterChildren() - Pick nodes here that should be picked after the
- // node's children are picked.
- //
- // Note that fullPick should not normally be overridden.
- //
- // The pickable and childrenPickable flags can be used to make a
- // node or it children not pickable even if their geometry does
- // intersect the pick bounds.
- // ****************************************************************
+ // ****************************************************************
+ // Picking - Methods for picking this node and its children.
+ //
+ // Picking is used to determine the node that intersects a point or
+ // rectangle on the screen. It is most frequently used by the
+ // PInputManager to determine the node that the cursor is over.
+ //
+ // The intersects() method is used to determine if a node has
+ // been picked or not. The default implementation just test to see
+ // if the pick bounds intersects the bounds of the node. Subclasses
+ // whose geometry (a circle for example) does not match up exactly with
+ // the bounds should override the intersects() method.
+ //
+ // The default picking behavior is to first try to pick the nodes
+ // children, and then try to pick the nodes own bounds. If a node
+ // wants specialized picking behavior it can override:
+ //
+ // pick() - Pick nodes here that should be picked before the nodes
+ // children are picked.
+ // pickAfterChildren() - Pick nodes here that should be picked after the
+ // node's children are picked.
+ //
+ // Note that fullPick should not normally be overridden.
+ //
+ // The pickable and childrenPickable flags can be used to make a
+ // node or it children not pickable even if their geometry does
+ // intersect the pick bounds.
+ // ****************************************************************
- /**
- * Return true if this node is pickable. Only pickable nodes can receive
- * input events. Nodes are pickable by default.
- *
- * @return true if this node is pickable
- */
- public boolean getPickable() {
- return pickable;
- }
+ /**
+ * Return true if this node is pickable. Only pickable nodes can receive
+ * input events. Nodes are pickable by default.
+ *
+ * @return true if this node is pickable
+ */
+ public boolean getPickable() {
+ return pickable;
+ }
- /**
- * Set the pickable flag for this node. Only pickable nodes can receive
- * input events. Nodes are pickable by default.
- *
- * @param isPickable
- * true if this node is pickable
- */
- public void setPickable(final boolean isPickable) {
- if (getPickable() != isPickable) {
- pickable = isPickable;
- firePropertyChange(PROPERTY_CODE_PICKABLE, PROPERTY_PICKABLE, null,
- null);
- }
- }
+ /**
+ * Set the pickable flag for this node. Only pickable nodes can receive
+ * input events. Nodes are pickable by default.
+ *
+ * @param isPickable true if this node is pickable
+ */
+ public void setPickable(final boolean isPickable) {
+ if (getPickable() != isPickable) {
+ pickable = isPickable;
+ firePropertyChange(PROPERTY_CODE_PICKABLE, PROPERTY_PICKABLE, null, null);
+ }
+ }
- /**
- * Return true if the children of this node should be picked. If this flag
- * is false then this node will not try to pick its children. Children are
- * pickable by default.
- *
- * @return true if this node tries to pick its children
- */
- public boolean getChildrenPickable() {
- return childrenPickable;
- }
+ /**
+ * Return true if the children of this node should be picked. If this flag
+ * is false then this node will not try to pick its children. Children are
+ * pickable by default.
+ *
+ * @return true if this node tries to pick its children
+ */
+ public boolean getChildrenPickable() {
+ return childrenPickable;
+ }
- /**
- * Set the children pickable flag. If this flag is false then this node will
- * not try to pick its children. Children are pickable by default.
- *
- * @param areChildrenPickable
- * true if this node tries to pick its children
- */
- public void setChildrenPickable(final boolean areChildrenPickable) {
- if (getChildrenPickable() != areChildrenPickable) {
- childrenPickable = areChildrenPickable;
- firePropertyChange(PROPERTY_CODE_CHILDREN_PICKABLE,
- PROPERTY_CHILDREN_PICKABLE, null, null);
- }
- }
+ /**
+ * Set the children pickable flag. If this flag is false then this node will
+ * not try to pick its children. Children are pickable by default.
+ *
+ * @param areChildrenPickable true if this node tries to pick its children
+ */
+ public void setChildrenPickable(final boolean areChildrenPickable) {
+ if (getChildrenPickable() != areChildrenPickable) {
+ childrenPickable = areChildrenPickable;
+ firePropertyChange(PROPERTY_CODE_CHILDREN_PICKABLE, PROPERTY_CHILDREN_PICKABLE, null, null);
+ }
+ }
- /**
- * Try to pick this node before its children have had a chance to be picked.
- * Nodes that paint on top of their children may want to override this
- * method to if the pick path intersects that paint.
- *
- * @param pickPath
- * the pick path used for the pick operation
- * @return true if this node was picked
- */
- protected boolean pick(final PPickPath pickPath) {
- return false;
- }
+ /**
+ * Try to pick this node before its children have had a chance to be picked.
+ * Nodes that paint on top of their children may want to override this
+ * method to if the pick path intersects that paint.
+ *
+ * @param pickPath the pick path used for the pick operation
+ * @return true if this node was picked
+ */
+ protected boolean pick(final PPickPath pickPath) {
+ return false;
+ }
- /**
- * Try to pick this node and all of its descendants. Most subclasses should
- * not need to override this method. Instead they should override
- * pick
or pickAfterChildren
.
- *
- * @param pickPath
- * the pick path to add the node to if its picked
- * @return true if this node or one of its descendants was picked.
- */
- public boolean fullPick(final PPickPath pickPath) {
- if (getVisible() && (getPickable() || getChildrenPickable())
- && fullIntersects(pickPath.getPickBounds())) {
- pickPath.pushNode(this);
- pickPath.pushTransform(transform);
+ /**
+ * Try to pick this node and all of its descendants. Most subclasses should
+ * not need to override this method. Instead they should override
+ * pick
or pickAfterChildren
.
+ *
+ * @param pickPath the pick path to add the node to if its picked
+ * @return true if this node or one of its descendants was picked.
+ */
+ public boolean fullPick(final PPickPath pickPath) {
+ if (getVisible() && (getPickable() || getChildrenPickable()) && fullIntersects(pickPath.getPickBounds())) {
+ pickPath.pushNode(this);
+ pickPath.pushTransform(transform);
- final boolean thisPickable = getPickable()
- && pickPath.acceptsNode(this);
+ final boolean thisPickable = getPickable() && pickPath.acceptsNode(this);
- if (thisPickable && pick(pickPath)) {
- return true;
- }
+ if (thisPickable && pick(pickPath)) {
+ return true;
+ }
- if (getChildrenPickable()) {
- final int count = getChildrenCount();
- for (int i = count - 1; i >= 0; i--) {
- final PNode each = (PNode) children.get(i);
- if (each.fullPick(pickPath)) {
- return true;
- }
- }
- }
+ if (getChildrenPickable()) {
+ final int count = getChildrenCount();
+ for (int i = count - 1; i >= 0; i--) {
+ final PNode each = (PNode) children.get(i);
+ if (each.fullPick(pickPath)) {
+ return true;
+ }
+ }
+ }
- if (thisPickable && pickAfterChildren(pickPath)) {
- return true;
- }
+ if (thisPickable && pickAfterChildren(pickPath)) {
+ return true;
+ }
- pickPath.popTransform(transform);
- pickPath.popNode(this);
- }
+ pickPath.popTransform(transform);
+ pickPath.popNode(this);
+ }
- return false;
- }
+ return false;
+ }
- /**
- * Finds all descendants of this node that intersect with the given bounds
- * and adds them to the results array.
- *
- * @param fullBounds
- * bounds to compare against
- * @param results
- * array into which to add matches
- */
- public void findIntersectingNodes(final Rectangle2D fullBounds,
- final ArrayList results) {
- if (fullIntersects(fullBounds)) {
- final Rectangle2D localBounds = parentToLocal((Rectangle2D) fullBounds
- .clone());
+ /**
+ * Finds all descendants of this node that intersect with the given bounds
+ * and adds them to the results array.
+ *
+ * @param fullBounds bounds to compare against
+ * @param results array into which to add matches
+ */
+ public void findIntersectingNodes(final Rectangle2D fullBounds, final ArrayList results) {
+ if (fullIntersects(fullBounds)) {
+ final Rectangle2D localBounds = parentToLocal((Rectangle2D) fullBounds.clone());
- if (intersects(localBounds)) {
- results.add(this);
- }
+ if (intersects(localBounds)) {
+ results.add(this);
+ }
- final int count = getChildrenCount();
- for (int i = count - 1; i >= 0; i--) {
- final PNode each = (PNode) children.get(i);
- each.findIntersectingNodes(localBounds, results);
- }
- }
- }
+ final int count = getChildrenCount();
+ for (int i = count - 1; i >= 0; i--) {
+ final PNode each = (PNode) children.get(i);
+ each.findIntersectingNodes(localBounds, results);
+ }
+ }
+ }
- /**
- * Try to pick this node after its children have had a chance to be picked.
- * Most subclasses the define a different geometry will need to override
- * this method.
- *
- * @param pickPath
- * the pick path used for the pick operation
- * @return true if this node was picked
- */
- protected boolean pickAfterChildren(final PPickPath pickPath) {
- if (intersects(pickPath.getPickBounds())) {
- return true;
- }
- return false;
- }
+ /**
+ * Try to pick this node after its children have had a chance to be picked.
+ * Most subclasses the define a different geometry will need to override
+ * this method.
+ *
+ * @param pickPath the pick path used for the pick operation
+ * @return true if this node was picked
+ */
+ protected boolean pickAfterChildren(final PPickPath pickPath) {
+ if (intersects(pickPath.getPickBounds())) {
+ return true;
+ }
+ return false;
+ }
- // ****************************************************************
- // Structure - Methods for manipulating and traversing the
- // parent child relationship
- //
- // Most of these methods won't need to be overridden by subclasses
- // but you will use them frequently to build up your node structures.
- // ****************************************************************
+ // ****************************************************************
+ // Structure - Methods for manipulating and traversing the
+ // parent child relationship
+ //
+ // Most of these methods won't need to be overridden by subclasses
+ // but you will use them frequently to build up your node structures.
+ // ****************************************************************
- /**
- * Add a node to be a new child of this node. The new node is added to the
- * end of the list of this node's children. If child was previously a child
- * of another node, it is removed from that first.
- *
- * @param child
- * the new child to add to this node
- */
- public void addChild(final PNode child) {
- int insertIndex = getChildrenCount();
- if (child.parent == this) {
- insertIndex--;
- }
- addChild(insertIndex, child);
- }
+ /**
+ * Add a node to be a new child of this node. The new node is added to the
+ * end of the list of this node's children. If child was previously a child
+ * of another node, it is removed from that first.
+ *
+ * @param child the new child to add to this node
+ */
+ public void addChild(final PNode child) {
+ int insertIndex = getChildrenCount();
+ if (child.parent == this) {
+ insertIndex--;
+ }
+ addChild(insertIndex, child);
+ }
- /**
- * Add a node to be a new child of this node at the specified index. If
- * child was previously a child of another node, it is removed from that
- * node first.
- *
- * @param index
- * where in the children list to insert the child
- * @param child
- * the new child to add to this node
- */
- public void addChild(final int index, final PNode child) {
- final PNode oldParent = child.getParent();
+ /**
+ * Add a node to be a new child of this node at the specified index. If
+ * child was previously a child of another node, it is removed from that
+ * node first.
+ *
+ * @param index where in the children list to insert the child
+ * @param child the new child to add to this node
+ */
+ public void addChild(final int index, final PNode child) {
+ final PNode oldParent = child.getParent();
- if (oldParent != null) {
- oldParent.removeChild(child);
- }
+ if (oldParent != null) {
+ oldParent.removeChild(child);
+ }
- child.setParent(this);
- getChildrenReference().add(index, child);
- child.invalidatePaint();
- invalidateFullBounds();
+ child.setParent(this);
+ getChildrenReference().add(index, child);
+ child.invalidatePaint();
+ invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null,
- children);
- }
+ firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null, children);
+ }
- /**
- * Add a collection of nodes to be children of this node. If these nodes
- * already have parents they will first be removed from those parents.
- *
- * @param nodes
- * a collection of nodes to be added to this node
- */
- public void addChildren(final Collection nodes) {
- final Iterator i = nodes.iterator();
- while (i.hasNext()) {
- final PNode each = (PNode) i.next();
- addChild(each);
- }
- }
+ /**
+ * Add a collection of nodes to be children of this node. If these nodes
+ * already have parents they will first be removed from those parents.
+ *
+ * @param nodes a collection of nodes to be added to this node
+ */
+ public void addChildren(final Collection nodes) {
+ final Iterator i = nodes.iterator();
+ while (i.hasNext()) {
+ final PNode each = (PNode) i.next();
+ addChild(each);
+ }
+ }
- /**
- * Return true if this node is an ancestor of the parameter node.
- *
- * @param node
- * a possible descendant node
- * @return true if this node is an ancestor of the given node
- */
- public boolean isAncestorOf(final PNode node) {
- PNode p = node.parent;
- while (p != null) {
- if (p == this) {
- return true;
- }
- p = p.parent;
- }
- return false;
- }
+ /**
+ * Return true if this node is an ancestor of the parameter node.
+ *
+ * @param node a possible descendant node
+ * @return true if this node is an ancestor of the given node
+ */
+ public boolean isAncestorOf(final PNode node) {
+ PNode p = node.parent;
+ while (p != null) {
+ if (p == this) {
+ return true;
+ }
+ p = p.parent;
+ }
+ return false;
+ }
- /**
- * Return true if this node is a descendant of the parameter node.
- *
- * @param node
- * a possible ancestor node
- * @return true if this nodes descends from the given node
- */
- public boolean isDescendentOf(final PNode node) {
- PNode p = parent;
- while (p != null) {
- if (p == node) {
- return true;
- }
- p = p.parent;
- }
- return false;
- }
+ /**
+ * Return true if this node is a descendant of the parameter node.
+ *
+ * @param node a possible ancestor node
+ * @return true if this nodes descends from the given node
+ */
+ public boolean isDescendentOf(final PNode node) {
+ PNode p = parent;
+ while (p != null) {
+ if (p == node) {
+ return true;
+ }
+ p = p.parent;
+ }
+ return false;
+ }
- /**
- * Return true if this node descends from the root.
- *
- * @return whether this node descends from root node
- */
- public boolean isDescendentOfRoot() {
- return getRoot() != null;
- }
+ /**
+ * Return true if this node descends from the root.
+ *
+ * @return whether this node descends from root node
+ */
+ public boolean isDescendentOfRoot() {
+ return getRoot() != null;
+ }
- /**
- * Change the order of this node in its parent's children list so that it
- * will draw in back of all of its other sibling nodes.
- */
- public void moveToBack() {
- final PNode p = parent;
- if (p != null) {
- p.removeChild(this);
- p.addChild(0, this);
- }
- }
+ /**
+ * Change the order of this node in its parent's children list so that it
+ * will draw in back of all of its other sibling nodes.
+ */
+ public void moveToBack() {
+ final PNode p = parent;
+ if (p != null) {
+ p.removeChild(this);
+ p.addChild(0, this);
+ }
+ }
- /**
- * Change the order of this node in its parent's children list so that it
- * will draw in front of all of its other sibling nodes.
- *
- * @param sibling
- * sibling in back of which this nodes should be moved.
- */
- public void moveInBackOf(final PNode sibling) {
- final PNode p = parent;
- if (p != null && p == sibling.getParent()) {
- p.removeChild(this);
- final int index = p.indexOfChild(sibling);
- p.addChild(index, this);
- }
- }
+ /**
+ * Change the order of this node in its parent's children list so that it
+ * will draw in front of all of its other sibling nodes.
+ *
+ * @param sibling sibling in back of which this nodes should be moved.
+ */
+ public void moveInBackOf(final PNode sibling) {
+ final PNode p = parent;
+ if (p != null && p == sibling.getParent()) {
+ p.removeChild(this);
+ final int index = p.indexOfChild(sibling);
+ p.addChild(index, this);
+ }
+ }
- /**
- * Change the order of this node in its parent's children list so that it
- * will draw after the given sibling node.
- */
- public void moveToFront() {
- final PNode p = parent;
- if (p != null) {
- p.removeChild(this);
- p.addChild(this);
- }
- }
+ /**
+ * Change the order of this node in its parent's children list so that it
+ * will draw after the given sibling node.
+ */
+ public void moveToFront() {
+ final PNode p = parent;
+ if (p != null) {
+ p.removeChild(this);
+ p.addChild(this);
+ }
+ }
- /**
- * Change the order of this node in its parent's children list so that it
- * will draw before the given sibling node.
- *
- * @param sibling
- * sibling in front of which this nodes should be moved.
- */
- public void moveInFrontOf(final PNode sibling) {
- final PNode p = parent;
- if (p != null && p == sibling.getParent()) {
- p.removeChild(this);
- final int index = p.indexOfChild(sibling);
- p.addChild(index + 1, this);
- }
- }
+ /**
+ * Change the order of this node in its parent's children list so that it
+ * will draw before the given sibling node.
+ *
+ * @param sibling sibling in front of which this nodes should be moved.
+ */
+ public void moveInFrontOf(final PNode sibling) {
+ final PNode p = parent;
+ if (p != null && p == sibling.getParent()) {
+ p.removeChild(this);
+ final int index = p.indexOfChild(sibling);
+ p.addChild(index + 1, this);
+ }
+ }
- /**
- * Return the parent of this node. This will be null if this node has not
- * been added to a parent yet.
- *
- * @return this nodes parent or null
- */
- public PNode getParent() {
- return parent;
- }
+ /**
+ * Return the parent of this node. This will be null if this node has not
+ * been added to a parent yet.
+ *
+ * @return this nodes parent or null
+ */
+ public PNode getParent() {
+ return parent;
+ }
- /**
- * Set the parent of this node. Note this is set automatically when adding
- * and removing children.
- *
- * @param newParent
- * the parent to which this node should be added
- */
- public void setParent(final PNode newParent) {
- final PNode old = parent;
- parent = newParent;
- firePropertyChange(PROPERTY_CODE_PARENT, PROPERTY_PARENT, old, parent);
- }
+ /**
+ * Set the parent of this node. Note this is set automatically when adding
+ * and removing children.
+ *
+ * @param newParent the parent to which this node should be added
+ */
+ public void setParent(final PNode newParent) {
+ final PNode old = parent;
+ parent = newParent;
+ firePropertyChange(PROPERTY_CODE_PARENT, PROPERTY_PARENT, old, parent);
+ }
- /**
- * Return the index where the given child is stored.
- *
- * @param child
- * child so search for
- * @return index of child or -1 if not found
- */
- public int indexOfChild(final PNode child) {
- if (children == null) {
- return -1;
- }
- return children.indexOf(child);
- }
+ /**
+ * Return the index where the given child is stored.
+ *
+ * @param child child so search for
+ * @return index of child or -1 if not found
+ */
+ public int indexOfChild(final PNode child) {
+ if (children == null) {
+ return -1;
+ }
+ return children.indexOf(child);
+ }
- /**
- * Remove the given child from this node's children list. Any subsequent
- * children are shifted to the left (one is subtracted from their indices).
- * The removed child's parent is set to null.
- *
- * @param child
- * the child to remove
- * @return the removed child
- */
- public PNode removeChild(final PNode child) {
- final int index = indexOfChild(child);
- if (index == -1) {
- return null;
- }
- return removeChild(index);
- }
+ /**
+ * Remove the given child from this node's children list. Any subsequent
+ * children are shifted to the left (one is subtracted from their indices).
+ * The removed child's parent is set to null.
+ *
+ * @param child the child to remove
+ * @return the removed child
+ */
+ public PNode removeChild(final PNode child) {
+ final int index = indexOfChild(child);
+ if (index == -1) {
+ return null;
+ }
+ return removeChild(index);
+ }
- /**
- * Remove the child at the specified position of this group node's children.
- * Any subsequent children are shifted to the left (one is subtracted from
- * their indices). The removed child's parent is set to null.
- *
- * @param index
- * the index of the child to remove
- * @return the removed child
- */
- public PNode removeChild(final int index) {
- if (children == null) {
- return null;
- }
- final PNode child = (PNode) children.remove(index);
+ /**
+ * Remove the child at the specified position of this group node's children.
+ * Any subsequent children are shifted to the left (one is subtracted from
+ * their indices). The removed child's parent is set to null.
+ *
+ * @param index the index of the child to remove
+ * @return the removed child
+ */
+ public PNode removeChild(final int index) {
+ if (children == null) {
+ return null;
+ }
+ final PNode child = (PNode) children.remove(index);
- if (children.size() == 0) {
- children = null;
- }
+ if (children.size() == 0) {
+ children = null;
+ }
- child.repaint();
- child.setParent(null);
- invalidateFullBounds();
+ child.repaint();
+ child.setParent(null);
+ invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null,
- children);
+ firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null, children);
- return child;
- }
+ return child;
+ }
- /**
- * Remove all the children in the given collection from this node's list of
- * children. All removed nodes will have their parent set to null.
- *
- * @param childrenNodes
- * the collection of children to remove
- */
- public void removeChildren(final Collection childrenNodes) {
- final Iterator i = childrenNodes.iterator();
- while (i.hasNext()) {
- final PNode each = (PNode) i.next();
- removeChild(each);
- }
- }
+ /**
+ * Remove all the children in the given collection from this node's list of
+ * children. All removed nodes will have their parent set to null.
+ *
+ * @param childrenNodes the collection of children to remove
+ */
+ public void removeChildren(final Collection childrenNodes) {
+ final Iterator i = childrenNodes.iterator();
+ while (i.hasNext()) {
+ final PNode each = (PNode) i.next();
+ removeChild(each);
+ }
+ }
- /**
- * Remove all the children from this node. Node this method is more
- * efficient then removing each child individually.
- */
- public void removeAllChildren() {
- if (children != null) {
- final int count = children.size();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- each.setParent(null);
- }
- children = null;
- invalidatePaint();
- invalidateFullBounds();
+ /**
+ * Remove all the children from this node. Node this method is more
+ * efficient then removing each child individually.
+ */
+ public void removeAllChildren() {
+ if (children != null) {
+ final int count = children.size();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ each.setParent(null);
+ }
+ children = null;
+ invalidatePaint();
+ invalidateFullBounds();
- firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null,
- children);
- }
- }
+ firePropertyChange(PROPERTY_CODE_CHILDREN, PROPERTY_CHILDREN, null, children);
+ }
+ }
- /**
- * Delete this node by removing it from its parent's list of children.
- */
- public void removeFromParent() {
- if (parent != null) {
- parent.removeChild(this);
- }
- }
+ /**
+ * Delete this node by removing it from its parent's list of children.
+ */
+ public void removeFromParent() {
+ if (parent != null) {
+ parent.removeChild(this);
+ }
+ }
- /**
- * Set the parent of this node, and transform the node in such a way that it
- * doesn't move in global coordinates.
- *
- * @param newParent
- * The new parent of this node.
- */
- public void reparent(final PNode newParent) {
- final AffineTransform originalTransform = getLocalToGlobalTransform(null);
- final AffineTransform newTransform = newParent
- .getGlobalToLocalTransform(null);
- newTransform.concatenate(originalTransform);
+ /**
+ * Set the parent of this node, and transform the node in such a way that it
+ * doesn't move in global coordinates.
+ *
+ * @param newParent The new parent of this node.
+ */
+ public void reparent(final PNode newParent) {
+ final AffineTransform originalTransform = getLocalToGlobalTransform(null);
+ final AffineTransform newTransform = newParent.getGlobalToLocalTransform(null);
+ newTransform.concatenate(originalTransform);
- removeFromParent();
- setTransform(newTransform);
- newParent.addChild(this);
- computeFullBounds(fullBoundsCache);
- }
+ removeFromParent();
+ setTransform(newTransform);
+ newParent.addChild(this);
+ computeFullBounds(fullBoundsCache);
+ }
- /**
- * Swaps this node out of the scene graph tree, and replaces it with the
- * specified replacement node. This node is left dangling, and it is up to
- * the caller to manage it. The replacement node will be added to this
- * node's parent in the same position as this was. That is, if this was the
- * 3rd child of its parent, then after calling replaceWith(), the
- * replacement node will also be the 3rd child of its parent. If this node
- * has no parent when replace is called, then nothing will be done at all.
- *
- * @param replacementNode
- * the new node that replaces the current node in the scene graph
- * tree.
- */
- public void replaceWith(final PNode replacementNode) {
- if (parent != null) {
- final PNode p = parent;
- final int index = p.getChildrenReference().indexOf(this);
- p.removeChild(this);
- p.addChild(index, replacementNode);
- }
- }
+ /**
+ * Swaps this node out of the scene graph tree, and replaces it with the
+ * specified replacement node. This node is left dangling, and it is up to
+ * the caller to manage it. The replacement node will be added to this
+ * node's parent in the same position as this was. That is, if this was the
+ * 3rd child of its parent, then after calling replaceWith(), the
+ * replacement node will also be the 3rd child of its parent. If this node
+ * has no parent when replace is called, then nothing will be done at all.
+ *
+ * @param replacementNode the new node that replaces the current node in the
+ * scene graph tree.
+ */
+ public void replaceWith(final PNode replacementNode) {
+ if (parent != null) {
+ final PNode p = parent;
+ final int index = p.getChildrenReference().indexOf(this);
+ p.removeChild(this);
+ p.addChild(index, replacementNode);
+ }
+ }
- /**
- * Sets the name of this null, may be null.
- *
- * @since 1.3
- * @param name
- * new name for this node
- */
- public void setName(final String name) {
- this.name = name;
- }
+ /**
+ * Sets the name of this null, may be null.
+ *
+ * @since 1.3
+ * @param name new name for this node
+ */
+ public void setName(final String name) {
+ this.name = name;
+ }
- /**
- * Returns the name given to this node.
- *
- * @since 1.3
- * @return name given to this node, may be null
- */
- public String getName() {
- return name;
- }
+ /**
+ * Returns the name given to this node.
+ *
+ * @since 1.3
+ * @return name given to this node, may be null
+ */
+ public String getName() {
+ return name;
+ }
- /**
- * Return the number of children that this node has.
- *
- * @return the number of children
- */
- public int getChildrenCount() {
- if (children == null) {
- return 0;
- }
- return children.size();
- }
+ /**
+ * Return the number of children that this node has.
+ *
+ * @return the number of children
+ */
+ public int getChildrenCount() {
+ if (children == null) {
+ return 0;
+ }
+ return children.size();
+ }
- /**
- * Return the child node at the specified index.
- *
- * @param index
- * a child index
- * @return the child node at the specified index
- */
- public PNode getChild(final int index) {
- return (PNode) children.get(index);
- }
+ /**
+ * Return the child node at the specified index.
+ *
+ * @param index a child index
+ * @return the child node at the specified index
+ */
+ public PNode getChild(final int index) {
+ return (PNode) children.get(index);
+ }
- /**
- * Return a reference to the list used to manage this node's children. This
- * list should not be modified.
- *
- * @return reference to the children list
- */
- public List getChildrenReference() {
- if (children == null) {
- children = new ArrayList();
- }
- return children;
- }
+ /**
+ * Return a reference to the list used to manage this node's children. This
+ * list should not be modified.
+ *
+ * @return reference to the children list
+ */
+ public List getChildrenReference() {
+ if (children == null) {
+ children = new ArrayList();
+ }
+ return children;
+ }
- /**
- * Return an iterator over this node's direct descendant children.
- *
- * @return iterator over this nodes children
- */
- public ListIterator getChildrenIterator() {
- if (children == null) {
- return Collections.EMPTY_LIST.listIterator();
- }
- return Collections.unmodifiableList(children).listIterator();
- }
+ /**
+ * Return an iterator over this node's direct descendant children.
+ *
+ * @return iterator over this nodes children
+ */
+ public ListIterator getChildrenIterator() {
+ if (children == null) {
+ return Collections.EMPTY_LIST.listIterator();
+ }
+ return Collections.unmodifiableList(children).listIterator();
+ }
- /**
- * Return the root node (instance of PRoot). If this node does not descend
- * from a PRoot then null will be returned.
- *
- * @return root element of this node, or null if this node does not descend
- * from a PRoot
- */
- public PRoot getRoot() {
- if (parent != null) {
- return parent.getRoot();
- }
- return null;
- }
+ /**
+ * Return the root node (instance of PRoot). If this node does not descend
+ * from a PRoot then null will be returned.
+ *
+ * @return root element of this node, or null if this node does not descend
+ * from a PRoot
+ */
+ public PRoot getRoot() {
+ if (parent != null) {
+ return parent.getRoot();
+ }
+ return null;
+ }
- /**
- * Return a collection containing this node and all of its descendant nodes.
- *
- * @return a new collection containing this node and all descendants
- */
- public Collection getAllNodes() {
- return getAllNodes(null, null);
- }
+ /**
+ * Return a collection containing this node and all of its descendant nodes.
+ *
+ * @return a new collection containing this node and all descendants
+ */
+ public Collection getAllNodes() {
+ return getAllNodes(null, null);
+ }
- /**
- * Return a collection containing the subset of this node and all of its
- * descendant nodes that are accepted by the given node filter. If the
- * filter is null then all nodes will be accepted. If the results parameter
- * is not null then it will be used to collect this subset instead of
- * creating a new collection.
- *
- * @param filter
- * the filter used to determine the subset
- * @param resultantNodes
- * where matching nodes should be added
- * @return a collection containing this node and all descendants
- */
- public Collection getAllNodes(final PNodeFilter filter,
- final Collection resultantNodes) {
- Collection results;
- if (resultantNodes == null) {
- results = new ArrayList();
- } else {
- results = resultantNodes;
- }
+ /**
+ * Return a collection containing the subset of this node and all of its
+ * descendant nodes that are accepted by the given node filter. If the
+ * filter is null then all nodes will be accepted. If the results parameter
+ * is not null then it will be used to collect this subset instead of
+ * creating a new collection.
+ *
+ * @param filter the filter used to determine the subset
+ * @param resultantNodes where matching nodes should be added
+ * @return a collection containing this node and all descendants
+ */
+ public Collection getAllNodes(final PNodeFilter filter, final Collection resultantNodes) {
+ Collection results;
+ if (resultantNodes == null) {
+ results = new ArrayList();
+ }
+ else {
+ results = resultantNodes;
+ }
- if (filter == null || filter.accept(this)) {
- results.add(this);
- }
+ if (filter == null || filter.accept(this)) {
+ results.add(this);
+ }
- if (filter == null || filter.acceptChildrenOf(this)) {
- final int count = getChildrenCount();
- for (int i = 0; i < count; i++) {
- final PNode each = (PNode) children.get(i);
- each.getAllNodes(filter, results);
- }
- }
+ if (filter == null || filter.acceptChildrenOf(this)) {
+ final int count = getChildrenCount();
+ for (int i = 0; i < count; i++) {
+ final PNode each = (PNode) children.get(i);
+ each.getAllNodes(filter, results);
+ }
+ }
- return results;
- }
+ return results;
+ }
- // ****************************************************************
- // Serialization - Nodes conditionally serialize their parent.
- // This means that only the parents that were unconditionally
- // (using writeObject) serialized by someone else will be restored
- // when the node is unserialized.
- // ****************************************************************
+ // ****************************************************************
+ // Serialization - Nodes conditionally serialize their parent.
+ // This means that only the parents that were unconditionally
+ // (using writeObject) serialized by someone else will be restored
+ // when the node is unserialized.
+ // ****************************************************************
- /**
- * Write this node and all of its descendant nodes to the given outputsteam.
- * This stream must be an instance of PObjectOutputStream or serialization
- * will fail. This nodes parent is written out conditionally, that is it
- * will only be written out if someone else writes it out unconditionally.
- *
- * @param out
- * the output stream to write to, must be an instance of
- * PObjectOutputStream
- * @throws IOException
- * when an error occurs speaking to underlying
- * ObjectOutputStream
- */
- private void writeObject(final ObjectOutputStream out) throws IOException {
- if (!(out instanceof PObjectOutputStream)) {
- throw new IllegalArgumentException(
- "PNode.writeObject may only be used with PObjectOutputStreams");
- }
- out.defaultWriteObject();
- ((PObjectOutputStream) out).writeConditionalObject(parent);
- }
+ /**
+ * Write this node and all of its descendant nodes to the given outputsteam.
+ * This stream must be an instance of PObjectOutputStream or serialization
+ * will fail. This nodes parent is written out conditionally, that is it
+ * will only be written out if someone else writes it out unconditionally.
+ *
+ * @param out the output stream to write to, must be an instance of
+ * PObjectOutputStream
+ * @throws IOException when an error occurs speaking to underlying
+ * ObjectOutputStream
+ */
+ private void writeObject(final ObjectOutputStream out) throws IOException {
+ if (!(out instanceof PObjectOutputStream)) {
+ throw new IllegalArgumentException("PNode.writeObject may only be used with PObjectOutputStreams");
+ }
+ out.defaultWriteObject();
+ ((PObjectOutputStream) out).writeConditionalObject(parent);
+ }
- /**
- * Read this node and all of its descendants in from the given input stream.
- *
- * @param in
- * the stream to read from
- *
- * @throws IOException
- * when an error occurs speaking to underlying
- * ObjectOutputStream
- * @throws ClassNotFoundException
- * when a class is deserialized that no longer exists. This can
- * happen if it's renamed or deleted.
- */
- private void readObject(final ObjectInputStream in) throws IOException,
- ClassNotFoundException {
- in.defaultReadObject();
- parent = (PNode) in.readObject();
- }
+ /**
+ * Read this node and all of its descendants in from the given input stream.
+ *
+ * @param in the stream to read from
+ *
+ * @throws IOException when an error occurs speaking to underlying
+ * ObjectOutputStream
+ * @throws ClassNotFoundException when a class is deserialized that no
+ * longer exists. This can happen if it's renamed or deleted.
+ */
+ private void readObject(final ObjectInputStream in) throws IOException, ClassNotFoundException {
+ in.defaultReadObject();
+ parent = (PNode) in.readObject();
+ }
- /**
- * @deprecated see http://code.google.com/p/piccolo2d/issues/detail?id=99
- *
- * @return a string representation of this node's state
- */
- protected String paramString() {
- return "";
- }
+ /**
+ * @deprecated see http://code.google.com/p/piccolo2d/issues/detail?id=99
+ *
+ * @return a string representation of this node's state
+ */
+ protected String paramString() {
+ return "";
+ }
- /**
- * Returns an array of input event listeners that are attached to this node.
- *
- * @since 1.3
- * @return event listeners attached to this node
- */
- public PInputEventListener[] getInputEventListeners() {
- if (listenerList == null || listenerList.getListenerCount() == 0) {
- return new PInputEventListener[] {};
- }
+ /**
+ * Returns an array of input event listeners that are attached to this node.
+ *
+ * @since 1.3
+ * @return event listeners attached to this node
+ */
+ public PInputEventListener[] getInputEventListeners() {
+ if (listenerList == null || listenerList.getListenerCount() == 0) {
+ return new PInputEventListener[] {};
+ }
- final EventListener[] listeners = listenerList
- .getListeners(PInputEventListener.class);
+ final EventListener[] listeners = listenerList.getListeners(PInputEventListener.class);
- final PInputEventListener[] result = new PInputEventListener[listeners.length];
- for (int i = 0; i < listeners.length; i++) {
- result[i] = (PInputEventListener) listeners[i];
- }
- return result;
- }
+ final PInputEventListener[] result = new PInputEventListener[listeners.length];
+ for (int i = 0; i < listeners.length; i++) {
+ result[i] = (PInputEventListener) listeners[i];
+ }
+ return result;
+ }
- private static final class ClientPropertyKeyIterator implements Iterator {
- private final Enumeration enumeration;
+ private static final class ClientPropertyKeyIterator implements Iterator {
+ private final Enumeration enumeration;
- private ClientPropertyKeyIterator(final Enumeration enumeration) {
- this.enumeration = enumeration;
- }
+ private ClientPropertyKeyIterator(final Enumeration enumeration) {
+ this.enumeration = enumeration;
+ }
- public boolean hasNext() {
- return enumeration.hasMoreElements();
- }
+ public boolean hasNext() {
+ return enumeration.hasMoreElements();
+ }
- public Object next() {
- return enumeration.nextElement();
- }
+ public Object next() {
+ return enumeration.nextElement();
+ }
- public void remove() {
- throw new UnsupportedOperationException();
- }
- }
+ public void remove() {
+ throw new UnsupportedOperationException();
+ }
+ }
- /**
- * PSceneGraphDelegate is an interface to receive low level node
- * events. It together with PNode.SCENE_GRAPH_DELEGATE gives Piccolo2d users
- * an efficient way to learn about low level changes in Piccolo's scene
- * graph. Most users will not need to use this.
- */
- public interface PSceneGraphDelegate {
- /**
- * Called to notify delegate that the node needs repainting.
- *
- * @param node
- * node needing repaint
- */
- void nodePaintInvalidated(PNode node);
+ /**
+ * PSceneGraphDelegate is an interface to receive low level node
+ * events. It together with PNode.SCENE_GRAPH_DELEGATE gives Piccolo2d users
+ * an efficient way to learn about low level changes in Piccolo's scene
+ * graph. Most users will not need to use this.
+ */
+ public interface PSceneGraphDelegate {
+ /**
+ * Called to notify delegate that the node needs repainting.
+ *
+ * @param node node needing repaint
+ */
+ void nodePaintInvalidated(PNode node);
- /**
- * Called to notify delegate that the node and all it's children need
- * repainting.
- *
- * @param node
- * node needing repaint
- */
- void nodeFullBoundsInvalidated(PNode node);
- }
+ /**
+ * Called to notify delegate that the node and all it's children need
+ * repainting.
+ *
+ * @param node node needing repaint
+ */
+ void nodeFullBoundsInvalidated(PNode node);
+ }
}