/* * Copyright (c) 2008-2019, Piccolo2D project, http://piccolo2d.org * Copyright (c) 1998-2008, University of Maryland * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the * distribution. * * None of the name of the University of Maryland, the name of the Piccolo2D project, or the names of its * contributors may be used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.piccolo2d.tutorial; import java.awt.Color; import org.piccolo2d.PLayer; import org.piccolo2d.PNode; import org.piccolo2d.activities.PActivity; import org.piccolo2d.extras.PFrame; import org.piccolo2d.nodes.PPath; public class SpecialEffects extends PFrame { /** * */ private static final long serialVersionUID = 1L; public void initialize() { // Create the Target for our Activities. // Create a new node that we will apply different activities to, and // place that node at location 200, 200. final PNode aNode = PPath.createRectangle(0, 0, 100, 80); final PLayer layer = getCanvas().getLayer(); layer.addChild(aNode); aNode.setOffset(200, 200); // Extend PActivity. // Store the current time in milliseconds for use below. final long currentTime = System.currentTimeMillis(); // Create a new custom "flash" activity. This activity will start // running in five seconds, and while it runs it will flash aNode's // paint between red and green every half second. final PActivity flash = new PActivity(-1, 500, currentTime + 5000) { boolean fRed = true; protected void activityStep(final long elapsedTime) { super.activityStep(elapsedTime); // Toggle the target node's brush color between red and green // each time the activity steps. if (fRed) { aNode.setPaint(Color.red); } else { aNode.setPaint(Color.green); } fRed = !fRed; } }; // Schedule the activity. getCanvas().getRoot().addActivity(flash); // Create three activities that animate the node's position. Since our // node already descends from the root node the animate methods will // automatically schedule these activities for us. final PActivity a1 = aNode.animateToPositionScaleRotation(0, 0, 0.5, 0, 5000); final PActivity a2 = aNode.animateToPositionScaleRotation(100, 0, 1.5, Math.toRadians(110), 5000); final PActivity a3 = aNode.animateToPositionScaleRotation(200, 100, 1, 0, 5000); // The animate activities will start immediately (in the next call to // PRoot.processInputs) by default. Here we set their start times (in // PRoot global time) so that they start when the previous one has // finished. a1.setStartTime(currentTime); a2.startAfter(a1); a3.startAfter(a2); a1.setDelegate(new PActivity.PActivityDelegate() { public void activityStarted(final PActivity activity) { System.out.println("a1 started"); } public void activityStepped(final PActivity activity) { } public void activityFinished(final PActivity activity) { System.out.println("a1 finished"); } }); } public static void main(final String[] args) { new SpecialEffects(); } }