package jaist.css.covis.util; /* * Copyright (c) 2002-@year@, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the University of Maryland nor the names of its contributors may be used to * endorse or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean * under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo. */ //package org.piccolo2d.extras; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Rectangle; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import java.util.Collection; import java.util.EventListener; import java.util.Iterator; import javax.swing.JFrame; //import org.apache.commons.lang.SystemUtils; /** * <b>PFrame</b> is meant to be subclassed by applications that just need a PCanvas in a JFrame. * It also includes full screen mode functionality when run in JDK 1.4. These * subclasses should override the initialize method and start adding their own * code there. Look in the examples package to see lots of uses of PFrame. * * @version 1.0 * @author Jesse Grosjean */ public class MyPFrame extends JFrame { private static final long serialVersionUID = -999101227638438097L; public MyPCanvas canvas; public GraphicsDevice graphicsDevice; public DisplayMode originalDisplayMode; public EventListener escapeFullScreenModeListener; public MyPFrame() { this("", false, null); } public MyPFrame(String title, boolean fullScreenMode, MyPCanvas aCanvas) { this(title, GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(), fullScreenMode, aCanvas); } public MyPFrame(String title, GraphicsDevice aDevice, final boolean fullScreenMode, final MyPCanvas aCanvas) { super(title, aDevice.getDefaultConfiguration()); graphicsDevice = aDevice; try { originalDisplayMode = graphicsDevice.getDisplayMode(); } catch (InternalError e) { e.printStackTrace(); } setBounds(getDefaultFrameBounds()); setBackground(null); try { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } catch (SecurityException e) {} // expected from applets if (aCanvas == null) { canvas = new MyPCanvas(); } else { canvas = aCanvas; } getContentPane().add(canvas); validate(); // if (SystemUtils.IS_OS_MAC) setFullScreenMode(fullScreenMode); canvas.requestFocus(); beforeInitialize(); // Manipulation of Piccolo's scene graph should be done from Swings // event dispatch thread since Piccolo is not thread safe. This code calls // initialize() from that thread once the PFrame is initialized, so you are // safe to start working with Piccolo in the initialize() method. MyPFrame.this.initialize(); // SwingUtilities.invokeLater(new Runnable() { // public void run() { // MyPFrame.this.initialize(); // repaint(); //// canvas.grabFocus(); //// System.out.println("invokelater"); // } // }); } public MyPCanvas getCanvas() { return canvas; } // public void setCanvas(PCanvas c){ // canvas = c; // getContentPane().add(canvas); // validate(); // canvas.requestFocus(); // setFullScreenMode(isFullScreenMode()); // } public Rectangle getDefaultFrameBounds() { return new Rectangle(100, 100, 400, 400); } //**************************************************************** // Full Screen Display Mode //**************************************************************** public boolean isFullScreenMode() { return graphicsDevice.getFullScreenWindow() != null; } public void setFullScreenMode(boolean fullScreenMode){ setFullScreenMode(fullScreenMode,graphicsDevice); } public void setFullScreenMode(boolean fullScreenMode, GraphicsDevice graphicsDevice2) { graphicsDevice = graphicsDevice2; if (fullScreenMode) { addEscapeFullScreenModeListener(); if (isDisplayable()) { dispose(); } setUndecorated(true); setResizable(false); graphicsDevice2.setFullScreenWindow(this); if (graphicsDevice2.isDisplayChangeSupported()) { chooseBestDisplayMode(graphicsDevice2); } validate(); } else { removeEscapeFullScreenModeListener(); if (isDisplayable()) { dispose(); } setUndecorated(false); setResizable(true); graphicsDevice2.setFullScreenWindow(null); validate(); setVisible(true); } } protected void chooseBestDisplayMode(GraphicsDevice device) { DisplayMode best = getBestDisplayMode(device); if (best != null) { device.setDisplayMode(best); } } protected DisplayMode getBestDisplayMode(GraphicsDevice device) { Iterator<?> itr = getPreferredDisplayModes(device).iterator(); while (itr.hasNext()) { DisplayMode each = (DisplayMode) itr.next(); DisplayMode[] modes = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].getWidth() == each.getWidth() && modes[i].getHeight() == each.getHeight() && modes[i].getBitDepth() == each.getBitDepth()) { return each; } } } return null; } /** * By default return the current display mode. Subclasses may override this method * to return other modes in the collection. */ @SuppressWarnings({ "unchecked", "rawtypes" }) protected Collection getPreferredDisplayModes(GraphicsDevice device) { ArrayList result = new ArrayList(); result.add(device.getDisplayMode()); /*result.add(new DisplayMode(640, 480, 32, 0)); result.add(new DisplayMode(640, 480, 16, 0)); result.add(new DisplayMode(640, 480, 8, 0));*/ return result; } /** * This method adds a key listener that will take this PFrame out of full * screen mode when the escape key is pressed. This is called for you * automatically when the frame enters full screen mode. */ public void addEscapeFullScreenModeListener() { removeEscapeFullScreenModeListener(); escapeFullScreenModeListener = new KeyAdapter() { public void keyPressed(KeyEvent aEvent) { if (aEvent.getKeyCode() == KeyEvent.VK_ESCAPE) { setFullScreenMode(false); } } }; canvas.addKeyListener((KeyListener)escapeFullScreenModeListener); } /** * This method removes the escape full screen mode key listener. It will be * called for you automatically when full screen mode exits, but the method * has been made public for applications that wish to use other methods for * exiting full screen mode. */ public void removeEscapeFullScreenModeListener() { if (escapeFullScreenModeListener != null) { canvas.removeKeyListener((KeyListener)escapeFullScreenModeListener); escapeFullScreenModeListener = null; } } //**************************************************************** // Initialize //**************************************************************** /** * This method will be called before the initialize() method and will be * called on the thread that is constructing this object. */ public void beforeInitialize() { } /** * Subclasses should override this method and add their * Piccolo initialization code there. This method will be called on the * swing event dispatch thread. Note that the constructors of PFrame * subclasses may not be complete when this method is called. If you need to * initailize some things in your class before this method is called place * that code in beforeInitialize(); */ public void initialize() { } public static void main(String[] argv) { new MyPFrame(); } }