/* * Copyright (c) 2008-2011, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.piccolo2d.examples; import java.awt.BasicStroke; import java.awt.event.InputEvent; import java.awt.geom.Point2D; import org.piccolo2d.PCanvas; import org.piccolo2d.PLayer; import org.piccolo2d.event.PBasicInputEventHandler; import org.piccolo2d.event.PInputEvent; import org.piccolo2d.event.PInputEventFilter; import org.piccolo2d.extras.PFrame; import org.piccolo2d.nodes.PPath; import org.piccolo2d.util.PBounds; /** * This example shows how to create and install a custom event listener that * draws rectangles. */ public class EventHandlerExample extends PFrame { /** * */ private static final long serialVersionUID = 1L; public EventHandlerExample() { this(null); } public EventHandlerExample(final PCanvas aCanvas) { super("EventHandlerExample", false, aCanvas); } public void initialize() { super.initialize(); // Create a new event handler the creates new rectangles on // mouse pressed, dragged, release. final PBasicInputEventHandler rectEventHandler = createRectangleEventHandler(); // Make the event handler only work with BUTTON1 events, so that it does // not conflict with the zoom event handler that is installed by // default. rectEventHandler.setEventFilter(new PInputEventFilter(InputEvent.BUTTON1_MASK)); // Remove the pan event handler that is installed by default so that it // does not conflict with our new rectangle creation event handler. getCanvas().removeInputEventListener(getCanvas().getPanEventHandler()); // Register our new event handler. getCanvas().addInputEventListener(rectEventHandler); } public PBasicInputEventHandler createRectangleEventHandler() { // Create a new subclass of PBasicEventHandler that creates new PPath // nodes on mouse pressed, dragged, and released sequences. Not that // subclassing PDragSequenceEventHandler would make this class easier to // implement, but here you can see how to do it from scratch. return new PBasicInputEventHandler() { // The rectangle that is currently getting created. protected PPath rectangle; // The mouse press location for the current pressed, drag, release // sequence. protected Point2D pressPoint; // The current drag location. protected Point2D dragPoint; public void mousePressed(final PInputEvent e) { super.mousePressed(e); final PLayer layer = getCanvas().getLayer(); // Initialize the locations. pressPoint = e.getPosition(); dragPoint = pressPoint; // create a new rectangle and add it to the canvas layer so that // we can see it. rectangle = new PPath.Float(); rectangle.setStroke(new BasicStroke((float) (1 / e.getCamera().getViewScale()))); layer.addChild(rectangle); // update the rectangle shape. updateRectangle(); } public void mouseDragged(final PInputEvent e) { super.mouseDragged(e); // update the drag point location. dragPoint = e.getPosition(); // update the rectangle shape. updateRectangle(); } public void mouseReleased(final PInputEvent e) { super.mouseReleased(e); // update the rectangle shape. updateRectangle(); rectangle = null; } public void updateRectangle() { // create a new bounds that contains both the press and current // drag point. final PBounds b = new PBounds(); b.add(pressPoint); b.add(dragPoint); // Set the rectangles bounds. rectangle.reset(); rectangle.append(b, false); rectangle.closePath(); } }; } public static void main(final String[] args) { new EventHandlerExample(); } }