/* * Copyright (c) 2002-@year@, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the University of Maryland nor the names of its contributors may be used to * endorse or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean * under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo. */ package edu.umd.cs.piccolox.util; import edu.umd.cs.piccolo.PNode; import edu.umd.cs.piccolo.util.PBounds; import edu.umd.cs.piccolo.util.PPickPath; /** * Experimental class for detecting occlusions. * * @author Jesse Grosjean */ public class POcclusionDetection { /** * Traverse from the bottom right of the scene graph (top visible node) * up the tree determining which parent nodes are occluded by their children * nodes. Note that this is only detecting a subset of occlusions (parent, child), * others such as overlapping siblings or cousins are not detected. */ public void detectOccusions(PNode n, PBounds parentBounds) { detectOcclusions(n, new PPickPath(null, parentBounds)); } public void detectOcclusions(PNode n, PPickPath pickPath) { if (n.fullIntersects(pickPath.getPickBounds())) { pickPath.pushTransform(n.getTransformReference(false)); int count = n.getChildrenCount(); for (int i = count - 1; i >= 0; i--) { PNode each = (PNode) n.getChild(i); if (n.getOccluded()) { // if n has been occuded by a previous decendent then // this child must also be occuded each.setOccluded(true); } else { // see if child each occludes n detectOcclusions(each, pickPath); } } // see if n occudes it's parents if (!n.getOccluded()) { if (n.intersects(pickPath.getPickBounds())) { if (n.isOpaque(pickPath.getPickBounds())) { PNode p = n.getParent(); while (p != null && !p.getOccluded()) { p.setOccluded(true); } } } } pickPath.popTransform(n.getTransformReference(false)); } } }