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SimpleATN_M / src / main / java / edu / umd / cs / piccolo / nodes / PPath.java
@motoki miura motoki miura on 26 Apr 2022 24 KB first commit
/*
 * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org
 * Copyright (c) 1998-2008, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
 * contributors may be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package edu.umd.cs.piccolo.nodes;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;

import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.activities.PColorActivity;
import edu.umd.cs.piccolo.activities.PInterpolatingActivity;
import edu.umd.cs.piccolo.util.PAffineTransform;
import edu.umd.cs.piccolo.util.PPaintContext;
import edu.umd.cs.piccolo.util.PUtil;

/**
 * <b>PPath</b> is a wrapper around a java.awt.geom.GeneralPath. The setBounds
 * method works by scaling the path to fit into the specified bounds. This
 * normally works well, but if the specified base bounds get too small then it
 * is impossible to expand the path shape again since all its numbers have
 * tended to zero, so application code may need to take this into consideration.
 * <P>
 * One option that applications have is to call <code>startResizeBounds</code>
 * before starting an interaction that may make the bounds very small, and
 * calling <code>endResizeBounds</code> when this interaction is finished. When
 * this is done PPath will use a copy of the original path to do the resizing so
 * the numbers in the path wont loose resolution.
 * <P>
 * This class also provides methods for constructing common shapes using a
 * general path.
 * <P>
 * 
 * @version 1.0
 * @author Jesse Grosjean
 */
public class PPath extends PNode {

    /**
     * Allows for future serialization code to understand versioned binary
     * formats.
     */
    private static final long serialVersionUID = 1L;

    /**
     * The property name that identifies a change of this node's stroke paint
     * (see {@link #getStrokePaint getStrokePaint}). Both old and new value will
     * be set correctly to Paint objects in any property change event.
     */
    public static final String PROPERTY_STROKE_PAINT = "strokePaint";

    /**
     * The property code that identifies a change of this node's stroke paint
     * (see {@link #getStrokePaint getStrokePaint}). Both old and new value will
     * be set correctly to Paint objects in any property change event.
     */
    public static final int PROPERTY_CODE_STROKE_PAINT = 1 << 16;

    /**
     * The property name that identifies a change of this node's stroke (see
     * {@link #getStroke getStroke}). Both old and new value will be set
     * correctly to Stroke objects in any property change event.
     */
    public static final String PROPERTY_STROKE = "stroke";

    /**
     * The property code that identifies a change of this node's stroke (see
     * {@link #getStroke getStroke}). Both old and new value will be set
     * correctly to Stroke objects in any property change event.
     */
    public static final int PROPERTY_CODE_STROKE = 1 << 17;

    /**
     * The property name that identifies a change of this node's path (see
     * {@link #getPathReference getPathReference}). In any property change event
     * the new value will be a reference to this node's path, but old value will
     * always be null.
     */
    public static final String PROPERTY_PATH = "path";

    /**
     * The property code that identifies a change of this node's path (see
     * {@link #getPathReference getPathReference}). In any property change event
     * the new value will be a reference to this node's path, but old value will
     * always be null.
     */
    public static final int PROPERTY_CODE_PATH = 1 << 18;

    private static final Rectangle2D.Float TEMP_RECTANGLE = new Rectangle2D.Float();
    private static final RoundRectangle2D.Float TEMP_ROUNDRECTANGLE = new RoundRectangle2D.Float();
    private static final Ellipse2D.Float TEMP_ELLIPSE = new Ellipse2D.Float();
    private static final PAffineTransform TEMP_TRANSFORM = new PAffineTransform();
    private static final BasicStroke DEFAULT_STROKE = new BasicStroke(1.0f);
    private static final Color DEFAULT_STROKE_PAINT = Color.black;

    private transient GeneralPath path;
    private transient GeneralPath resizePath;
    private transient Stroke stroke;
    private transient boolean updatingBoundsFromPath;
    private Paint strokePaint;

    /**
     * Creates a PPath object in the shape of a rectangle.
     * 
     * @param x left of the rectangle
     * @param y top of the rectangle
     * @param width width of the rectangle
     * @param height height of the rectangle
     * 
     * @return created rectangle
     */
    public static PPath createRectangle(final float x, final float y, final float width, final float height) {
        TEMP_RECTANGLE.setFrame(x, y, width, height);
        final PPath result = new PPath(TEMP_RECTANGLE);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates a PPath object in the shape of a rounded rectangle.
     * 
     * @param x left of the rectangle
     * @param y top of the rectangle
     * @param width width of the rectangle
     * @param height height of the rectangle
     * @param arcWidth the arc width at the corners of the rectangle
     * @param arcHeight the arc height at the corners of the rectangle
     * 
     * @return created rounded rectangle
     */
    public static PPath createRoundRectangle(final float x, final float y, final float width, final float height,
            final float arcWidth, final float arcHeight) {
        TEMP_ROUNDRECTANGLE.setRoundRect(x, y, width, height, arcWidth, arcHeight);
        final PPath result = new PPath(TEMP_ROUNDRECTANGLE);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates a PPath object in the shape of an ellipse.
     * 
     * @param x left of the ellipse
     * @param y top of the ellipse
     * @param width width of the ellipse
     * @param height height of the ellipse
     * 
     * @return created ellipse
     */
    public static PPath createEllipse(final float x, final float y, final float width, final float height) {
        TEMP_ELLIPSE.setFrame(x, y, width, height);
        final PPath result = new PPath(TEMP_ELLIPSE);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates a PPath in the shape of a line.
     * 
     * @param x1 x component of the first point
     * @param y1 y component of the first point
     * @param x2 x component of the second point
     * @param y2 y component of the second point
     * 
     * @return created line
     */
    public static PPath createLine(final float x1, final float y1, final float x2, final float y2) {
        final PPath result = new PPath();
        result.moveTo(x1, y1);
        result.lineTo(x2, y2);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates a PPath for the poly-line for the given points.
     * 
     * @param points array of points for the point lines
     * 
     * @return created poly-line for the given points
     */
    public static PPath createPolyline(final Point2D[] points) {
        final PPath result = new PPath();
        result.setPathToPolyline(points);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates a PPath for the poly-line for the given points.
     * 
     * @param xp array of x components of the points of the poly-lines
     * @param yp array of y components of the points of the poly-lines
     * 
     * @return created poly-line for the given points
     */
    public static PPath createPolyline(final float[] xp, final float[] yp) {
        final PPath result = new PPath();
        result.setPathToPolyline(xp, yp);
        result.setPaint(Color.white);
        return result;
    }

    /**
     * Creates an empty PPath with the default paint and stroke.
     */
    public PPath() {
        strokePaint = DEFAULT_STROKE_PAINT;
        stroke = DEFAULT_STROKE;
        path = new GeneralPath();
    }

    /**
     * Creates an PPath in the given shape with the default paint and stroke.
     * 
     * @param aShape the desired shape
     */
    public PPath(final Shape aShape) {
        this(aShape, DEFAULT_STROKE);
    }

    /**
     * Construct this path with the given shape and stroke. This method may be
     * used to optimize the creation of a large number of PPaths. Normally
     * PPaths have a default stroke of width one, but when a path has a non null
     * stroke it takes significantly longer to compute its bounds. This method
     * allows you to override that default stroke before the bounds are ever
     * calculated, so if you pass in a null stroke here you won't ever have to
     * pay that bounds calculation price if you don't need to.
     * 
     * @param aShape desired shape or null if you desire an empty path
     * @param aStroke desired stroke
     */
    public PPath(final Shape aShape, final Stroke aStroke) {
        this();
        stroke = aStroke;
        if (aShape != null) {
            append(aShape, false);
        }
    }

    /**
     * Returns the stroke paint of the PPath.
     * 
     * @return stroke paint of the PPath
     */
    public Paint getStrokePaint() {
        return strokePaint;
    }

    /**
     * Sets the stroke paint of the path.
     * 
     * @param newStrokePaint the paint to use as this path's stroke paint
     */
    public void setStrokePaint(final Paint newStrokePaint) {
        final Paint oldStrokePaint = strokePaint;
        strokePaint = newStrokePaint;
        invalidatePaint();
        firePropertyChange(PROPERTY_CODE_STROKE_PAINT, PROPERTY_STROKE_PAINT, oldStrokePaint, strokePaint);
    }

    /**
     * Returns the stroke to use when drawing the path.
     * 
     * @return current stroke of path
     */
    public Stroke getStroke() {
        return stroke;
    }

    /**
     * Sets the stroke to use when drawing the path.
     * 
     * @param aStroke stroke to use when drawing the path
     */
    public void setStroke(final Stroke aStroke) {
        final Stroke old = stroke;
        stroke = aStroke;
        updateBoundsFromPath();
        invalidatePaint();
        firePropertyChange(PROPERTY_CODE_STROKE, PROPERTY_STROKE, old, stroke);
    }

    /** Stores the original size of the path before resizing started. */
    public void startResizeBounds() {
        resizePath = new GeneralPath(path);
    }

    /** Clears the size of the path before resizing. */
    public void endResizeBounds() {
        resizePath = null;
    }

    /**
     * Set the bounds of this path. This method works by scaling the path to fit
     * into the specified bounds. This normally works well, but if the specified
     * base bounds get too small then it is impossible to expand the path shape
     * again since all its numbers have tended to zero, so application code may
     * need to take this into consideration.
     * 
     * @param x new left position of bounds
     * @param y new top position of bounds
     * @param width the new width of the bounds
     * @param height the new height of the bounds
     */
    protected void internalUpdateBounds(final double x, final double y, final double width, final double height) {
        if (updatingBoundsFromPath || path == null) {
            return;
        }

        if (resizePath != null) {
            path.reset();
            path.append(resizePath, false);
        }

        final Rectangle2D pathBounds = path.getBounds2D();
        final Rectangle2D pathStrokeBounds = getPathBoundsWithStroke();
        final double strokeOutset = Math.max(pathStrokeBounds.getWidth() - pathBounds.getWidth(), pathStrokeBounds
                .getHeight()
                - pathBounds.getHeight());

        double adjustedX = x + strokeOutset / 2;
        double adjustedY = y + strokeOutset / 2;
        double adjustedWidth = width - strokeOutset;
        double adjustedHeight = height - strokeOutset;

        final double scaleX;
        if (adjustedWidth == 0 || pathBounds.getWidth() == 0) {
            scaleX = 1;
        }
        else {
            scaleX = adjustedWidth / pathBounds.getWidth();
        }

        final double scaleY;
        if (adjustedHeight == 0 || pathBounds.getHeight() == 0) {
            scaleY = 1;
        }
        else {
            scaleY = adjustedHeight / pathBounds.getHeight();
        }

        TEMP_TRANSFORM.setToIdentity();
        TEMP_TRANSFORM.translate(adjustedX, adjustedY);
        TEMP_TRANSFORM.scale(scaleX, scaleY);
        TEMP_TRANSFORM.translate(-pathBounds.getX(), -pathBounds.getY());

        path.transform(TEMP_TRANSFORM);
    }

    /**
     * Returns true if path crosses the provided bounds. Takes visibility of
     * path into account.
     * 
     * @param aBounds bounds being tested for intersection
     * @return true if path visibly crosses bounds
     */
    public boolean intersects(final Rectangle2D aBounds) {
        if (super.intersects(aBounds)) {
            if (getPaint() != null && path.intersects(aBounds)) {
                return true;
            }
            else if (stroke != null && strokePaint != null) {
                return stroke.createStrokedShape(path).intersects(aBounds);
            }
        }
        return false;
    }

    /**
     * Calculates the path's bounds taking stroke into account.
     * 
     * @return bounds of the path taking stroke width into account
     */
    public Rectangle2D getPathBoundsWithStroke() {
        if (stroke != null) {
            return stroke.createStrokedShape(path).getBounds2D();
        }
        else {
            return path.getBounds2D();
        }
    }

    /**
     * Recomputes the bounds taking stroke into account.
     */
    public void updateBoundsFromPath() {
        updatingBoundsFromPath = true;
        if (path == null) {
            resetBounds();
        }
        else {
            final Rectangle2D b = getPathBoundsWithStroke();
            setBounds(b.getX(), b.getY(), b.getWidth(), b.getHeight());
        }
        updatingBoundsFromPath = false;
    }

    /**
     * Paints the path in the provided paintContext. Can perform very
     * differently depending on whether the path is being drawn using its stroke
     * or its paint.
     * 
     * It both are provided to the path, fun ensues.
     * 
     * @param paintContext context in which painting is occurring
     */
    protected void paint(final PPaintContext paintContext) {
        final Paint p = getPaint();
        final Graphics2D g2 = paintContext.getGraphics();

        if (p != null) {
            g2.setPaint(p);
            g2.fill(path);
        }

        if (stroke != null && strokePaint != null) {
            g2.setPaint(strokePaint);
            g2.setStroke(stroke);
            g2.draw(path);
        }
    }

    /**
     * Provides direct access to the underlying GeneralPath object.
     * 
     * @return underlying GeneralPath
     */
    public GeneralPath getPathReference() {
        return path;
    }

    /**
     * Appends a "move" operation to the end of the path.
     * 
     * @param x the x component of the point to move to
     * @param y the y component of the point to move to
     */
    public void moveTo(final float x, final float y) {
        path.moveTo(x, y);
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Draws a line from the last point in the path to point provided.
     * 
     * @param x the x component of the point
     * @param y the y component of the point
     */
    public void lineTo(final float x, final float y) {
        path.lineTo(x, y);
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Adds a curved segment, defined by two new points, to the path by drawing
     * a Quadratic curve that intersects both the current coordinates and the
     * coordinates (x2, y2), using the specified point (x1, y1) as a quadratic
     * parametric control point.
     * 
     * @param x1 x component of quadratic parametric control point
     * @param y1 y component of quadratic parametric control point
     * @param x2 x component of point through which quad curve will pass
     * @param y2 y component of point through which quad curve will pass
     */
    public void quadTo(final float x1, final float y1, final float x2, final float y2) {
        path.quadTo(x1, y1, x2, y2);
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Adds a curved segment, defined by three new points, to the path by
     * drawing a B&#233;zier curve that intersects both the current coordinates and
     * the coordinates (x3, y3), using the specified points (x1, y1) and (x2,
     * y2) as B&#233;zier control points.
     * 
     * @param x1 x component of first B&#233;zier control point
     * @param y1 y component of first B&#233;zier control point
     * @param x2 x component of second B&#233;zier control point
     * @param y2 y component of second B&#233;zier control point
     * @param x3 x component of point through which curve must pass
     * @param y3 y component of point through which curve must pass
     */
    public void curveTo(final float x1, final float y1, final float x2, final float y2,
            final float x3, final float y3) {
        path.curveTo(x1, y1, x2, y2, x3, y3);
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Appends the provided shape to the end of this path, it may conditionally
     * connect them together if they are disjoint.
     * 
     * @param aShape shape to append
     * @param connect whether to perform a lineTo operation to the beginning of
     *            the shape before appending
     */
    public void append(final Shape aShape, final boolean connect) {
        path.append(aShape, connect);
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Replaces this PPath's path with the one provided.
     * 
     * @param aShape shape to replace the current one with
     */
    public void setPathTo(final Shape aShape) {
        path.reset();
        append(aShape, false);
    }

    /**
     * Resets the path to a rectangle with the dimensions and position provided.
     * 
     * @param x left of the rectangle
     * @param y top of te rectangle
     * @param width width of the rectangle
     * @param height height of the rectangle
     */
    public void setPathToRectangle(final float x, final float y, final float width, final float height) {
        TEMP_RECTANGLE.setFrame(x, y, width, height);
        setPathTo(TEMP_RECTANGLE);
    }

    /**
     * Resets the path to an ellipse positioned at the coordinate provided with
     * the dimensions provided.
     * 
     * @param x left of the ellipse
     * @param y top of the ellipse
     * @param width width of the ellipse
     * @param height height of the ellipse
     */
    public void setPathToEllipse(final float x, final float y, final float width, final float height) {
        TEMP_ELLIPSE.setFrame(x, y, width, height);
        setPathTo(TEMP_ELLIPSE);
    }

    /**
     * Sets the path to a sequence of segments described by the points.
     * 
     * @param points points to that lie along the generated path
     */
    public void setPathToPolyline(final Point2D[] points) {
        path.reset();
        path.moveTo((float) points[0].getX(), (float) points[0].getY());
        for (int i = 1; i < points.length; i++) {
            path.lineTo((float) points[i].getX(), (float) points[i].getY());
        }
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Sets the path to a sequence of segments described by the point components
     * provided.
     * 
     * @param xp the x components of the points along the path
     * @param yp the y components of the points along the path
     */
    public void setPathToPolyline(final float[] xp, final float[] yp) {
        path.reset();
        path.moveTo(xp[0], yp[0]);
        for (int i = 1; i < xp.length; i++) {
            path.lineTo(xp[i], yp[i]);
        }
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Marks the path as closed. Making changes to it impossible.
     */
    public void closePath() {
        path.closePath();
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Empties the path.
     */
    public void reset() {
        path.reset();
        firePropertyChange(PROPERTY_CODE_PATH, PROPERTY_PATH, null, path);
        updateBoundsFromPath();
        invalidatePaint();
    }

    /**
     * Writes this PPath object to the output stream provided. Necessary since
     * stroke and path are not serializable by default.
     * 
     * @param out output stream into which objects are to be serialized
     * @throws IOException if serialiazing to output stream fails
     */
    private void writeObject(final ObjectOutputStream out) throws IOException {
        out.defaultWriteObject();
        PUtil.writeStroke(stroke, out);
        PUtil.writePath(path, out);
    }

    /**
     * Deserializes a PPath object from the provided input stream. This method
     * is required since Strokes and GeneralPaths are not serializable by
     * default.
     * 
     * @param in stream from which to read this PPath's state
     * @throws IOException when exception occurs reading from input stream
     * @throws ClassNotFoundException
     */
    private void readObject(final ObjectInputStream in) throws IOException, ClassNotFoundException {
        in.defaultReadObject();
        stroke = PUtil.readStroke(in);
        path = PUtil.readPath(in);
    }
    
    /**
	 * added by miura 2012/11/29
	 * @param destColor
	 * @param duration
	 * @return
	 */
	public PInterpolatingActivity animateToStrokeColor(final Color destColor, final long duration) {
        if (duration == 0) {
            setPaint(destColor);
            return null;
        }
        else {
            final PColorActivity.Target t = new PColorActivity.Target() {
                public Color getColor() {
                    return (Color) getStrokePaint();
                }

                public void setColor(final Color color) {
                    setStrokePaint(color);
                }
            };

            final PColorActivity ca = new PColorActivity(duration, PUtil.DEFAULT_ACTIVITY_STEP_RATE, t, destColor);
            addActivity(ca);
            return ca;
        }
    }
}