/*
* Copyright (c) 2008-2009, Piccolo2D project, http://piccolo2d.org
* Copyright (c) 1998-2008, University of Maryland
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
* that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its
* contributors may be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package edu.umd.cs.piccolo.examples;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.image.BufferedImage;
import edu.umd.cs.piccolo.PCanvas;
import edu.umd.cs.piccolo.nodes.PImage;
import edu.umd.cs.piccolo.nodes.PPath;
import edu.umd.cs.piccolo.nodes.PText;
import edu.umd.cs.piccolox.PFrame;
import edu.umd.cs.piccolox.nodes.PShadow;
/**
* Shadow example.
*/
public final class ShadowExample extends PFrame {
/** Default serial version UID. */
private static final long serialVersionUID = 1L;
/**
* Create a new shadow example.
*/
public ShadowExample() {
this(null);
}
/**
* Create a new shadow example with the specified canvas.
*
* @param canvas canvas for this shadow example
*/
public ShadowExample(final PCanvas canvas) {
super("ShadowExample", false, canvas);
}
/** {@inheritDoc} */
public void initialize() {
BufferedImage src = new BufferedImage(75, 75, BufferedImage.TYPE_INT_ARGB);
Paint shadowPaint = new Color(20, 20, 20, 200);
Graphics2D g = src.createGraphics();
g.setPaint(Color.RED);
g.fillRect(0, 0, 75, 75);
g.dispose();
PText header1 = new PText("Shadow nodes drawn from an image, with increasing blur radius:");
getCanvas().getLayer().addChild(header1);
double x = 25.0d;
double y = 25.0d;
for (int blurRadius = 4; blurRadius < 28; blurRadius += 4) {
PImage node = new PImage(src);
PShadow shadowNode = new PShadow(src, shadowPaint, blurRadius);
node.setOffset(x, y);
// offset the shadow to account for blur radius offset and light direction
shadowNode.setOffset(x - (2 * blurRadius) + 5.0d, y - (2 * blurRadius) + 5.0d);
// add shadow node before node, or set Z explicitly (e.g. sendToBack())
getCanvas().getLayer().addChild(shadowNode);
getCanvas().getLayer().addChild(node);
x += 125.0d;
if (x > 300.0d) {
y += 125.0d;
x = 25.0d;
}
}
PText header2 = new PText("Shadow nodes drawn from node.toImage():");
header2.setOffset(0.0d, 300.0d);
getCanvas().getLayer().addChild(header2);
PPath rectNode = PPath.createRectangle(0.0f, 0.0f, 75.0f, 75.0f);
rectNode.setPaint(Color.RED);
rectNode.setStroke(null);
rectNode.setOffset(25.0d, 325.0d);
PShadow rectShadow = new PShadow(rectNode.toImage(), shadowPaint, 8);
rectShadow.setOffset(25.0d - (2 * 8) + 5.0d, 325.0d - (2 * 8) + 5.0d);
getCanvas().getLayer().addChild(rectShadow);
getCanvas().getLayer().addChild(rectNode);
PText textNode = new PText("Shadow Text");
textNode.setTextPaint(Color.RED);
textNode.setFont(textNode.getFont().deriveFont(36.0f));
textNode.setOffset(125.0d, 325.0d);
PShadow textShadow = new PShadow(textNode.toImage(), shadowPaint, 8);
textShadow.setOffset(125.0d - (2 * 8) + 2.5d, 325.0d - (2 * 8) + 2.5d);
getCanvas().getLayer().addChild(textShadow);
getCanvas().getLayer().addChild(textNode);
}
/**
* Main.
*
* @param args command line arguments, ignored
*/
public static void main(final String[] args) {
new ShadowExample();
}
}