/* * Copyright (c) 2008-2019, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.piccolo2d.examples; import java.awt.BasicStroke; import java.awt.Color; import java.util.Iterator; import java.util.Random; import org.piccolo2d.PCanvas; import org.piccolo2d.PLayer; import org.piccolo2d.PNode; import org.piccolo2d.PRoot; import org.piccolo2d.activities.PActivity; import org.piccolo2d.extras.PFrame; import org.piccolo2d.extras.util.PFixedWidthStroke; import org.piccolo2d.nodes.PPath; /** * 1000 nodes rotated continuously. Note that if you zoom to a portion of the * screen where you can't see any nodes the CPU usage goes down to 1%, even * though all the objects are still getting rotated continuously (every 20 * milliseconds). This shows that the cost of repainting and bounds caches is * very cheap compared to the cost of drawing. */ public class DynamicExample extends PFrame { /** * */ private static final long serialVersionUID = 1L; public DynamicExample() { this(null); } public DynamicExample(final PCanvas aCanvas) { super("DynamicExample", false, aCanvas); } public void initialize() { final PLayer layer = getCanvas().getLayer(); final PRoot root = getCanvas().getRoot(); final Random r = new Random(); for (int i = 0; i < 1000; i++) { final PNode n = PPath.createRectangle(0, 0, 100, 80); n.translate(10000 * r.nextFloat(), 10000 * r.nextFloat()); n.setPaint(new Color(r.nextFloat(), r.nextFloat(), r.nextFloat())); layer.addChild(n); } getCanvas().getCamera().animateViewToCenterBounds(layer.getGlobalFullBounds(), true, 0); final PActivity a = new PActivity(-1, 20) { public void activityStep(final long currentTime) { super.activityStep(currentTime); rotateNodes(); } }; root.addActivity(a); final PPath p = new PPath.Float(); p.moveTo(0, 0); p.lineTo(0, 1000); final PFixedWidthStroke stroke = new PFixedWidthStroke(2, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 10, new float[] { 5, 2 }, 0); p.setStroke(stroke); layer.addChild(p); } public void rotateNodes() { final Iterator i = getCanvas().getLayer().getChildrenReference().iterator(); while (i.hasNext()) { final PNode each = (PNode) i.next(); each.rotate(Math.toRadians(2)); } } public static void main(final String[] args) { new DynamicExample(); } }