/*
* Copyright (c) 2002-@year@, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the University of Maryland nor the names of its contributors may be used to
* endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Piccolo was written at the Human-Computer Interaction Laboratory www.cs.umd.edu/hcil by Jesse Grosjean
* under the supervision of Ben Bederson. The Piccolo website is www.cs.umd.edu/hcil/piccolo.
*/
package edu.umd.cs.piccolox.util;
import edu.umd.cs.piccolo.PNode;
import edu.umd.cs.piccolo.util.PBounds;
import edu.umd.cs.piccolo.util.PPickPath;
/**
* Experimental class for detecting occlusions.
*
* @author Jesse Grosjean
*/
public class POcclusionDetection {
/**
* Traverse from the bottom right of the scene graph (top visible node)
* up the tree determining which parent nodes are occluded by their children
* nodes. Note that this is only detecting a subset of occlusions (parent, child),
* others such as overlapping siblings or cousins are not detected.
*/
public void detectOccusions(PNode n, PBounds parentBounds) {
detectOcclusions(n, new PPickPath(null, parentBounds));
}
public void detectOcclusions(PNode n, PPickPath pickPath) {
if (n.fullIntersects(pickPath.getPickBounds())) {
pickPath.pushTransform(n.getTransformReference(false));
int count = n.getChildrenCount();
for (int i = count - 1; i >= 0; i--) {
PNode each = (PNode) n.getChild(i);
if (n.getOccluded()) {
// if n has been occuded by a previous decendent then
// this child must also be occuded
each.setOccluded(true);
} else {
// see if child each occludes n
detectOcclusions(each, pickPath);
}
}
// see if n occudes it's parents
if (!n.getOccluded()) {
if (n.intersects(pickPath.getPickBounds())) {
if (n.isOpaque(pickPath.getPickBounds())) {
PNode p = n.getParent();
while (p != null && !p.getOccluded()) {
p.setOccluded(true);
}
}
}
}
pickPath.popTransform(n.getTransformReference(false));
}
}
}