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piccolo2d.java / examples / edu / umd / cs / piccolo / examples / ActivityExample.java
@Jesse Grosjean Jesse Grosjean on 5 Oct 2006 2 KB piccolo java
package edu.umd.cs.piccolo.examples;
import java.awt.Color;

import edu.umd.cs.piccolo.PCanvas;
import edu.umd.cs.piccolo.PLayer;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.activities.PActivity;
import edu.umd.cs.piccolo.nodes.PPath;
import edu.umd.cs.piccolox.PFrame;

/**
 * This example shows how create and schedule activities.
 */
public class ActivityExample extends PFrame {

	public ActivityExample() {
		this(null);
	}
	
	public ActivityExample(PCanvas aCanvas) {
		super("ActivityExample", false, aCanvas);
	}
	
	public void initialize() {
		long currentTime = System.currentTimeMillis();
		
		// Create a new node that we will apply different activities to, and
		// place that node at location 200, 200.
		final PNode aNode = PPath.createRectangle(0, 0, 100, 80);
		PLayer layer = getCanvas().getLayer();
		layer.addChild(aNode);
		aNode.setOffset(200, 200);
		
		// Create a new custom "flash" activity. This activity will start running in
		// five seconds, and while it runs it will flash aNode's paint between
		// red and green every half second.
		PActivity flash = new PActivity(-1, 500, currentTime + 5000) {
			boolean fRed = true;
			
			protected void activityStep(long elapsedTime) {
				super.activityStep(elapsedTime);
				
				if (fRed) {
					aNode.setPaint(Color.red);
				} else {
					aNode.setPaint(Color.green);
				}		
				
				fRed = !fRed;
			}
		};
		
		// An activity will not run unless it is scheduled with the root. Once
		// it has been scheduled it will be given a chance to run during the next
		// PRoot.processInputs() call.
		getCanvas().getRoot().addActivity(flash);
		
		// Use the PNode animate methods to create three activities that animate
		// the node's position. Since our node already descends from the root node the
		// animate methods will automatically schedule these activities for us.
		PActivity a1 = aNode.animateToPositionScaleRotation(0, 0, 0.5, 0, 5000);
		PActivity a2 = aNode.animateToPositionScaleRotation(100, 0, 1.5, Math.toRadians(110), 5000);
		PActivity a3 = aNode.animateToPositionScaleRotation(200, 100, 1, 0, 5000);
		PActivity a4 = aNode.animateToTransparency(0.25f, 3000);

		// the animate activities will start immediately (in the next call to PRoot.processInputs)
		// by default. Here we set their start times (in PRoot global time) so that they start 
		// when the previous one has finished.
		a1.setStartTime(currentTime);
		
		a2.startAfter(a1);
		a3.startAfter(a2);
		a4.startAfter(a3);
		
		// or the previous three lines could be replaced with these lines for the same effect.
		//a2.setStartTime(currentTime + 5000);
		//a3.setStartTime(currentTime + 10000);
		//a4.setStartTime(currentTime + 15000);
	}

	public static void main(String[] args) {
		new ActivityExample();
	}
}