/* * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package edu.umd.cs.piccolox.util; import java.awt.Shape; import java.awt.Stroke; import edu.umd.cs.piccolo.util.PDebug; import edu.umd.cs.piccolo.util.PPaintContext; import edu.umd.cs.piccolo.util.PPickPath; /** * * @see edu.umd.cs.piccolo.nodes.PPath * @see Stroke * @version 1.3 * @author Marcus Rohrmoser */ abstract class PSemanticStroke implements Stroke { protected static final double THRESHOLD = 1e-6; private transient float recentScale; private transient Stroke recentStroke; protected final Stroke stroke; protected PSemanticStroke(final Stroke stroke) { this.stroke = stroke; recentStroke = stroke; recentScale = 1.0F; } /** * Ask {@link #getActiveScale()}, call {@link #newStroke(float)} if * necessary and delegate to {@link Stroke#createStrokedShape(Shape)}. * * @param s */ public Shape createStrokedShape(final Shape s) { final float currentScale = getActiveScale(); if (Math.abs(currentScale - recentScale) > THRESHOLD) { recentScale = currentScale; recentStroke = newStroke(recentScale); } return recentStroke.createStrokedShape(s); } /** * Returns true if this stroke is equivalent to the object provided. * * @param obj Object being tested * @return true if object is equivalent */ public boolean equals(final Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final PSemanticStroke other = (PSemanticStroke) obj; if (stroke == null) { if (other.stroke != null) { return false; } } else if (!stroke.equals(other.stroke)) { return false; } return true; } /** * Detect the current scale. Made protected to enable custom * re-implementations. */ protected float getActiveScale() { // FIXME Honestly I don't understand this distinction - shouldn't it // always be PPaintContext.CURRENT_PAINT_CONTEXT regardless of the // debugging flag? if (PDebug.getProcessingOutput()) { if (PPaintContext.CURRENT_PAINT_CONTEXT != null) { return (float) PPaintContext.CURRENT_PAINT_CONTEXT.getScale(); } } else { if (PPickPath.CURRENT_PICK_PATH != null) { return (float) PPickPath.CURRENT_PICK_PATH.getScale(); } } return 1.0f; } public int hashCode() { final int prime = 31; int result = prime; if (stroke != null) { result += stroke.hashCode(); } return result; } /** * Factory to create a new internal stroke delegate. Made protected to * enable custom re-implementations. */ protected abstract Stroke newStroke(final float activeScale); public String toString() { return stroke.toString(); } }