/* * Copyright (c) 2008-2010, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package edu.umd.cs.piccolo.examples; import java.awt.Color; import java.awt.geom.Dimension2D; import org.piccolo2d.PCanvas; import org.piccolo2d.PLayer; import org.piccolo2d.PNode; import org.piccolo2d.event.PBasicInputEventHandler; import org.piccolo2d.event.PInputEvent; import org.piccolo2d.nodes.PPath; import edu.umd.cs.piccolox.PFrame; /** * This example shows how to make a node handle events. */ public class NodeEventExample extends PFrame { /** * */ private static final long serialVersionUID = 1L; public NodeEventExample() { this(null); } public NodeEventExample(final PCanvas aCanvas) { super("NodeEventExample", false, aCanvas); } public void initialize() { final PLayer layer = getCanvas().getLayer(); // create a new node and override some of the event handling // methods so that the node changes to orange when the mouse (Button 1) // is pressed on the node, and changes back to green when the mouse // is released. Also when the mouse is dragged the node updates its // position so that the node is "dragged". Note that this only serves // as a simple example, most of the time dragging nodes is best done // with the PDragEventHandler, but this shows another way to do it. // // Note that each of these methods marks the event as handled. This is // so that when the node is being dragged the zoom and pan event handles // (that are installed by default) do not also operate, but they will // still respond to events that are not handled by the node. (try to // uncomment the aEvent.setHandled() calls and see what happens. final PNode aNode = new PNode(); aNode.addInputEventListener(new PBasicInputEventHandler() { public void mousePressed(final PInputEvent aEvent) { aNode.setPaint(Color.orange); printEventCoords(aEvent); aEvent.setHandled(true); } public void mouseDragged(final PInputEvent aEvent) { final Dimension2D delta = aEvent.getDeltaRelativeTo(aNode); aNode.translate(delta.getWidth(), delta.getHeight()); printEventCoords(aEvent); aEvent.setHandled(true); } public void mouseReleased(final PInputEvent aEvent) { aNode.setPaint(Color.green); printEventCoords(aEvent); aEvent.setHandled(true); } // Note this slows things down a lot, comment it out to see how the // normal speed of things is. // // For fun the coords of each event that the node handles are // printed out. This can help to understand how coordinate systems // work. Notice that when the example first starts all the values // for (canvas, global, and local) are equal. But once you drag the // node then the local coordinates become different then the screen // and global coordinates. When you pan or zoom then the screen // coordinates become different from the global coordinates. public void printEventCoords(final PInputEvent aEvent) { System.out.println("Canvas Location: " + aEvent.getCanvasPosition()); // System.out.println("Global Location: " + // aEvent.getGlobalLocation()); System.out.println("Local Location: " + aEvent.getPositionRelativeTo(aNode)); System.out.println("Canvas Delta: " + aEvent.getCanvasDelta()); // System.out.println("Global Delta: " + // aEvent.getGlobalDelta()); System.out.println("Local Delta: " + aEvent.getDeltaRelativeTo(aNode)); } }); aNode.setBounds(0, 0, 200, 200); aNode.setPaint(Color.green); // By default the filter accepts all events, but here we constrain the // kinds of events that aNode receives to button 1 events. Comment this // line out and then you will be able to drag the node with any mouse // button. // aNode.setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK)); // add another node to the canvas that does not handle events as a // reference point, so that we can make sure that our green node is // getting dragged. layer.addChild(PPath.createRectangle(0, 0, 100, 80)); layer.addChild(aNode); } public static void main(final String[] args) { new NodeEventExample(); } }