/** * Copyright (C) 1998-2000 by University of Maryland, College Park, MD 20742, USA * All rights reserved. */ package edu.umd.cs.piccolox.pswing; import java.awt.Component; import java.awt.event.MouseEvent; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.geom.Point2D; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.event.PInputEvent; import edu.umd.cs.piccolo.util.PPickPath; /** * <b>PMouseMotionEvent</b> is an event which indicates that a mouse motion * action occurred in a node. * <p/> * This low-level event is generated by a node object for: * <ul> * <li>Mouse Motion Events * <ul> * <li>the mouse is moved * <li>the mouse is dragged * </ul> * </ul> * <p/> * A PMouseEvent object is passed to every <code>PMouseMotionListener</code> or * <code>PMouseMotionAdapter</code> object which registered to receive mouse * motion events using the component's <code>addMouseMotionListener</code> * method. (<code>PMouseMotionAdapter</code> objects implement the * <code>PMouseMotionListener</code> interface.) Each such listener object gets * a <code>PMouseEvent</code> containing the mouse motion event. * <p/> * <p/> * <b>Warning:</b> Serialized objects of this class will not be compatible with * future Piccolo releases. The current serialization support is appropriate for * short term storage or RMI between applications running the same version of * Piccolo. A future release of Piccolo will provide support for long term * persistence. * * @author Benjamin B. Bederson * @author Sam R. Reid * @author Lance E. Good */ public class PSwingMouseWheelEvent extends MouseWheelEvent implements PSwingEvent { /** * */ private static final long serialVersionUID = 1L; private final int id; private final PInputEvent event; /** * Constructs a new PMouseWheel event from a Java MouseWheelEvent. * * @param id The event type (MOUSE_WHEEL) * @param e The original Java mouse wheel event. */ protected PSwingMouseWheelEvent(final int id, final MouseWheelEvent e, final PInputEvent event) { super((Component) e.getSource(), e.getID(), e.getWhen(), e.getModifiers(), e.getX(), e.getY(), e .getClickCount(), e.isPopupTrigger(), e.getScrollType(), e.getScrollAmount(), e.getWheelRotation()); this.id = id; this.event = event; } /** * Returns the x,y position of the event in the local coordinate system of * the node the event occurred on. * * @return a Point2D object containing the x and y coordinates local to the * node. */ public Point2D getLocalPoint() { return new Point2D.Double(getX(), getY()); } /** * Returns the horizontal x position of the event in the local coordinate * system of the node the event occurred on. * * @return x a double indicating horizontal position local to the node. */ public double getLocalX() { return getLocalPoint().getX(); } /** * Returns the vertical y position of the event in the local coordinate * system of the node the event occurred on. * * @return y a double indicating vertical position local to the node. */ public double getLocalY() { return getLocalPoint().getY(); } /** * Determine the event type. * * @return the id */ public int getID() { return id; } /** * Determine the node the event originated at. If an event percolates up the * tree and is handled by an event listener higher up in the tree than the * original node that generated the event, this returns the original node. * For mouse drag and release events, this is the node that the original * matching press event went to - in other words, the event is 'grabbed' by * the originating node. * * @return the node */ public PNode getNode() { return event.getPickedNode(); } /** * Determine the path the event took from the PCanvas down to the visual * component. * * @return the path */ public PPickPath getPath() { return event.getPath(); } /** * Determine the node the event originated at. If an event percolates up the * tree and is handled by an event listener higher up in the tree than the * original node that generated the event, this returns the original node. * For mouse drag and release events, this is the node that the original * matching press event went to - in other words, the event is 'grabbed' by * the originating node. * * @return the node */ public PNode getGrabNode() { return event.getPickedNode(); } /** * Return the path from the PCanvas down to the currently grabbed object. * * @return the path */ public PPickPath getGrabPath() { return getPath(); } /** * Get the current node that is under the cursor. This may return a * different result then getGrabNode() when in a MOUSE_RELEASED or * MOUSE_DRAGGED event. * * @return the current node. */ public PNode getCurrentNode() { return event.getPickedNode(); } /** * Get the path from the PCanvas down to the visual component currently * under the mouse.This may give a different result then getGrabPath() * durring a MOUSE_DRAGGED or MOUSE_RELEASED operation. * * @return the current path. */ public PPickPath getCurrentPath() { return getPath(); } /** * Calls appropriate method on the listener based on this events ID. * * @param listener the target for dispatch. */ public void dispatchTo(final Object listener) { final MouseWheelListener mouseWheelListener = (MouseWheelListener) listener; switch (getID()) { case MouseEvent.MOUSE_WHEEL: mouseWheelListener.mouseWheelMoved(this); break; default: throw new RuntimeException("PMouseWheelEvent with bad ID"); } } /** * Set the souce of this event. As the event is fired up the tree the source * of the event will keep changing to reflect the scenegraph object that is * firing the event. * * @param aSource */ public void setSource(final Object aSource) { source = aSource; } /** * Returns this event as a mouse event. This reduces the need to cast * instances of this interface when they are known to all extend MouseEvent. * * @return this object casted to a MouseEvent */ public MouseEvent asMouseEvent() { return this; } }