/* * Copyright (c) 2008-2010, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package edu.umd.cs.piccolox.nodes; import java.awt.Image; import java.awt.Paint; import edu.umd.cs.piccolo.nodes.PImage; import edu.umd.cs.piccolox.util.ShadowUtils; /** * Shadow node. * * @since 1.3 */ public final class PShadow extends PImage { /** Default serial version UID. */ private static final long serialVersionUID = 1L; /** * Create a new shadow node containing a shadow of the specified source image using the * specified shadow paint and gaussian blur radius. The dimensions of this node will be * <code>src.getWidth() + 4 * blurRadius</code> x <code>src.getHeight() + 4 * blurRadius</code> * to account for blurring beyond the bounds of the source image. Thus the source image * will appear to be be offset by (<code>2 * blurRadius</code>, <code>2 * blurRadius</code>) * in this node. * * @param src source image, must not be null * @param shadowPaint shadow paint * @param blurRadius gaussian blur radius, must be <code>> 0</code> */ public PShadow(final Image src, final Paint shadowPaint, final int blurRadius) { super(ShadowUtils.createShadow(src, shadowPaint, blurRadius)); } }