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piccolo2d.java / extras / edu / umd / cs / piccolox / swt / PSWTCanvas.java
@Jesse Grosjean Jesse Grosjean on 5 Oct 2006 19 KB piccolo java
/*
 * Copyright (c) 2002-@year@, University of Maryland
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 * Redistributions of source code must retain the above copyright notice, this list of conditions
 * and the following disclaimer.
 *
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 * and the following disclaimer in the documentation and/or other materials provided with the
 * distribution.
 *
 * Neither the name of the University of Maryland nor the names of its contributors may be used to
 * endorse or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean
 * under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo.
 */
package edu.umd.cs.piccolox.swt;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.event.InputEvent;
import java.awt.geom.Rectangle2D;

import org.eclipse.swt.SWT;
import org.eclipse.swt.events.DisposeEvent;
import org.eclipse.swt.events.DisposeListener;
import org.eclipse.swt.events.KeyEvent;
import org.eclipse.swt.events.KeyListener;
import org.eclipse.swt.events.MouseEvent;
import org.eclipse.swt.events.MouseListener;
import org.eclipse.swt.events.MouseMoveListener;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Cursor;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.widgets.Composite;

import edu.umd.cs.piccolo.PCamera;
import edu.umd.cs.piccolo.PComponent;
import edu.umd.cs.piccolo.PLayer;
import edu.umd.cs.piccolo.PRoot;
import edu.umd.cs.piccolo.event.PInputEventListener;
import edu.umd.cs.piccolo.event.PPanEventHandler;
import edu.umd.cs.piccolo.event.PZoomEventHandler;
import edu.umd.cs.piccolo.util.PBounds;
import edu.umd.cs.piccolo.util.PDebug;
import edu.umd.cs.piccolo.util.PPaintContext;
import edu.umd.cs.piccolo.util.PStack;

/**
 * <b>PCanvas</b> is a simple Swing component that can be used to embed
 * Piccolo into a Java Swing application. Canvas's view the Piccolo scene
 * graph through a camera. The canvas manages screen updates coming from
 * this camera, and forwards swing mouse and keyboard events to the camera.
 * <P>
 * @version 1.0
 * @author Jesse Grosjean
 */
public class PSWTCanvas extends Composite implements PComponent {

	public static PSWTCanvas CURRENT_CANVAS = null;

	private Image backBuffer;
	private boolean doubleBuffered = true;

	private PCamera camera;
	private PStack cursorStack;
	private Cursor curCursor; 
	private int interacting;
	private int defaultRenderQuality;
	private int animatingRenderQuality;
	private int interactingRenderQuality;
	private PPanEventHandler panEventHandler;
	private PZoomEventHandler zoomEventHandler;
	private boolean paintingImmediately;
	private boolean animatingOnLastPaint;
	private boolean processInputsScheduled;
	
	/**
	 * Construct a canvas with the basic scene graph consisting of a
	 * root, camera, and layer. Event handlers for zooming and panning
	 * are automatically installed.
	 */
	public PSWTCanvas(Composite parent, int style) {
		super(parent,style | SWT.NO_BACKGROUND | SWT.NO_REDRAW_RESIZE);
		
		CURRENT_CANVAS = this;
		cursorStack = new PStack();
		setCamera(createBasicSceneGraph());
		installInputSources();		
		setDefaultRenderQuality(PPaintContext.HIGH_QUALITY_RENDERING);
		setAnimatingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
		setInteractingRenderQuality(PPaintContext.LOW_QUALITY_RENDERING);
		panEventHandler = new PPanEventHandler();
		zoomEventHandler = new PZoomEventHandler(); 			
		addInputEventListener(panEventHandler);
		addInputEventListener(zoomEventHandler);
		
		// Add a paint listener to call paint
		addPaintListener(new PaintListener() {
			public void paintControl(PaintEvent pe) {
				paintComponent(pe.gc,pe.x,pe.y,pe.width,pe.height);
			}
		});
		
		// Keep track of the references so we can dispose of the Fonts and Colors
		SWTGraphics2D.incrementGCCount();
		addDisposeListener(new DisposeListener() {
			public void widgetDisposed(DisposeEvent de) {
				getRoot().getActivityScheduler().removeAllActivities();
				SWTGraphics2D.decrementGCCount();	
			}
		});
	}
		
	//****************************************************************
	// Basic - Methods for accessing common piccolo nodes.
	//****************************************************************

	/**
	 * Get the pan event handler associated with this canvas. This event handler
	 * is set up to get events from the camera associated with this canvas by 
	 * default.
	 */
	public PPanEventHandler getPanEventHandler() {
		return panEventHandler;
	}
	
	/**
	 * Get the zoom event handler associated with this canvas. This event handler
	 * is set up to get events from the camera associated with this canvas by 
	 * default.
	 */
	public PZoomEventHandler getZoomEventHandler() {
		return zoomEventHandler;
	}

	/**
	 * Return the camera associated with this canvas. All input events from this canvas
	 * go through this camera. And this is the camera that paints this canvas.
	 */
	public PCamera getCamera() {
		return camera;
	}
	
	/**
	 * Set the camera associated with this canvas. All input events from this canvas
	 * go through this camera. And this is the camera that paints this canvas.
	 */
	public void setCamera(PCamera newCamera) {
		if (camera != null) {
			camera.setComponent(null);
		}
		
		camera = newCamera;
		
		if (camera != null) {
			camera.setComponent(this);
			
			Rectangle swtRect = getBounds();
			
			camera.setBounds(new Rectangle2D.Double(swtRect.x,swtRect.y,swtRect.width,swtRect.height));
		}
	}

	/**
	 * Return root for this canvas.
	 */
	public PRoot getRoot() {
		return camera.getRoot();
	}
		
	/**
	 * Return layer for this canvas.
	 */
	public PLayer getLayer() {
		return camera.getLayer(0);
	}

	/**
	 * Add an input listener to the camera associated with this canvas.
	 */ 	
	public void addInputEventListener(PInputEventListener listener) {
		getCamera().addInputEventListener(listener);
	}
	
	/**
	 * Remove an input listener to the camera associated with this canvas.
	 */ 	
	public void removeInputEventListener(PInputEventListener listener) {
		getCamera().removeInputEventListener(listener);
	}
	
	public PCamera createBasicSceneGraph() {
		PRoot r = new PSWTRoot(this);
		PLayer l = new PLayer();
		PCamera c = new PCamera();

		r.addChild(c);
		r.addChild(l);
		c.addLayer(l);
		
		return c;
	}
	
	//****************************************************************
	// Painting
	//****************************************************************

	/**
	 * Return true if this canvas has been marked as interacting. If so
	 * the canvas will normally render at a lower quality that is faster.
	 */
	public boolean getInteracting() {
		return interacting > 0;
	}
	
	/**
	 * Return true if any activities that respond with true to the method
	 * isAnimating were run in the last PRoot.processInputs() loop. This
	 * values is used by this canvas to determine the render quality
	 * to use for the next paint.
	 */
	public boolean getAnimating() {
		return getRoot().getActivityScheduler().getAnimating();
	}

	/**
	 * Set if this canvas is interacting. If so the canvas will normally 
	 * render at a lower quality that is faster.
	 */
	public void setInteracting(boolean isInteracting) {
		if (isInteracting) {
			interacting++;
		} else {
			interacting--;
		}
				
		if (!getInteracting()) {
			repaint();
		}
	}

	/**
	 * Get whether this canvas should use double buffering - the default is no double buffering
	 */
	public boolean getDoubleBuffered() {
		return doubleBuffered;	
	}

	/**
	 * Set whether this canvas should use double buffering - the default is no double buffering
	 */
	public void setDoubleBuffered(boolean dBuffered) {
		this.doubleBuffered = dBuffered;	
	}

	/**
	 * Set the render quality that should be used when rendering this canvas.
	 * The default value is PPaintContext.HIGH_QUALITY_RENDERING.
	 * 
	 * @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or PPaintContext.LOW_QUALITY_RENDERING
	 */
	public void setDefaultRenderQuality(int requestedQuality) {
		defaultRenderQuality = requestedQuality;
		repaint();
	}

	/**
	 * Set the render quality that should be used when rendering this canvas
	 * when it is animating. The default value is PPaintContext.LOW_QUALITY_RENDERING.
	 * 
	 * @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or PPaintContext.LOW_QUALITY_RENDERING
	 */
	public void setAnimatingRenderQuality(int requestedQuality) {
		animatingRenderQuality = requestedQuality;
		repaint();
	}

	/**
	 * Set the render quality that should be used when rendering this canvas
	 * when it is interacting. The default value is PPaintContext.LOW_QUALITY_RENDERING.
	 * 
	 * @param requestedQuality supports PPaintContext.HIGH_QUALITY_RENDERING or PPaintContext.LOW_QUALITY_RENDERING
	 */
	public void setInteractingRenderQuality(int requestedQuality) {
		interactingRenderQuality = requestedQuality;
		repaint();
	}
		
	/**
	 * Set the canvas cursor, and remember the previous cursor on the
	 * cursor stack.
	 */ 
	public void pushCursor(java.awt.Cursor cursor) {
	    Cursor aCursor = null;
	    if (cursor.getType() == java.awt.Cursor.N_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZEN);
	    }
	    else if (cursor.getType() == java.awt.Cursor.NE_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZENE);
	    }
	    else if (cursor.getType() == java.awt.Cursor.NW_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZENW);
	    }
	    else if (cursor.getType() == java.awt.Cursor.S_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZES);
	    }
	    else if (cursor.getType() == java.awt.Cursor.SE_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZESE);
	    }
	    else if (cursor.getType() == java.awt.Cursor.SW_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZESW);
	    }
	    else if (cursor.getType() == java.awt.Cursor.E_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZEE);
	    }
	    else if (cursor.getType() == java.awt.Cursor.W_RESIZE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZEW);
	    }
	    else if (cursor.getType() == java.awt.Cursor.TEXT_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_IBEAM);
	    }
	    else if (cursor.getType() == java.awt.Cursor.HAND_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_HAND);
	    }
	    else if (cursor.getType() == java.awt.Cursor.MOVE_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_SIZEALL);
	    }
	    else if (cursor.getType() == java.awt.Cursor.CROSSHAIR_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_CROSS);
	    }
	    else if (cursor.getType() == java.awt.Cursor.WAIT_CURSOR) {
	        aCursor = new Cursor(this.getDisplay(),SWT.CURSOR_WAIT);
	    }
	    
	    if (aCursor != null) {
	        if (curCursor != null) {
	            cursorStack.push(curCursor);
	        }
	        curCursor = aCursor;
	        setCursor(aCursor);
	    }
	}
	
	/**
	 * Pop the cursor on top of the cursorStack and set it as the 
	 * canvas cursor.
	 */ 
	public void popCursor() {
	    if (curCursor != null) {
	        // We must manually dispose of cursors under SWT
	        curCursor.dispose();
	    }
	    
	    if (!cursorStack.isEmpty()) {
	        curCursor = (Cursor)cursorStack.pop();
	    }
	    else {
	        curCursor = null;
	    }
	    
	    // This sets the cursor back to default
	    setCursor(curCursor);
	}
	
	//****************************************************************
	// Code to manage connection to Swing. There appears to be a bug in
	// swing where it will occasionally send to many mouse pressed or mouse
	// released events. Below we attempt to filter out those cases before
	// they get delivered to the Piccolo framework.
	//****************************************************************	
	
	private boolean isButton1Pressed;
	private boolean isButton2Pressed;
	private boolean isButton3Pressed;	
	private boolean lastModifiers;
	
	/**
	 * This method installs mouse and key listeners on the canvas that forward
	 * those events to piccolo.
	 */
	protected void installInputSources() {
		this.addMouseListener(new MouseListener() {
			public void mouseDown(MouseEvent me) {
				boolean shouldBalanceEvent = false;
				
				switch (me.button) {
					case 1:
						if (isButton1Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton1Pressed = true;
						break;
					case 2:
						if (isButton2Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton2Pressed = true;
						break;
					case 3:
						if (isButton3Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton3Pressed = true;
						break;						
				}
				
				if (shouldBalanceEvent) {
					java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_RELEASED,1);
					sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);
				}
				
				java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_PRESSED,1);
				sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);
			}
			
			public void mouseUp(MouseEvent me) {
				boolean shouldBalanceEvent = false;
				
				switch (me.button) {
					case 1:
						if (!isButton1Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton1Pressed = false;
						break;
					case 2:
						if (!isButton2Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton2Pressed = false;
						break;
					case 3:
						if (!isButton3Pressed) {
							shouldBalanceEvent = true;	
						}
						isButton3Pressed = false;
						break;						
				}
				
				if (shouldBalanceEvent) {
					java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_PRESSED,1);
					sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);
				}
				
				java.awt.event.MouseEvent balanceEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_RELEASED,1);
				sendInputEventToInputManager(balanceEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);
			}
			
			public void mouseDoubleClick(final MouseEvent me) {
			    // This doesn't work with click event types for some reason - it has to do with how
			    // the click and release events are ordered, I think			    
			    java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_PRESSED,2);
				sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_PRESSED);												
				inputEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_RELEASED,2);
				sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_RELEASED);			    
			}
		});

		this.addMouseMoveListener(new MouseMoveListener() {
			public void mouseMove(MouseEvent me) {
				if (isButton1Pressed || isButton2Pressed || isButton3Pressed) {
					java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_DRAGGED,1);
					sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_DRAGGED);	
				}
				else {
					java.awt.event.MouseEvent inputEvent = new PSWTMouseEvent(me,java.awt.event.MouseEvent.MOUSE_MOVED,1);
					sendInputEventToInputManager(inputEvent, java.awt.event.MouseEvent.MOUSE_MOVED);					
				}
			}	
		});
		
		this.addKeyListener(new KeyListener() {
			public void keyPressed(KeyEvent ke) {
				java.awt.event.KeyEvent inputEvent = new PSWTKeyEvent(ke,java.awt.event.KeyEvent.KEY_PRESSED);
				sendInputEventToInputManager(inputEvent, java.awt.event.KeyEvent.KEY_PRESSED);					
			}
			
			public void keyReleased(KeyEvent ke) {
				java.awt.event.KeyEvent inputEvent = new PSWTKeyEvent(ke,java.awt.event.KeyEvent.KEY_RELEASED);
				sendInputEventToInputManager(inputEvent, java.awt.event.KeyEvent.KEY_RELEASED);									
			}
		});

	}

	protected void sendInputEventToInputManager(InputEvent e, int type) {
		getRoot().getDefaultInputManager().processEventFromCamera(e, type, getCamera());
	}
	
	public void setBounds(int x, int y, final int w, final int h) {
		camera.setBounds(camera.getX(), camera.getY(), w, h);

		if (backBuffer == null || backBuffer.getBounds().width < w || backBuffer.getBounds().height < h) {
			backBuffer = new Image(getDisplay(),w,h);
		}

		super.setBounds(x, y, w, h);
	}	

	public void repaint() {
		super.redraw();	
	}
	
	public void repaint(PBounds bounds) {
		bounds.expandNearestIntegerDimensions();
		bounds.inset(-1, -1);

		redraw((int)bounds.x,
			   (int)bounds.y,
		   	   (int)bounds.width,
		   	   (int)bounds.height,
		       true);
	}

	public void paintComponent(GC gc, int x, int y, int w, int h) {
		PDebug.startProcessingOutput();

		GC imageGC = null;
		Graphics2D g2 = null;
		if (doubleBuffered) {
			imageGC = new GC(backBuffer);
			g2 = new SWTGraphics2D(imageGC,getDisplay());
		}
		else {
			g2 = new SWTGraphics2D(gc,getDisplay());
		}

	    g2.setColor(Color.white);
	    g2.setBackground(Color.white);
	    
	    Rectangle rect = getBounds();
	    g2.fillRect(0,0,rect.width,rect.height);

	    // This fixes a problem with standard debugging of region management in SWT
		if (PDebug.debugRegionManagement) {
		    Rectangle r = gc.getClipping();
		    Rectangle2D r2 = new Rectangle2D.Double(r.x,r.y,r.width,r.height);		    
			g2.setBackground(PDebug.getDebugPaintColor());
			g2.fill(r2);
		}
			    
		// create new paint context and set render quality
		PPaintContext paintContext = new PPaintContext(g2);
		if (getInteracting() || getAnimating()) {
			if (interactingRenderQuality > animatingRenderQuality) {
				paintContext.setRenderQuality(interactingRenderQuality);
			} else {
				paintContext.setRenderQuality(animatingRenderQuality);
			}
		} else {
			paintContext.setRenderQuality(defaultRenderQuality);
		}
		
		// paint piccolo
		camera.fullPaint(paintContext);
		
		// if switched state from animating to not animating invalidate the entire
		// screen so that it will be drawn with the default instead of animating 
		// render quality.
		if (!getAnimating() && animatingOnLastPaint) {
			repaint();
		}
		animatingOnLastPaint = getAnimating();

		boolean region = PDebug.debugRegionManagement;
		PDebug.debugRegionManagement = false;
		PDebug.endProcessingOutput(g2);
		PDebug.debugRegionManagement = region;
		
		if (doubleBuffered) {
			gc.drawImage(backBuffer,0,0);
		
			// Dispose of the allocated image gc
			imageGC.dispose();		
		}
	}		
	
	public void paintImmediately() {
		if (paintingImmediately) {
			return;
		}
		
		paintingImmediately = true;
		redraw();
		update();
		paintingImmediately = false;
	}		
}