/*
* Copyright (c) 2002-@year@, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the University of Maryland nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean
* under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo.
*/
package edu.umd.cs.piccolox.nodes;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.geom.Dimension2D;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.util.PBounds;
import edu.umd.cs.piccolo.util.PDimension;
import edu.umd.cs.piccolo.util.PPaintContext;
import edu.umd.cs.piccolo.util.PPickPath;
/**
* <b>PNodeCache</b> caches a visual representation of it's children
* into an image and uses this cached image for painting instead of
* painting it's children directly. This is intended to be used in
* two ways.
* <P>
* First it can be used as a simple optimization technique. If a node
* has many descendents it may be faster to paint the cached image
* representation instead of painting each node.
* <P>
* Second PNodeCache provides a place where "image" effects such as
* blurring and drop shadows can be added to the Piccolo scene graph.
* This can be done by overriding the method createImageCache and
* returing an image with the desired effect applied.
* <P>
* @version 1.0
* @author Jesse Grosjean
*/
public class PNodeCache extends PNode {
private transient Image imageCache;
private boolean validatingCache;
/**
* Override this method to customize the image cache creation process. For
* example if you want to create a shadow effect you would do that here. Fill
* in the cacheOffsetRef if needed to make your image cache line up with the
* nodes children.
*/
public Image createImageCache(Dimension2D cacheOffsetRef) {
return toImage();
}
public Image getImageCache() {
if (imageCache == null) {
PDimension cacheOffsetRef = new PDimension();
validatingCache = true;
resetBounds();
imageCache = createImageCache(cacheOffsetRef);
PBounds b = getFullBoundsReference();
setBounds(b.getX() + cacheOffsetRef.getWidth(),
b.getY() + cacheOffsetRef.getHeight(),
imageCache.getWidth(null),
imageCache.getHeight(null));
validatingCache = false;
}
return imageCache;
}
public void invalidateCache() {
imageCache = null;
}
public void invalidatePaint() {
if (!validatingCache) {
super.invalidatePaint();
}
}
public void repaintFrom(PBounds localBounds, PNode childOrThis) {
if (!validatingCache) {
super.repaintFrom(localBounds, childOrThis);
invalidateCache();
}
}
public void fullPaint(PPaintContext paintContext) {
if (validatingCache) {
super.fullPaint(paintContext);
} else {
Graphics2D g2 = paintContext.getGraphics();
g2.drawImage(getImageCache(), (int) getX(), (int) getY(), null);
}
}
protected boolean pickAfterChildren(PPickPath pickPath) {
return false;
}
}