/* * Copyright (c) 2002-@year@, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the University of Maryland nor the names of its contributors may be used to * endorse or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean * under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo. */ package edu.umd.cs.piccolox.nodes; import java.awt.Graphics2D; import java.awt.Image; import java.awt.geom.Dimension2D; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.util.PBounds; import edu.umd.cs.piccolo.util.PDimension; import edu.umd.cs.piccolo.util.PPaintContext; import edu.umd.cs.piccolo.util.PPickPath; /** * <b>PNodeCache</b> caches a visual representation of it's children * into an image and uses this cached image for painting instead of * painting it's children directly. This is intended to be used in * two ways. * <P> * First it can be used as a simple optimization technique. If a node * has many descendents it may be faster to paint the cached image * representation instead of painting each node. * <P> * Second PNodeCache provides a place where "image" effects such as * blurring and drop shadows can be added to the Piccolo scene graph. * This can be done by overriding the method createImageCache and * returing an image with the desired effect applied. * <P> * @version 1.0 * @author Jesse Grosjean */ public class PNodeCache extends PNode { private transient Image imageCache; private boolean validatingCache; /** * Override this method to customize the image cache creation process. For * example if you want to create a shadow effect you would do that here. Fill * in the cacheOffsetRef if needed to make your image cache line up with the * nodes children. */ public Image createImageCache(Dimension2D cacheOffsetRef) { return toImage(); } public Image getImageCache() { if (imageCache == null) { PDimension cacheOffsetRef = new PDimension(); validatingCache = true; resetBounds(); imageCache = createImageCache(cacheOffsetRef); PBounds b = getFullBoundsReference(); setBounds(b.getX() + cacheOffsetRef.getWidth(), b.getY() + cacheOffsetRef.getHeight(), imageCache.getWidth(null), imageCache.getHeight(null)); validatingCache = false; } return imageCache; } public void invalidateCache() { imageCache = null; } public void invalidatePaint() { if (!validatingCache) { super.invalidatePaint(); } } public void repaintFrom(PBounds localBounds, PNode childOrThis) { if (!validatingCache) { super.repaintFrom(localBounds, childOrThis); invalidateCache(); } } public void fullPaint(PPaintContext paintContext) { if (validatingCache) { super.fullPaint(paintContext); } else { Graphics2D g2 = paintContext.getGraphics(); g2.drawImage(getImageCache(), (int) getX(), (int) getY(), null); } } protected boolean pickAfterChildren(PPickPath pickPath) { return false; } }