/* * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package edu.umd.cs.piccolo.event; import java.awt.event.InputEvent; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.util.PDimension; /** * PDragEventHandler is a simple event handler for dragging a node on the * canvas. * * @version 1.0 * @author Jesse Grosjean */ public class PDragEventHandler extends PDragSequenceEventHandler { private PNode draggedNode; private boolean moveToFrontOnPress; /** * Constructs a drag event handler which defaults to not moving the node to * the front on drag. */ public PDragEventHandler() { draggedNode = null; moveToFrontOnPress = false; setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK)); } /** * Returns the node that is currently being dragged, or null if none. * * @return node being dragged or null */ protected PNode getDraggedNode() { return draggedNode; } /** * Set's the node that is currently being dragged. * * @param draggedNode node to be flagged as this handler's current drag node */ protected void setDraggedNode(final PNode draggedNode) { this.draggedNode = draggedNode; } /** * Returns whether the given event should be start a drag interaction. * * @param event the event being tested * * @return true if event is a valid start drag event */ protected boolean shouldStartDragInteraction(final PInputEvent event) { return super.shouldStartDragInteraction(event) && event.getPickedNode() != event.getTopCamera(); } /** * Starts a drag event and moves the dragged node to the front if this * handler has been directed to do so with a call to setMoveToFrontOnDrag. * * @param event The Event responsible for the start of the drag */ protected void startDrag(final PInputEvent event) { super.startDrag(event); draggedNode = event.getPickedNode(); if (moveToFrontOnPress) { draggedNode.moveToFront(); } } /** * Moves the dragged node in proportion to the drag distance. * * @param event event representing the drag */ protected void drag(final PInputEvent event) { super.drag(event); final PDimension d = event.getDeltaRelativeTo(draggedNode); draggedNode.localToParent(d); draggedNode.offset(d.getWidth(), d.getHeight()); } /** * Clears the current drag node. * * @param event Event reponsible for the end of the drag. Usually a * "Mouse Up" event. */ protected void endDrag(final PInputEvent event) { super.endDrag(event); draggedNode = null; } /** * Returns whether this drag event handler has been informed to move nodes * to the front of all other on drag. * * @return true if dragging a node will move it to the front */ public boolean getMoveToFrontOnPress() { return moveToFrontOnPress; } /** * Informs this drag event handler whether it should move nodes to the front * when they are dragged. Default is false. * * @param moveToFrontOnPress true if dragging a node should move it to the * front */ public void setMoveToFrontOnPress(final boolean moveToFrontOnPress) { this.moveToFrontOnPress = moveToFrontOnPress; } }