/* * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package edu.umd.cs.piccolox.nodes; import java.awt.Graphics2D; import java.awt.Image; import java.awt.geom.Dimension2D; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.util.PBounds; import edu.umd.cs.piccolo.util.PDimension; import edu.umd.cs.piccolo.util.PPaintContext; import edu.umd.cs.piccolo.util.PPickPath; /** * <b>PNodeCache</b> caches a visual representation of it's children into an * image and uses this cached image for painting instead of painting it's * children directly. This is intended to be used in two ways. * <p> * First it can be used as a simple optimization technique. If a node has many * descendents it may be faster to paint the cached image representation instead * of painting each node. * </p> * <p> * Second PNodeCache provides a place where "image" effects such as blurring and * drop shadows can be added to the Piccolo scene graph. This can be done by * overriding the method createImageCache and returing an image with the desired * effect applied. * </p> * * @version 1.0 * @author Jesse Grosjean */ public class PNodeCache extends PNode { private static final long serialVersionUID = 1L; private transient Image imageCache; private boolean validatingCache; /** * Override this method to customize the image cache creation process. For * example if you want to create a shadow effect you would do that here. * Fill in the cacheOffsetRef if needed to make your image cache line up * with the nodes children. * * @param cacheOffsetRef output parameter that can be changed to make the * cached offset line up with the node's children * @return an image representing this node */ public Image createImageCache(final Dimension2D cacheOffsetRef) { return toImage(); } /** * Returns an image that is a cached representation of its children. * * @return image representation of its children */ public Image getImageCache() { if (imageCache == null) { final PDimension cacheOffsetRef = new PDimension(); validatingCache = true; resetBounds(); imageCache = createImageCache(cacheOffsetRef); final PBounds b = getFullBoundsReference(); setBounds(b.getX() + cacheOffsetRef.getWidth(), b.getY() + cacheOffsetRef.getHeight(), imageCache .getWidth(null), imageCache.getHeight(null)); validatingCache = false; } return imageCache; } /** * Clears the cache, forcing it to be recalculated on the next call to * getImageCache. */ public void invalidateCache() { imageCache = null; } /** * Intercepts the normal invalidatePaint mechanism so that the node will not * be repainted unless it's cache has been invalidated. */ public void invalidatePaint() { if (!validatingCache) { super.invalidatePaint(); } } /** * Handles a repaint event issued from a node in this node's tree. * * @param localBounds local bounds of this node that need repainting * @param childOrThis the node that emitted the repaint notification */ public void repaintFrom(final PBounds localBounds, final PNode childOrThis) { if (!validatingCache) { super.repaintFrom(localBounds, childOrThis); invalidateCache(); } } /** * Repaints this node, using the cached result if possible. * * @param paintContext context in which painting should occur */ public void fullPaint(final PPaintContext paintContext) { if (validatingCache) { super.fullPaint(paintContext); } else { final Graphics2D g2 = paintContext.getGraphics(); g2.drawImage(getImageCache(), (int) getX(), (int) getY(), null); } } /** * By always returning false, makes the PNodeCache instance NOT pickable. * * @param pickPath path which this node is being tested for inclusion * @return always returns false */ protected boolean pickAfterChildren(final PPickPath pickPath) { return false; } }